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* Detached inventoriesPerttu Ahola2012-07-241-52/+85
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* darkrose should work at a nuclear power plant.Perttu Ahola2012-07-241-1/+1
| | | | It'd take years to figure out what caused the accident.
* Increase node id/param0 to 16 bits, leaving param2 always with 8 bitsdarkrose2012-07-231-1/+1
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* Implement node timersdarkrose2012-07-231-1/+1
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* minetest.register_on_player_receive_fields()Perttu Ahola2012-07-221-0/+16
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* Add minetest.get_modnames() to Lua APIMatthew I2012-07-221-0/+7
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* Server-side checking of digging; disable_anticheat settingPerttu Ahola2012-07-211-3/+60
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* Define M_PI on MSVCPerttu Ahola2012-07-211-0/+1
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* Add support for "textures/all" (and thus texture packs) to serverdarkrose2012-07-211-0/+2
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* Message cleanups (consistency) and prevent /me when not allowed to shoutCalinou2012-07-211-6/+6
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* Allow defining player's inventory form in LuaPerttu Ahola2012-07-191-0/+32
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* Properly and efficiently use split utility headersPerttu Ahola2012-06-171-3/+3
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* Initially split utility.h to multiple files in util/Perttu Ahola2012-06-171-1/+1
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* Node placement client-side predictionPerttu Ahola2012-06-101-3/+18
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* Add disallow_empty_password settingPerttu Ahola2012-06-071-11/+20
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* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-051-4/+4
| | | | GPLv2/later, by agreement of major contributors
* Add ignore_world_load_errors configuration option and provide better error ↵Perttu Ahola2012-06-041-2/+21
| | | | messages
* Implement sign using form field protocolPerttu Ahola2012-06-031-0/+18
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* WIP node metadata, node timersKahrl2012-06-031-78/+9
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* Catch VersionMismatchException while loading world dataPerttu Ahola2012-06-031-2/+6
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* Check password hash validityPerttu Ahola2012-06-031-0/+13
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* Fix continuing to process TOSERVER_INIT2 even if player doesn't existPerttu Ahola2012-04-141-2/+6
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* Fix unhandled InvalidPositionExceptionPerttu Ahola2012-04-101-1/+1
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* Make client know about reverted disallowed diggingsPerttu Ahola2012-04-091-2/+15
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* Fix segfault when setting privileges of a non-connected playerPerttu Ahola2012-04-071-1/+4
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* Don't apply player movement cheat detection in singleplayerPerttu Ahola2012-04-011-2/+4
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* Allow getting the path of builtin.lua using minetest.get_modpath("__builtin")Perttu Ahola2012-04-011-2/+5
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* Add server-side enforcement of the 'fast' privilege; also fix client ↵Perttu Ahola2012-03-311-2/+6
| | | | checking 'fly' instead of 'fast'
* Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola2012-03-311-5/+44
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* Make server ignore media files with unknown filename extensionsPerttu Ahola2012-03-301-2/+15
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* Reimplement authentication handler in Lua; now we have 1) infinite privilege ↵Perttu Ahola2012-03-301-120/+58
| | | | names, 2) minetest.register_authentication_handler()
* Add GenericCAO and player armor groups, but don't use them yetPerttu Ahola2012-03-291-1/+1
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* on_joinplayer + on_leaveplayer + scriptapi_run_callbacks + bugfixKahrl2012-03-291-7/+16
| | | | | | | Add minetest.register_on_joinplayer and minetest.register_on_leaveplayer, make adding new callbacks to scriptapi.cpp easier by adding scriptapi_run_callbacks, also fix a minor bug with PlayerSAO <-> singleplayer mode interaction
* added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl2012-03-291-268/+171
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* Remove unnecessary debug outputPerttu Ahola2012-03-291-2/+2
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* Area-based MapEditEvent ignore and that put to use for on_generate tooPerttu Ahola2012-03-291-8/+43
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* Reduce EnvRef:set_node() time tenfold by postponing the dayNightDiff update ↵Perttu Ahola2012-03-291-1/+1
| | | | until it is actually needed
* Fix on_generate minp/maxp (was broken due to chunkymapgen)Perttu Ahola2012-03-281-2/+3
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* Add blockseed to on_generatedPerttu Ahola2012-03-281-1/+1
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* Correctly lock mutexes when the server sends MapEditEvents (could cause ↵Perttu Ahola2012-03-281-0/+4
| | | | memory corruption)
* Tune generation responsiveness and cheat inhibition on serverPerttu Ahola2012-03-271-1/+1
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* Tune block fetching to clients on serverPerttu Ahola2012-03-271-2/+2
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* Almost support loading sounds from serverPerttu Ahola2012-03-251-5/+5
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* Add more media directories; mod/{textures,sounds,media}Perttu Ahola2012-03-251-14/+26
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* Texture cache -> Media cache WIPPerttu Ahola2012-03-251-111/+113
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* Lua API for playing soundsPerttu Ahola2012-03-241-0/+134
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* Add event manager and use it to trigger soundsPerttu Ahola2012-03-241-3/+9
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* celeron55's sound system initial frameworkPerttu Ahola2012-03-241-0/+5
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* Log at info level when a banned client connectsPerttu Ahola2012-03-221-3/+7
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* Fix mod pathsPerttu Ahola2012-03-201-15/+7
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