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* [CSM] Add `get_node` and `get_node_or_nil`red-0012017-03-132-0/+45
* [CSM] storage + fixesLoic Blot2017-03-133-8/+2
* [CSM] Add local formspecs. (#5094)red-0012017-03-132-2/+52
* [CSM] sound_play & sound_stop support + client_lua_api doc (#5096)Loïc Blot2017-03-137-37/+105
* [CSM] Add client-sided chat commands (#5092)red-0012017-03-132-0/+31
* [CSM] Add method that display chat to client-sided lua. (#5089) (#5091)red-0012017-03-136-0/+55
* [CSM] Client side moddingLoic Blot2017-03-136-5/+75
* Light calculation: New bulk node lighting codeDániel Juhász2017-03-112-30/+20
* Add ModMetadata API (#5131)Loïc Blot2017-02-083-0/+206
* Fix incompatibility of ItemStack.to_table() introduced by stack metarubenwardy2017-02-071-15/+13
* Add ItemStack key-value meta storagerubenwardy2017-02-046-5/+215
* Derive NodeMetaRef from MetaDataRefrubenwardy2017-02-045-218/+366
* Make NodeMetaRef::getmeta a non-static memberrubenwardy2017-02-042-15/+15
* Serverlist: Add ping indicators (#5164)kilbith2017-02-031-0/+7
* from_table: Fix crash for missing inventory or fieldSmallJoker2017-01-281-19/+27
* Implement player attribute backend (#4155)Loïc Blot2017-01-272-0/+47
* Initialize TileAnimationParams to prevent crashes/bugs for legacy invocations...sfan52017-01-241-0/+2
* Revert "Detach the player from entities on death." (#5087)Loïc Blot2017-01-211-1/+14
* Add Entity get_texture_mod() to Lua APIsapier2017-01-212-0/+16
* Detach the player from entities on death. (#5077)red-0012017-01-211-14/+1
* Add particle animation, glowsfan52017-01-181-2/+25
* Fix typo in alias for deprecated settexturemodsapier2017-01-171-1/+1
* Rename ObjectRef methods to be consistent and predictablerubenwardy2017-01-163-55/+56
* Make nametag removable with set_nametag_attributes (#5021)Rui2017-01-111-2/+1
* Performance fix + SAO factorizationRogier2017-01-111-4/+3
* Add staticdata parameter to add_entity (#5009)Rui2017-01-091-2/+4
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-091-5/+1
* Move ServerEnvironment to dedicated cpp/header filesLoic Blot2017-01-083-3/+3
* Breath cheat fix: server sideLoic Blot2017-01-011-5/+0
* Dont compare short with bool (#4963)adrido2016-12-281-2/+3
* Fix warning reported by clang (possible bug in Settings lua api)sfan52016-12-211-1/+1
* Mod security: Allow read-only access to all mod pathsShadowNinja2016-12-205-9/+17
* Simple decorations: Fix range check for deco->deco_param2Auke Kok2016-12-081-2/+4
* Simple deco: Allow setting param2 value on placementAuke Kok2016-12-071-0/+7
* Allow restricting detached inventories to one playersfan52016-11-281-3/+4
* Revert "Adding particle blend, glow and animation (#4705)"sfan52016-11-141-161/+5
* Adding particle blend, glow and animation (#4705)Foghrye42016-11-151-5/+161
* Fix crash when attached object no longer existsRogier2016-11-131-2/+3
* Add minetest.get_server_uptime() function to Lua API (#4702)Brandon2016-11-022-0/+13
* Add version APIShadowNinja2016-10-314-11/+32
* Lua voxelmanip: Add optional buffer param for 'get param2 data'paramat2016-10-311-1/+7
* Fix overloading problems mentioned by clangLoic Blot2016-10-301-4/+4
* PlayerSAO/LocalPlayer refactor: (#4612)Ner'zhul2016-10-301-16/+16
* Adding LuaError on attempt to assign vectors with values out of rangeFoghrye42016-10-251-2/+2
* Emergeblocks: Fix occasional crashRogier2016-10-161-0/+4
* Attached particle spawnersraymoo2016-10-131-0/+11
* Move RemotePlayer code to its own cpp/headerLoic Blot2016-10-082-2/+2
* RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (...Loic Blot2016-10-081-1/+1
* More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)Loic Blot2016-10-081-18/+18
* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)Loic Blot2016-10-085-30/+23