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* Cleanup jthread and fix win32 buildsapier2013-12-012-4/+0
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* Decoration: Add schematic Y-slice probability supportkwolekr2013-12-011-5/+20
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* Add error handler to async stepShadowNinja2013-11-301-41/+11
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* Optimize table creationShadowNinja2013-11-305-112/+50
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* Add minetest.swap_nodeNovatux2013-11-302-0/+21
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* Fix MSVC build.Ilya Zhuravlev2013-11-301-0/+10
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* LuaVoxelManip: Add area parameters back to calc_lighting and set_lighting, ↵kwolekr2013-11-301-7/+16
| | | | made optional this time; also fixed a slight bug with night values being ignored
* LuaVoxelManip: Add get_light_data() and set_light_data()kwolekr2013-11-302-0/+47
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* Fixed potential NULL pointer and leak when setting node metadataMetaDucky2013-11-292-6/+25
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* Fix broken thread stop handlingsapier2013-11-302-4/+9
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* Fix old gcc buildsapier2013-11-291-1/+1
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* Fix modstore/favourites hang by adding asynchronous lua job supportsapier2013-11-2911-28/+1286
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* Rollback fixes and get_node_actionsShadowNinja2013-11-272-31/+56
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* Fix line_of_sight (AGAIN)sapier2013-11-251-4/+6
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* Fix possible implicit conversion of NULL to std::stringkwolekr2013-11-211-1/+3
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* LuaVoxelManip: Update parameter index of set_lighting()kwolekr2013-11-211-2/+2
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* Fix issue #1009 (minetest.get_connected_players() returns non-existing players)kwolekr2013-11-172-0/+14
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* Decoration: Stop DecoSimple::resolveNodeNames from complaining about no node ↵kwolekr2013-11-171-3/+3
| | | | | | | | name if decolist is used Fix warning message for spawnby nodes Prevent type-punning warning caused by casting enum to int
* Fix invalid listname and listsize not handled correctly in set_sizesapier2013-11-161-3/+17
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* fixed array limit check when reading Lua specialtiles tableMetaDucky2013-11-161-1/+1
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* Pass a errfunc to lua_pcall to get a tracebackShadowNinja2013-11-1519-323/+423
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* Fix invalid usage of temporary object in mainmenu json conversionsapier2013-11-111-12/+16
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* Add a callback: minetest.register_on_craft(itemstack, player,Novatux2013-11-012-0/+57
| | | | | | old_craft_grid, craft_inv) and minetest.register_craft_predict(itemstack, player, old_craft_grid, craft_inv)
* Add set_name(), set_count(), set_wear() and set_metadata() to Lua ItemStackPilzAdam2013-09-282-0/+75
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* Show git hash in version string at top left corner of windowKahrl2013-09-281-1/+2
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* Re-fix hud_change stat argument retrievalkwolekr2013-09-261-7/+9
| | | | | Conflicts: src/script/lua_api/l_object.cpp
* Fix some warnings and other minor detailskwolekr2013-09-161-1/+1
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* Weather: Clean up getHeat/getHumidity somewhatkwolekr2013-09-161-2/+2
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* Always use builtin JThread librarykwolekr2013-09-151-2/+2
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* Add offset to automatic_face_movement_dirPilzAdam2013-09-101-1/+9
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* Allow non-string arguments for minetest.is_yes()PilzAdam2013-09-102-3/+9
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* Add Settings interface for LuaPilzAdam2013-09-107-0/+311
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* Add minetest.get_gametime() API function, that returns the number of seconds ↵Novatux2013-09-082-0/+14
| | | | since the world was created.
* Use player:set_hotbar_image() instead of hardcoded hotbar.pngPilzAdam2013-09-052-0/+36
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* Add minetest.parse_json, engine.parse_jsonKahrl2013-09-024-0/+133
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* Fix umlauts/special character issue in lua gettextBlockMen2013-08-191-3/+2
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* Allow SIGINT to kill mainmenu againKahrl2013-08-191-5/+1
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* Add translation for main menusapier2013-08-172-0/+13
| | | | Add engine.gettext() and remove gettext() calls in guiFormspecMenu.cpp
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-1463-2255/+3872
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* Add support for entities to automatic face movement directionsapier2013-08-131-0/+1
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* Decoration: Fix schematic probability mess with new MTS file versionkwolekr2013-08-112-10/+21
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* Add support for different drowning damage and allow drowning in other nodetypesBlockMen2013-08-061-1/+2
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* Allow mods to listen to cheat detections using minetest.register_on_cheat()Perttu Ahola2013-08-042-0/+17
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* Add replacements to schematicsPilzAdam2013-08-031-2/+38
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* Allow multiple 'wherein' nodes in oredefPilzAdam2013-08-021-1/+15
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* Add support for setting stepheight for entitiessapier2013-07-301-0/+2
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* Better snow fall, finite liquid transform, leveled nodes apiproller2013-07-282-1/+23
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* Weather supportproller2013-07-275-0/+121
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* Add an option to disable object <-> object collision for Lua entitiesPilzAdam2013-07-202-0/+2
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* Add liquid_range to nodedefPilzAdam2013-07-201-0/+2
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