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* Fixed error reported by cppcheck:Perttu Ahola2011-04-111-3/+6
| | | | [./server.cpp:1327]: (error) Possible null pointer dereference: obj - otherwise it is redundant to check if obj is null at line 1332
* better support for old mapsPerttu Ahola2011-04-101-1/+11
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* Map generation is now properly threaded and doesn't block block placement ↵Perttu Ahola2011-04-101-60/+61
| | | | and other stuff.
* a commit before starting to reorganize the map loading/generation logicPerttu Ahola2011-04-101-54/+16
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* implemented rats in new system to verify that it worksPerttu Ahola2011-04-101-22/+25
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* items now fall by gravity... also some other random updatingPerttu Ahola2011-04-101-4/+9
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* new object systemPerttu Ahola2011-04-101-75/+115
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* Some progress on transitioning from MapBlockObject to ActiveObject.Perttu Ahola2011-04-081-1/+10
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* stone shovel now needs cobble, not stone.Perttu Ahola2011-04-061-1/+1
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* Server: Only send node removal/addition to client if client's player is near ↵Perttu Ahola2011-04-061-5/+77
| | | | it. Otherwise set the modified blocks unsent.
* Furnace is now usable. Added more tools.Perttu Ahola2011-04-051-22/+198
| | | | | | --HG-- rename : data/tool_stpick.png => data/tool_stonepick.png rename : data/tool_wpick.png => data/tool_woodpick.png
* initial workings of the furnacePerttu Ahola2011-04-051-158/+26
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* changed node metadata format to better accomodate future needs and problemsPerttu Ahola2011-04-051-2/+3
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* Fixed chest contents not immediately updating to all playersPerttu Ahola2011-04-041-2/+12
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* Chests work now!Perttu Ahola2011-04-041-33/+125
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* initial chest metadataPerttu Ahola2011-04-041-0/+1
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* fully implemented the sign with the new frameworkPerttu Ahola2011-04-041-2/+50
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* commit before some more radical changesPerttu Ahola2011-04-031-0/+32
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* Removed lua stuffPerttu Ahola2011-04-031-1/+1
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* Revert mapgen to best working version (2)Perttu Ahola2011-04-031-3/+10
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* tuned water texture and removed two debug prints from serverPerttu Ahola2011-04-021-3/+3
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* Mapgen is better now. Not a lot, but a bit!Perttu Ahola2011-04-021-14/+3
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* mapgen work-in-progressPerttu Ahola2011-03-021-4/+13
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* mapgen tweakingPerttu Ahola2011-03-011-8/+10
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* fixed server sending wrong position of node removalPerttu Ahola2011-02-281-1/+1
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* added trees (very glitchy) and changed grass texturePerttu Ahola2011-02-281-1/+3
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* A third try on terrain generation. No trees yet.Perttu Ahola2011-02-281-14/+38
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* updated scripting api a bitPerttu Ahola2011-02-231-2/+0
| | | | | | --HG-- rename : data/luaobjects/test/client.lua => data/scripts/objects/test/client.lua rename : data/luaobjects/test/server.lua => data/scripts/objects/test/server.lua
* mainly work on object scripting apiPerttu Ahola2011-02-231-111/+178
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* preliminary lua scripting framework for objectsPerttu Ahola2011-02-211-14/+19
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* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-211-203/+251
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* random code cleaning, shouldn't affect anythingPerttu Ahola2011-02-181-65/+9
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* Ctrl+C handling on POSIX, some commands for server and other tweakingPerttu Ahola2011-02-151-72/+210
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* server now won't crash when it is tries to generate blocks that are not ↵Perttu Ahola2011-02-151-31/+0
| | | | inside MAP_GENERATION_LIMIT
* New way of determining the outcome of diggingPerttu Ahola2011-02-141-9/+20
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* players to not be saved when map saving is disabled (due to some error)Perttu Ahola2011-02-141-12/+15
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* work-in-progress texture atlas optimizationPerttu Ahola2011-02-101-0/+2
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* bug-fixin'Perttu Ahola2011-02-081-3/+4
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* mapgen tweakingPerttu Ahola2011-02-061-45/+1
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* mapgen stuffPerttu Ahola2011-02-051-6/+6
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* some tweakingPerttu Ahola2011-02-021-2/+6
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* end-of-day.Perttu Ahola2011-02-011-2/+19
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* one line of cleaning server codePerttu Ahola2011-02-011-1/+1
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* This map generator is starting to look pretty good now... also, disabled ↵Perttu Ahola2011-02-011-3/+29
| | | | loading player position from disk because map is regenerated always.
* partly working chunk-based map generator (doesn't save properly, spawn is ↵Perttu Ahola2011-02-011-1/+11
| | | | pretty random)
* map generation framework under development... not quite operational at this ↵Perttu Ahola2011-01-301-14/+21
| | | | point.
* Now texture handling is fast. Also now players are saved on disk.Perttu Ahola2011-01-281-117/+77
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* Reworked texture, material, mineral and whatever handlingPerttu Ahola2011-01-261-6/+22
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* Fixed a bug of server not reloading unloaded blocks when player builds or ↵Perttu Ahola2011-01-251-1/+7
| | | | digs on them.
* Faster lighting at map generation timePerttu Ahola2011-01-241-20/+46
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