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* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-171-4/+1
| | | | * Migrate cpp headers to pragma once
* Cleanup various headers to reduce compilation times (#6255)Loïc Blot2017-08-161-1/+1
| | | | * Cleanup various headers to reduce compilation times
* Use a settings object for the main settingsShadowNinja2017-05-061-3/+2
| | | | | | | This unifies the settings APIs. This also unifies the sync and async registration APIs, since the async registration API did not support adding non-functions to the API table.
* Add `get_wielded_item`red-0012017-03-131-0/+3
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* [CSM] Add method that display chat to client-sided lua. (#5089) (#5091)red-0012017-03-131-0/+8
| | | | * squashed: [Client-sided scripting] Don't register functions that don't work. (#5091)
* Document for api functions that rely on current_modname, that it doesn't ↵est312015-04-081-0/+1
| | | | work when not loading mods
* Schematics: Prepend mod path to relative schematic filepathskwolekr2015-04-081-1/+2
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* Remove lua_State parameter from LuaError::LuaErrorShadowNinja2014-03-151-1/+1
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* Handle LuaErrors in Lua -> C++ calls on LuaJITShadowNinja2013-12-181-1/+1
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* Pass a errfunc to lua_pcall to get a tracebackShadowNinja2013-11-151-0/+1
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* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-141-29/+28
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* Move scriptapi to separate folder (by sapier)sapier2013-05-251-0/+63
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)