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path: root/src/script/lua_api/l_item.cpp (follow)
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* LuaItemStack: Fix and document behavior of set_name, set_count, set_wear, ↵kwolekr2014-12-281-12/+28
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* Use "core" namespace internallyShadowNinja2014-05-081-3/+3
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* Remove lua_State parameter from LuaError::LuaErrorShadowNinja2014-03-151-2/+2
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* Handle LuaErrors in Lua -> C++ calls on LuaJITShadowNinja2013-12-181-2/+2
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* Add set_name(), set_count(), set_wear() and set_metadata() to Lua ItemStackPilzAdam2013-09-281-0/+63
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* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-141-37/+29
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* Change ContentFeatures array to a vectorKahrl2013-07-141-3/+8
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* Add minetest.get_mapgen_object to APIkwolekr2013-06-271-1/+1
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* Add LuaVoxelManipkwolekr2013-06-271-0/+28
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* Fix itemstack:add item not working correctsapier2013-05-251-1/+1
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* Move scriptapi to separate folder (by sapier)sapier2013-05-251-0/+472
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)