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* mapgen tweakingPerttu Ahola2011-02-061-45/+1
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* mapgen stuffPerttu Ahola2011-02-051-6/+6
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* some tweakingPerttu Ahola2011-02-021-2/+6
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* end-of-day.Perttu Ahola2011-02-011-2/+19
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* one line of cleaning server codePerttu Ahola2011-02-011-1/+1
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* This map generator is starting to look pretty good now... also, disabled ↵Perttu Ahola2011-02-011-3/+29
| | | | loading player position from disk because map is regenerated always.
* partly working chunk-based map generator (doesn't save properly, spawn is ↵Perttu Ahola2011-02-011-1/+11
| | | | pretty random)
* map generation framework under development... not quite operational at this ↵Perttu Ahola2011-01-301-14/+21
| | | | point.
* Now texture handling is fast. Also now players are saved on disk.Perttu Ahola2011-01-281-117/+77
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* Reworked texture, material, mineral and whatever handlingPerttu Ahola2011-01-261-6/+22
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* Fixed a bug of server not reloading unloaded blocks when player builds or ↵Perttu Ahola2011-01-251-1/+7
| | | | digs on them.
* Faster lighting at map generation timePerttu Ahola2011-01-241-20/+46
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* small fixes here and therePerttu Ahola2011-01-241-1/+2
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* OMG! Main Menu!Perttu Ahola2011-01-231-0/+44
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* now it works!Perttu Ahola2011-01-181-0/+1
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* tinkeringPerttu Ahola2011-01-181-1/+2
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* fixed erroneus handling of many players with no peer existing at same timePerttu Ahola2011-01-181-4/+31
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* minecraft-style water done (but no texture animation or sound)Perttu Ahola2011-01-171-3/+49
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* old water removed, some fixes here and therePerttu Ahola2011-01-171-10/+27
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* fine-tuning of map generator and server and stuff.Perttu Ahola2011-01-171-9/+46
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* Initial commit of mapgen v.2. Lacks configuration and saving to disk.Perttu Ahola2011-01-161-26/+65
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* generate-time lighting optimizationPerttu Ahola2011-01-151-1/+5
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* Players are left on server while server is running. No passwords yet.Perttu Ahola2011-01-151-153/+248
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* tweaking around, including mapgen, player speed in water, settingsPerttu Ahola2011-01-151-7/+13
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* A bit longer day and a bit shorter night. Client-side.Perttu Ahola2010-12-291-1/+1
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* better debug output in segfaults and stack overflows in windowsPerttu Ahola2010-12-271-27/+7
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* better cavesPerttu Ahola2010-12-251-112/+122
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* tinkering aroundPerttu Ahola2010-12-251-0/+2
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* some tinkering aroundPerttu Ahola2010-12-251-8/+6
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* builds on both platformsPerttu Ahola2010-12-251-1/+22
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* minecraft-like craftingPerttu Ahola2010-12-251-188/+283
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* disconnect method to connection to be used instead of just timing outPerttu Ahola2010-12-241-103/+310
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* ProgressBarTextureModPerttu Ahola2010-12-241-1/+1
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* base stuff for item->object conversionPerttu Ahola2010-12-241-27/+86
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* changes to handing of digging (non backwards-compatible i guess)Perttu Ahola2010-12-231-7/+232
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* fixed crafting bugPerttu Ahola2010-12-221-1/+1
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* server starting on port 0 on invalid settingsPerttu Ahola2010-12-221-1/+1
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* crafting system!Perttu Ahola2010-12-221-6/+126
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* just savin'Perttu Ahola2010-12-221-17/+25
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* organizing stuff.Perttu Ahola2010-12-211-10/+8
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* Cracking blocks while diggingPerttu Ahola2010-12-211-1/+11
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* working time-of-day sending from server to clientPerttu Ahola2010-12-201-4/+55
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* added dedicated server build without irrlichtPerttu Ahola2010-12-191-1/+1
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* day/night working client sidePerttu Ahola2010-12-191-24/+73
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* before adding day/night lightingPerttu Ahola2010-12-181-79/+145
| | | | | --HG-- rename : data/light.png => data/cloud.png
* tinkering aroundPerttu Ahola2010-12-141-1/+1
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* better graphics, zlib to work on vc++Perttu Ahola2010-12-141-3/+13
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* commit before content-tile separationPerttu Ahola2010-12-131-9/+17
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* working nicelyPerttu Ahola2010-12-131-147/+121
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* starting to separate "material" to "content" and "tile"Perttu Ahola2010-12-121-27/+54
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