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path: root/src/script/lua_api/l_server.h (unfollow)
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2014-11-30Fix segfault at exit caused by non grabbed fontKahrl1-0/+1
2014-11-30settings: Add setting groups and multiline entrieskwolekr3-246/+478
2014-11-30Make hud use fontengine toosapier12-47/+41
2014-11-30Scale form elements consistentlyZefram3-209/+287
2014-11-30Implement proper font handlingsapier91-194/+902
2014-11-29noise: Throw exception on noise allocation failurekwolekr3-9/+38
2014-11-29Fix MSVC compiling error (argc/argv not available to pass to init_gettext)SmallJoker1-3/+3
2014-11-28Improve Lua API documentationCiaran Gultnieks1-5/+11
2014-11-28Update minetest.po (Japanese)Rui1-33/+66
2014-11-28Fix regression with command line --go optionCraig Robbins1-3/+10
2014-11-27Add minetest.copy_table(table) To get rid off the "table references"SmallJoker2-0/+14
2014-11-26Don't corrupt stepheight when setting other propertiesCiaran Gultnieks1-2/+2
2014-11-26Wield: always obey anisotropic_filter setting, not just for hi res texturesKahrl1-3/+2
2014-11-26EMF_USE_MIP_MAPS was introduced in Irrlicht 1.8, don't use in 1.7.3 or belowKahrl1-0/+2
2014-11-27added enable_build_where_you_stand optionSokomine3-0/+5
2014-11-26Wieldmesh: don't force anisotropic filtering on, instead disable mipmapsKahrl2-2/+6
2014-11-26Fix some undeclared global variablesCraig Davison2-6/+7
2014-11-26Only set the camera update keymap when using a debug buildrubenwardy1-1/+6
2014-11-26Fix Android main menu crash, and user data directory check.Kodexky2-3/+5
2014-11-26Increase step smoothing to fit 1:1 stairs (works well on slabs too)Calinou1-1/+1
2014-11-26Fix client "double saving" simple singleplayer local mapsCraig Robbins3-4/+9
2014-11-25Fixes for Android build errors. Enable sensor landscape rotation.KodexKy5-14/+15
2014-11-25Adjust the values of dirs1 and dirs2 so that rotate_and_place orients texture...dvere1-2/+2
2014-11-23Make duplicate warning checks file and line specificShadowNinja1-6/+12
2014-11-23Fix console spaming by debug function on mod checking for global variable to ...sapier1-2/+3
2014-11-23Port createForsythOptimizedMesh from Irrlicht 1.8RealBadAngel2-0/+654
2014-11-23Fix regression with USE_REDIS (refactor_main)Craig Robbins1-1/+1
2014-11-23refactor main.cppCraig Robbins1-916/+1210
2014-11-22Fix smooth lighting (ambient occlusion)Craig Robbins1-13/+18
2014-11-22Fix compiling if no endian.h foundPavel Puchkin1-0/+3
2014-11-21Update credits menuShadowNinja1-3/+8
2014-11-21serialize.h: use machine native byte swapping if available, fall-back to prev...Rafael Reilova8-85/+115
2014-11-21Optimise functions from CNodeDefManager and VoxelManipulatorCraig Robbins4-22/+28
2014-11-21Optimise getTileInfo()Craig Robbins2-46/+40
2014-11-20Mgv5 1 up 1 down overgeneration for biome surface continuityparamat1-16/+18
2014-11-20Mgv5 get ground level at point function. Fast spawn player versionparamat2-4/+38
2014-11-20Simplify loading of Android version of menuShadowNinja6-150/+136
2014-11-20Fix leaking global in texture pack menuShadowNinja1-4/+4
2014-11-20Fix raillike bug (currently manifests itself on Android), and minor improveme...Kodexky1-7/+8
2014-11-19Clean up rollbackShadowNinja12-1215/+848
2014-11-19Fix wallmounted mesh rotationsShadowNinja2-3/+3
2014-11-19Add strict moduleShadowNinja4-3/+51
2014-11-19Tweak core.serializeShadowNinja1-168/+154
2014-11-19Add (optional) client-side saving of server map to disksfan54-0/+48
2014-11-19Fix Belarusian translation headerShadowNinja1-8/+8
2014-11-19Add gettext to Travis buildShadowNinja1-2/+2
2014-11-19Remove unused rangelim function (the macro still exists)Kahrl1-9/+0
2014-11-18Fix indonesian language errorsSmallJoker1-14/+1
2014-11-18Update Indonesian Languagesrifqi1-89/+103
2014-11-15Fix double free bug when server is shut downCraig Robbins1-0/+1