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2017-05-20Real control fix (#5787)Loïc Blot4-68/+62
* Allow enabling and disabling mods. * Re-fix 605599b6f150b89ba6539c4d088231b326adcb48 This breaks some chars like € in chat. Instead verify is char is a non control char -> iswcntrl
2017-05-20Fix instant digging (#5785)you1-10/+10
Use runData.dig_time_complete instead of params.time to find out whether it's instant digging. runData.dig_time_complete is set to something very big if the node can't be dug, whereas param.time is 0 when digging is impossible or it's instant digging. So not using param.time fixes #5728.
2017-05-20Fix wchar_t type on 605599b6f150b89ba6539c4d088231b326adcb48Loic Blot1-3/+1
event.KeyInput.Char is a wchar_t, iswprint should be used
2017-05-20Particle spawner: Do not spawn particles distant from player (#5766)Paramat1-58/+70
Previously, every particle was rendered by (even if not actually visible to) the client regardless of distance. This significantly reduced client FPS. Acts clientside, particle spawners are always sent to clients, but each particle is checked for distance from the player. As with 'add particle' the distance limit is set to 'max block send distance' as this determines how far a client can see.
2017-05-20[CSM] Correct the log destination of print() (#5784)SmallJoker2-0/+13
2017-05-20Fix CSM crash (#5779)red-0014-7/+13
Caused by dc5bc6c and them made worse by 5ebf8f9
2017-05-20Typo fix in README.txtLoic Blot1-1/+1
Fix issue #4293
2017-05-20Add /clearinv chat command (#4994)Elijah Duffy1-0/+28
Allow players to clear their own inventory or that of another player with /clearinv command. server privilege is required to clear another player's inventory, no privileges are required to clear your own inventory.'
2017-05-20chat.cpp fix wchar_t isspace -> iswspace & wrong isspace on an index (#5783)Loïc Blot1-9/+9
2017-05-20Cleanup in content_mapblock (#5746)numberZero2-60/+37
NDT_LIQUID is being drawn by MapBlockMesh since a long time ago...
2017-05-20Improve password change menu (#5757)red-0012-40/+44
- Fix the GUI getting messed up when resizing - Save the input when resizing
2017-05-20Fix shift key producing space in console (#5777)Craig Davison1-1/+1
* Fix shift key producing space in console
2017-05-20this might fix #5661, needs testing (#5775)red-0011-1/+1
2017-05-20[CSM] Fix crash when the minimap is disabled. Caused by e25a38eSmallJoker1-1/+7
2017-05-20Fix input regression introduced by a4a377ecad6f1732cc54e7ac329fdef9949f9bf7Loic Blot1-2/+2
Fix #5776
2017-05-20Fix mem leak in mesh cache (#5781)Zeno-1-0/+1
2017-05-20Various code cleanup & little performance improvement on HTTP download (#5772)Loïc Blot15-85/+18
* Disable or remove unused enum members/functions * Tiny code style fixes * Make some functions const * Replace ClientMediaDownloader std::unordered_map with std::map
2017-05-19Do not create dummy normalmaps (#4180)you1-10/+10
fixes #1811
2017-05-19Fix textarea bug: clicking right of the end of a line caused the cursor to ↵you1-1/+3
be in one of the next lines (#3474)
2017-05-19Fix alpha for liquid nodes (#5494)Dániel Juhász2-27/+34
2017-05-19Mainmenu: Fix issues while trying to enable all mods (#5770)SmallJoker5-15/+19
2017-05-19When minimap is disabled in configuration, really disable it (#5771)Loïc Blot7-19/+28
* When minimap is disabled in configuration, really disable it
2017-05-18Fix a warning pointed by GCC 7.1Loic Blot1-1/+1
lua_tonumber overflow in snprintf (12 bytes and only 10 can be written)
2017-05-17Builtin: Fix subgame mod selection (#5367)SmallJoker2-9/+12
2017-05-17Particles: Do not send single particles to distant clients (#5760)Paramat1-1/+13
Previously, every individual particle on a server is sent to, and rendered by (even if not actually visible), every client regardless of distance. This significantly reduces client FPS and creates unnecessary network traffic. Maximum distance is set by 'max block send distance' as this determines how far a client is able to see.
2017-05-17Append -debug to version string (#5765)bigfoot5471-0/+5
2017-05-16CSM: Document forgotten functionsSmallJoker5-8/+44
2017-05-16Caverns: Remove unnecessary liquid excavationparamat3-18/+20
Also disable CavesRandomWalk at a safer distance from caverns. Excavating liquids in cavern code is unnecessary as in practice we are already successfully disabling the generation of liquid caves that could intersect with caverns and cause excessive amounts of spreading liquids in caverns. However to be safer this commit now disables liquid caves at a larger distance from caverns, to compensate for liquid caves being able to generate up to a mapblock beyond a mapchunk border. Not excavating liquids in cavern code also allows a feature i am working on in experimental new core mapgens, but also allows for more flexibility in future.
2017-05-16Fix a memleak pointed by @Zeno- in MeshUpdateQueueLoic Blot1-0/+5
This leak was introduced when added cache to MeshUpdateQueue and only occurs when leaving world.
2017-05-15Fix uninitalised variable in event.cpp (#5764)Zeno-1-0/+2
2017-05-15Add option to use neither node highlighting nor outliningezhh5-14/+26
2017-05-13No cursor lock when window inactive (#5754)SmallJoker1-3/+3
2017-05-13Android dependencies updates (#5755)Loïc Blot2-24/+6
* irrlicht ogles 5122 -> 5145 * openssl 1.0.2j -> 1.0.2k * curl 7.52 -> 7.54 * sqlite 3.15.2 -> 3.18.0
2017-05-13Limit properly the sound setting at updateSound runtime step (#5753)Loïc Blot2-4/+11
* Limit properly the sound setting at updateSound runtime step Fix #5026 * Add a comment
2017-05-13Move KeyList & InputHandler from game.h to client/inputhandler.h (#5752)Loïc Blot9-359/+278
* Move KeyList & InputHandler from game.h to client/inputhandler.h We have a header for inputs, move inputhandler class & related keylist object to it Also introduce a cpp file for MyEventReceiver::OnEvent function in inputhandler.h because a so huge function doesn't needs to be inlined * Pass clang-format on inputhandler.{cpp,h} (compatible)
2017-05-13Android build fixLoic Blot1-2/+2
2017-05-13Minor pause/escape menu improvements (#5751)red-0011-14/+17
- Split movement keys into separate entries. - Increase buffer size due to the above change. - Change capitalisation. - Remove code-style violating white spaces.
2017-05-12Replace inconsistent mentions of core.* with minetest.* (#5749)rubenwardy1-12/+12
2017-05-11Rework escape/pause menu (#5719)red-0012-12/+78
* Rework escape/pause menu - Remove build information - Use current controls instead of default controls - Add information about the current server in place of the build information - Add text saying the game is paused to if in singleplayer mode. rework pause/escape menu * improve consistency + display server_name
2017-05-10Menu: Fix starting a server if the server address is an empty string. (#5742)red-0011-1/+2
Minetest uses an empty string internal to signal that a server should be started.
2017-05-10Private nodemeta (#5702)sfan510-27/+114
* Private node metadata that isn't sent to the client
2017-05-09minetest.deserialize: Throw error when argument not string (#5738)SmallJoker1-0/+4
2017-05-09Android: Fix crash while loading main menu (#5736)red-0011-0/+4
Broken by 43d1f37
2017-05-09Add cancel button to password change menu. (#5720)red-0011-69/+71
* Add cancel button to password change menu.
2017-05-09Move Pilzadam to previous developers. (#5735)Auke Kok1-1/+1
2017-05-09Revert custom player collision box and step height commitsparamat7-30/+4
These caused inability to pass through 2 node high spaces or step up onto slabs or steps when a new client connected to an older server.
2017-05-08read_schematic_replacements: ensure fields are strings (#5726)Loïc Blot1-0/+8
* read_schematic_replacements: ensure fields are strings add a type check before reading strings on read_schematic_replacements deserializer * throw LuaError instead of asserting the whole client
2017-05-08Custom step height: Fix implementationparamat1-5/+3
Recent commit 45ab62d6a3d90ab3b97aec88251a766cb5dd1899 had a coding error that made climbing out of water difficult due to an incorrect value of the step height when not 'touching ground'. It also incorrectly multiplied the custom stepheight by BS, resulting in being able to step-up 2 nodes if set to the default of 0.6, or even 0.3. Also the implementation was wrong because it customised the step height when not 'touching ground', this step height is for a slight rise when catching the edge of a node during a jump, and should always remain at 0.2 * BS.
2017-05-08Shaders: Remove unused water surface shaderparamat3-323/+1
Also remove hardcoded MTGame node. The 'water surface shader' was duplicated shader code in preparation for intended new water surface shaders. For development purposes the MTGame node 'default:water_source' had it's top tile assigned to 'water surface shader'. Due to shader duplication this commit does not cause any change to shader behaviour.
2017-05-07Player attrs: permits to remove an attribute by setting value to nil (#5716)Loïc Blot4-14/+29
* Player attrs: permits to remove an attribute by setting value to nil When doing player:set_attribute("attr", nil) remove attribute Also remove a useless check on C++ API part (already done by checkplayer) Fix #5709