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2012-03-10itemgroup.h and ItemGroupList typedefPerttu Ahola7-28/+17
2012-03-10Tune group digging time stuff a bitPerttu Ahola2-3/+3
2012-03-10remove material from minetest.nodedef_defaultPerttu Ahola1-8/+0
2012-03-10Digging time groups WIPPerttu Ahola21-704/+695
2012-03-10Improve raillike drawtypeJeija1-22/+91
2012-03-08Handle select errno EINTR properly (not doing this breaks at least many ↵Perttu Ahola1-0/+3
profilers)
2012-03-07Move profiler measurements into inside of mutex locking for more useful resultsPerttu Ahola1-6/+5
2012-03-07Add dedicated_server_step settingPerttu Ahola2-3/+5
2012-02-28Add UNIX man pages to aid package creators.Juhani Numminen3-0/+124
2012-02-28Add descriptions to command line argumentsJuhani Numminen2-15/+30
2012-02-28Install icon and .desktop file on Unix systemsJuhani Numminen1-0/+7
2012-02-28Add minetest.get_worldpath() for getting location for custom dataPerttu Ahola4-0/+15
2012-02-28Fix pointed.thing.ref -> pointed_thing.ref in builtin.luaPerttu Ahola1-1/+1
2012-02-27Add descriptions to minetest.conf.examplePerttu Ahola1-1/+5
2012-02-24server: /give: show the actual stackstringJonathan Neuschäfer1-0/+3
2012-02-24creative inventory: update to use default:fence_woodJonathan Neuschäfer1-1/+1
2012-02-24mesh: warn only once about render-to-target not being supportedJonathan Neuschäfer1-2/+7
2012-02-24tile: remove redundant warning about failing render-to-targetJonathan Neuschäfer1-2/+0
2012-02-24tile: don't duplicate std::string::find_last_ofJonathan Neuschäfer1-9/+3
2012-02-24itemdef: handle the !render-to-target caseJonathan Neuschäfer1-1/+7
2012-02-06Tune brightness stuff and fog colorPerttu Ahola1-11/+18
2012-02-06Set default maximum viewing range to a bit more than default server send ↵Perttu Ahola1-1/+2
range to make fog work well
2012-02-06Fix calculating if block is in viewing range; fix fog and default minimum ↵Perttu Ahola3-3/+3
accordingly
2012-02-05Players stay in environment even when dead, damage flash and fall damage fixesKahrl8-70/+104
Don't set m_removed on dead players (dead players are indicated by hp == 0). Local damage flash is shown whatever the cause was (even from Lua set_hp). PlayerCAO damage flash matches duration of local damage flash. Fall damage is dealt much more consistently (this is done by disallowing jumping when speed.Y is very negative, up to now jumping could sometimes negate fall damage)
2012-02-05Modify light values to work a bit better with non-smooth lightingPerttu Ahola1-3/+5
2012-02-04Add groups = {} to item definitionPerttu Ahola2-0/+10
2012-02-02Set better visual light levelsPerttu Ahola1-1/+53
2012-02-02Fix some warnings on some compilersGiuseppe Bilotta4-3/+4
ItemStack is a struct, not a class CollisionInfo is a struct, not a class InventoryAction is abstract and it needs a virtual destructor
2012-02-02Fix server hang when stepping a furnace with a huge dtimeKahrl1-8/+15
2012-02-01Page up/down: don't display the old value, it was a little confusingKahrl1-17/+10
2012-02-01Page up and down change the minimum viewing rangeKahrl4-39/+58
2012-02-01Show the top line too when only chat, but not HUD is shownKahrl1-1/+1
2012-02-01F1 toggles HUD, F2 toggles chat, F5 toggles debug info, F6 toggles profiler ↵Kahrl4-98/+318
pages
2012-01-25Fix craftresult_is_preview flood in log and remove unnecessary debug outputKahrl2-5/+3
2012-01-24Added Kate backup file scheme to .gitignore for Kate usersGarrosh1-0/+1
2012-01-24Remove unnecessary delays from large data transfer unit testPerttu Ahola1-2/+2
2012-01-24Set default number of maximum users to 100 instead of 20Perttu Ahola1-1/+1
2012-01-24Add EnvRef:set_timeofday(0...1) and EnvRef:get_timeofday()Perttu Ahola3-2/+60
2012-01-22Call this 0.4.dev-20120122-1Perttu Ahola1-1/+1
2012-01-22Fix "illegal escape sequence" in MSVC (actually not illegal)Perttu Ahola1-1/+3
2012-01-22Fix give_initial_stuff mod; experimental mod: dug_item -> drop; ↵Kahrl3-9/+9
scriptapi.cpp: drops -> drop
2012-01-22tool and ToolItem apply item aliasesKahrl1-0/+1
2012-01-22Cleanup (some stuff went wrong when reverting 4-byte mapnodes); fix ↵Kahrl4-13/+11
legacy_wallmounted
2012-01-22cleanupKahrl1-4/+0
2012-01-22Create node metadata when placing nodes againKahrl1-0/+2
2012-01-22Client-side prediction of inventory changes, and some inventory menu fixesKahrl8-57/+210
2012-01-22Inventory menu (with dragging) improved. Crafting is now handled via a ↵Kahrl9-290/+551
IACTION_CRAFT inventory action.
2012-01-22Node placement / mineral / serialization / iron freq / node_dig callbackKahrl36-1364/+1520
- Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes.
2012-01-14Fix inventory glitch when connecting as new userKahrl1-0/+1
2012-01-13Inventory menu changes: Tooltips; dragging; drop from menu. Lag is a bit ↵Kahrl4-78/+182
annoying (even in single player).