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* Fix and tune player movement checks (make them very loose)Perttu Ahola2011-11-291-3/+4
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* Add IDropAction and related stuffKahrl2011-11-291-7/+37
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* Make map generator as much threaded as possible (not much benefit with ↵Perttu Ahola2011-11-291-99/+72
| | | | current generator because of small generator chunk size (a single MapBlock))
* Add on_generated hookPerttu Ahola2011-11-291-0/+5
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* Improve player movement speed checkingPerttu Ahola2011-11-291-5/+24
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* Player movement speed and node access distance checkingPerttu Ahola2011-11-291-8/+59
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* on_newplayer and on_respawnplayer callbacksPerttu Ahola2011-11-291-13/+13
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* Remove give_initial_stuffPerttu Ahola2011-11-291-4/+0
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* Add node definitions in Lua and do not use content_mapnode_init anymore ↵Kahrl2011-11-291-3/+0
| | | | (except in test.cpp)
* builtin.luaPerttu Ahola2011-11-291-1/+12
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* Add object reference to Lua on_place/dig/punchnode parametersPerttu Ahola2011-11-291-3/+6
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* Fix "warning: comparison between signed and unsigned integer expressions"Perttu Ahola2011-11-291-1/+1
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* Make map generator more responsivePerttu Ahola2011-11-291-1/+5
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* Store metadata as metadata name in node definitionPerttu Ahola2011-11-291-1/+1
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* Set block modified flag when node metadata inventory is modifiedPerttu Ahola2011-11-291-8/+6
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* Default to saving stuff more often to minimize lag caused by a single savePerttu Ahola2011-11-291-1/+1
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* Add reason parameter to setModified and print it out to verbosestream when ↵Perttu Ahola2011-11-291-8/+3
| | | | saving block
* Improve LuaEntity velocity/acceleration handling (by kahrl); implement ↵Perttu Ahola2011-11-291-0/+26
| | | | staticdata interface to Lua
* Node place/dig Lua callbacksPerttu Ahola2011-11-291-2/+13
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* Crafting definition in scriptsPerttu Ahola2011-11-291-6/+21
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* Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter ↵Perttu Ahola2011-11-291-21/+21
| | | | wrapper in old code
* Node definition namesPerttu Ahola2011-11-291-0/+4
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* Cut down content transfer verbosityPerttu Ahola2011-11-291-9/+7
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* Improve loading screen and protocolPerttu Ahola2011-11-291-32/+56
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* Node definitions transferPerttu Ahola2011-11-291-0/+32
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* Completely generalized mesh generation; ContentFeatures serializationPerttu Ahola2011-11-291-1/+1
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* Better node texture generationPerttu Ahola2011-11-291-1/+1
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* Sending of textures WIPPerttu Ahola2011-11-291-20/+145
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* Modify mod and texture directory hierarchiesPerttu Ahola2011-11-291-7/+21
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* Move tool definitions to scriptPerttu Ahola2011-11-291-4/+9
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* Tool definition transfer to clientPerttu Ahola2011-11-291-0/+26
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* GameDef compilesPerttu Ahola2011-11-291-14/+36
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* Create framework for getting rid of global definitions of ↵Perttu Ahola2011-11-291-11/+20
| | | | node/tool/item/whatever types
* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-291-0/+1
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* Scripting WIP: dynamic object stuffPerttu Ahola2011-11-291-11/+23
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* ServerRemotePlayer implements ServerActiveObjectPerttu Ahola2011-11-291-7/+3
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* Scripting WIPPerttu Ahola2011-11-291-2/+2
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* Scripting WIPPerttu Ahola2011-11-291-0/+3
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* random scripting work-in-progressPerttu Ahola2011-11-291-2/+8
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* Scripting WIPPerttu Ahola2011-11-291-79/+108
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* Move images to data/textures and fix some path stuff; hope that installation ↵Perttu Ahola2011-11-291-3/+3
| | | | still works
* Better spawn position finding and checkingPerttu Ahola2011-11-131-20/+28
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* Make Connection::Receive return the data via a SharedBuffer reference, so ↵Kahrl2011-11-071-3/+2
| | | | | | | | the caller doesn't have to choose the right buffer size in advance. Conflicts: src/test.cpp
* Improve Connection with threading and some kind of congestion controlPerttu Ahola2011-10-201-31/+29
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* Fix and tune block sendingPerttu Ahola2011-10-191-60/+54
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* Add /clearobjectsPerttu Ahola2011-10-181-0/+5
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* Some more profiler stuff to get the hang on what really uses CPUPerttu Ahola2011-10-161-1/+1
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* Improve debug profiler usage for investigating CPU usage of serverPerttu Ahola2011-10-161-30/+10
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* When granting or revoking privileges, notify the target player tooPerttu Ahola2011-10-161-0/+8
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* When player times out, log the action as a timeout rather than regular quittingPerttu Ahola2011-10-161-2/+3
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