Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Document for api functions that rely on current_modname, that it doesn't ↵ | est31 | 2015-04-08 | 1 | -0/+1 |
| | | | | work when not loading mods | ||||
* | Schematics: Prepend mod path to relative schematic filepaths | kwolekr | 2015-04-08 | 1 | -1/+2 |
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* | Remove lua_State parameter from LuaError::LuaError | ShadowNinja | 2014-03-15 | 1 | -1/+1 |
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* | Handle LuaErrors in Lua -> C++ calls on LuaJIT | ShadowNinja | 2013-12-18 | 1 | -1/+1 |
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* | Pass a errfunc to lua_pcall to get a traceback | ShadowNinja | 2013-11-15 | 1 | -0/+1 |
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* | Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu | Kahrl | 2013-08-14 | 1 | -29/+28 |
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* | Move scriptapi to separate folder (by sapier) | sapier | 2013-05-25 | 1 | -0/+63 |
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl) |