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path: root/src/server/serverinventorymgr.cpp (follow)
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* Inventory: Add ServerEnv checks for calls during script initSmallJoker2022-01-041-11/+17
| | | | This fixes 'minetest.get_inventory' calls to players or nodes during the load phase.
* Script API: Fix segfault in remove_detached_inventorySmallJoker2021-07-101-2/+2
| | | | | when minetest.remove_detached_inventory is called on script init, the environment is yet not set up, hence m_env is still nullptr until all scripts are loaded
* Protect per-player detached inventory actionsSmallJoker2021-03-071-0/+12
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* Server class code cleanups (#9769)Loïc Blot2020-05-071-0/+192
* Server::overrideDayNightRatio doesn't require to return bool There is no sense to sending null player, the caller should send a valid object * Server::init: make private & cleanup This function is always called before start() and loads some variables which can be loaded in constructor directly. Make it private and call it directly in start * Split Server inventory responsibility to a dedicated object This splits permit to found various historical issues: * duplicate lookups on player connection * sending inventory to non related player when a player connects * non friendly lookups on detached inventories ownership This reduce the detached inventory complexity and also increased the lookup performance in a quite interesting way for servers with thousands of inventories.