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* Add capability to read table flag fields from Lua APIkwolekr2014-02-093-3/+42
* Make flag strings clear specified flag with 'no' prefixkwolekr2014-02-084-14/+23
* Fix invalid check for fread error on extracting zipsapier2014-02-071-3/+2
* Huge overhaul of the entire MapgenParams systemkwolekr2014-02-032-31/+18
* Fix crash when a error occurs in a globalstep callbackShadowNinja2014-02-031-1/+6
* Add minetest.kick_player(name, reason)sapier2014-02-032-0/+29
* Add player:override_day_night_ratio() for arbitrarily controlling sunlight br...Perttu Ahola2014-02-012-0/+26
* Add player:set_sky() with simple skybox supportPerttu Ahola2014-02-012-0/+43
* New HUD element - waypoint.RealBadAngel2014-01-261-0/+13
* Pass pointed_thing to on_punch and minetest.register_on_punchnode callbacksShadowNinja2014-01-234-5/+6
* LuaVoxelManip: Add get_param2_data and set_param2_datakwolekr2014-01-192-0/+47
* Schematic: Read slice probability table from schematic descriptorskwolekr2014-01-191-3/+23
* Add formspec tableKahrl2014-01-132-7/+17
* Allow vertical axis particle rotation constraintkhonkhortisan2014-01-131-45/+148
* Fix some errors reported by clang static analyzer.Ilya Zhuravlev2014-01-131-0/+3
* Add maximum recursion depth to read_json_valueShadowNinja2014-01-112-3/+7
* Rename get_json_value to read_json_valueShadowNinja2014-01-113-4/+4
* Add InvRef::get/set_lists()ShadowNinja2014-01-112-0/+54
* Add forceloadingNovatux2014-01-112-0/+31
* Fix absence of images when compiled with RUN_IN_PLACE=0.Ilya Zhuravlev2014-01-052-0/+12
* Fix enum element name in Lua HUD code (position vs. pos)kaeza2013-12-311-1/+2
* Fix InventoryList reading orderShadowNinja2013-12-301-5/+10
* Bugfix to get_all_craft_recipes.RealBadAngel2013-12-211-2/+2
* Don't throw a error when writing JSON failsShadowNinja2013-12-182-8/+14
* Log guilty node name when allow_metadata_inventory_move/put/take failsKahrl2013-12-181-15/+18
* Add 'minetest.write_json'ShadowNinja2013-12-184-0/+82
* Handle LuaErrors in Lua -> C++ calls on LuaJITShadowNinja2013-12-1813-37/+64
* Add map feature generation notify Lua APIkwolekr2013-12-142-9/+44
* Make line_of_sight return blocking node positionstujones112013-12-121-2/+8
* Add 'on_prejoinplayer' callbackkaeza2013-12-122-0/+19
* Implement search tab and version pickersapier2013-12-111-1/+24
* Fix leak and possible segfault in minetest.set_mapgen_paramskwolekr2013-12-081-40/+42
* Move script_run_callbacks to LuaShadowNinja2013-12-071-84/+18
* Use a table in set_physics_override()PilzAdam2013-12-031-18/+20
* Add sneak and sneak_glitch to set_physics_override()PilzAdam2013-12-032-2/+12
* Shaders rework.RealBadAngel2013-12-031-0/+3
* Fix broken async locking in release buildsapier2013-12-031-23/+3
* Fix MinGW buildSfan52013-12-011-1/+1
* Cleanup jthread and fix win32 buildsapier2013-12-012-4/+0
* Decoration: Add schematic Y-slice probability supportkwolekr2013-12-011-5/+20
* Add error handler to async stepShadowNinja2013-11-301-41/+11
* Optimize table creationShadowNinja2013-11-305-112/+50
* Add minetest.swap_nodeNovatux2013-11-302-0/+21
* Fix MSVC build.Ilya Zhuravlev2013-11-301-0/+10
* LuaVoxelManip: Add area parameters back to calc_lighting and set_lighting, ma...kwolekr2013-11-301-7/+16
* LuaVoxelManip: Add get_light_data() and set_light_data()kwolekr2013-11-302-0/+47
* Fixed potential NULL pointer and leak when setting node metadataMetaDucky2013-11-292-6/+25
* Fix broken thread stop handlingsapier2013-11-302-4/+9
* Fix old gcc buildsapier2013-11-291-1/+1
* Fix modstore/favourites hang by adding asynchronous lua job supportsapier2013-11-2911-28/+1286