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path: root/src/script/lua_api/l_vmanip.cpp (follow)
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* Mapgen: Add propagate_shadow bool to calcLightingparamat2015-12-071-1/+2
| | | | | | | | | | To terminate unwanted shadows from floatlands or realms above Also add to LuaVoxelManip calc_lighting for use in mapgen mods Remove the 2 argument calcLighting, mapgens now use the 5 argument form to specify the volumes for propagateSunlight and spreadLight In mgsinglenode replace calcLighting with setLighting and clean-up use of tabs and spaces
* SAPI: Mark all Lua API functions requiring envlockkwolekr2015-10-251-17/+15
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* Add optional buffer param for bulk data array writes in Luakwolekr2015-05-171-13/+19
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* Switch to check_v3s16 in l_mapgen.cpp and l_vmanip.cpp for type safetykwolekr2015-04-171-9/+9
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* Shorten ManualMapVoxelManipulator to MMVManipkwolekr2015-01-051-15/+15
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* Optionally specify propagateSunlight area in calcLightingkwolekr2015-01-051-17/+16
| | | | This fixes the Mapgen V5 calcLighting segfault
* Exclude vertical mapblock borders when setting lightkwolekr2015-01-041-1/+4
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* LuaVoxelManip: Error when given out-of-bounds areakwolekr2015-01-041-0/+4
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* Lighting: Fix nearly all issueskwolekr2015-01-041-9/+9
| | | | | | | | | | | The cause of a single light source seemingly being lit without spread was due to its creation in the +Y mapblock boundary layer during map generation, which was ignored as the overtop. This overtop explicitly needs to be omitted during sunlight propagation, however. To accomplish this, Mapgen::calcLighting() was split into separate functions taking separate parameters. Additionally, do not diminish light too early during spread. This fixes the output inconsistency between Map::updateLighting and Mapgen::calcLighting.
* LuaVoxelManip: Remove blank allocatorkwolekr2014-12-291-8/+14
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* LuaVoxelManip: Add option to allocate blank datakwolekr2014-12-271-0/+18
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* Add LuaVoxelManip methods: get_node_at() and set_node_at()kwolekr2014-09-011-4/+35
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* Update Mapgen VoxelManipulator on buffer invalidationkwolekr2014-09-011-0/+13
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* Fix issue 1527Craig Robbins2014-07-291-34/+34
| | | | https://github.com/minetest/minetest/issues/1527
* Huge overhaul of the entire MapgenParams systemkwolekr2014-02-031-1/+1
| | | | | | MapgenParams is no longer a polymorphic class, eliminating the need for messy and bug-prone reallocations. Separation between the common and mapgen-specific parameters is now strongly defined. Mapgen parameters objects are now properly encapsulated within the proper subsystems.
* LuaVoxelManip: Add get_param2_data and set_param2_datakwolekr2014-01-191-0/+44
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* LuaVoxelManip: Add area parameters back to calc_lighting and set_lighting, ↵kwolekr2013-11-301-7/+16
| | | | made optional this time; also fixed a slight bug with night values being ignored
* LuaVoxelManip: Add get_light_data() and set_light_data()kwolekr2013-11-301-0/+44
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* LuaVoxelManip: Update parameter index of set_lighting()kwolekr2013-11-211-2/+2
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* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-141-17/+22
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* LuaVoxelManip: Allow liquid updates in non-mapgen VoxelManip objectskwolekr2013-07-061-2/+0
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* LuaVoxelManip: Fix minor bug with set_lighting, remove coordinate params for ↵kwolekr2013-06-291-21/+27
| | | | light and liquid updates
* Apply various fixes to several thingskwolekr2013-06-271-2/+6
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* LuaVoxelManip: Separate VoxelManip data get/set from emerging/blitting data ↵kwolekr2013-06-271-17/+37
| | | | back to map
* Add minetest.get_mapgen_object to APIkwolekr2013-06-271-2/+8
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* Add LuaVoxelManipkwolekr2013-06-271-0/+264