Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Code modernization: src/p*, src/q*, src/r*, src/s* (partial) (#6282) | Loïc Blot | 2017-08-19 | 1 | -4/+0 |
| | | | | | | | | | | | * Code modernization: src/p*, src/q*, src/r*, src/s* (partial) * empty function * default constructor/destructor * for range-based loops * use emplace_back instead of push_back * C++ STL header style * Spelling: vertice -> vertex | ||||
* | Optimize headers (part 2) (#6272) | Loïc Blot | 2017-08-18 | 1 | -0/+1 |
| | | | | | | | | | | | | | | * Optimize headers (part 2) * less debug.h in headers * less remoteplayer.h for everybody * Cleanup (part 2) * camera.h: mesh.h * mapgen.h: mapnode.h * serverenvironment.h: mapblock.h * nodedef.h: shader.h | ||||
* | Cpp11 initializers: last src root changeset (#6022) | Loïc Blot | 2017-06-21 | 1 | -6/+1 |
| | | | | | | * Cpp11 initializers: last src root changeset Finish to migrate all src root folder files to C++11 constructor initializers | ||||
* | Attached particle spawners | raymoo | 2016-10-13 | 1 | -1/+0 |
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* | Use warningstream for log messages with WARNING | ShadowNinja | 2015-10-14 | 1 | -1/+1 |
| | | | | Remove DTIME macro and its uses, too | ||||
* | Send Inventory packet on event, don't check it at each AsyncRunStep. | Loic Blot | 2015-03-04 | 1 | -7/+2 |
| | | | | | | * Call UpdateCrafting into SendInventory because this functions is only called before SendInventory * Use Player* instead of peer_id for UpdateCrafting because SendInventory already has the Player* pointer, then don't loop for searching Player* per peer_id * m_env_mutex don't need to be used with this modification because it's already locked before the calls | ||||
* | Ignore old entities from 0.3. | Novatux | 2015-02-17 | 1 | -0/+5 |
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* | SAO: re-add old ActiveObjectTypes for a future migration layer | Loic Blot | 2015-02-17 | 1 | -3/+2 |
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* | Fix issue #1275 - one more missing check. | RealBadAngel | 2014-06-18 | 1 | -1/+1 |
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* | Migrate to STL containers/algorithms. | Ilya Zhuravlev | 2013-03-11 | 1 | -6/+6 |
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* | Update Copyright Years | Sfan5 | 2013-02-24 | 1 | -1/+1 |
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* | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 | 1 | -1/+1 |
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* | Properly and efficiently use split utility headers | Perttu Ahola | 2012-06-17 | 1 | -0/+6 |
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* | Switch the license to be LGPLv2/later, with small parts still remaining as ↵ | Perttu Ahola | 2012-06-05 | 1 | -4/+4 |
| | | | | GPLv2/later, by agreement of major contributors | ||||
* | Digging time groups WIP | Perttu Ahola | 2012-03-10 | 1 | -1/+0 |
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* | The huge item definition and item namespace unification patch (itemdef), see ↵ | Kahrl | 2012-01-12 | 1 | -4/+25 |
| | | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef | ||||
* | Players are more like objects + related stuff | Perttu Ahola | 2011-12-01 | 1 | -0/+6 |
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* | Add ServerActiveObject::removingFromEnvironment() | Perttu Ahola | 2011-12-01 | 1 | -4/+0 |
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* | Create framework for getting rid of global definitions of ↵ | Perttu Ahola | 2011-11-29 | 1 | -2/+1 |
| | | | | node/tool/item/whatever types | ||||
* | Scripting WIP | Perttu Ahola | 2011-11-29 | 1 | -3/+8 |
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* | Attempt to fix a problem with the factory mappings of objects residing in ↵ | Perttu Ahola | 2011-07-16 | 1 | -2/+0 |
| | | | | different source files than the prototype objects that fill them in | ||||
* | reorganized a lot of stuff and modified mapgen and objects slightly while ↵ | Perttu Ahola | 2011-06-26 | 1 | -598/+0 |
| | | | | doing it | ||||
* | Preliminary "active block" stuff + set up test code to grow grass. | Perttu Ahola | 2011-05-22 | 1 | -0/+1 |
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* | updated menu a bit, and some other small fixes | Perttu Ahola | 2011-04-24 | 1 | -1/+1 |
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* | Some work-in-progress in hp and mobs and a frightening amount of random fixes. | Perttu Ahola | 2011-04-21 | 1 | -0/+215 |
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* | fixed problem with vc++ build crashing at startup | Perttu Ahola | 2011-04-11 | 1 | -3/+0 |
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* | fixed the object update interval thingy | Perttu Ahola | 2011-04-10 | 1 | -2/+2 |
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* | better support for old maps | Perttu Ahola | 2011-04-10 | 1 | -0/+15 |
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* | a commit before starting to reorganize the map loading/generation logic | Perttu Ahola | 2011-04-10 | 1 | -2/+2 |
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* | new-style rats are now generated in the map | Perttu Ahola | 2011-04-10 | 1 | -2/+5 |
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* | implemented rats in new system to verify that it works | Perttu Ahola | 2011-04-10 | 1 | -4/+190 |
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* | items now fall by gravity... also some other random updating | Perttu Ahola | 2011-04-10 | 1 | -13/+61 |
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* | new object system | Perttu Ahola | 2011-04-10 | 1 | -0/+91 |
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* | Some progress on transitioning from MapBlockObject to ActiveObject. | Perttu Ahola | 2011-04-08 | 1 | -0/+31 |
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* | Removed lua stuff | Perttu Ahola | 2011-04-03 | 1 | -722/+0 |
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* | updated scripting api a bit | Perttu Ahola | 2011-02-23 | 1 | -88/+132 |
| | | | | | | --HG-- rename : data/luaobjects/test/client.lua => data/scripts/objects/test/client.lua rename : data/luaobjects/test/server.lua => data/scripts/objects/test/server.lua | ||||
* | mainly work on object scripting api | Perttu Ahola | 2011-02-23 | 1 | -71/+251 |
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* | some tidying | Perttu Ahola | 2011-02-21 | 1 | -1/+82 |
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* | preliminary lua scripting framework for objects | Perttu Ahola | 2011-02-21 | 1 | -4/+429 |
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* | Temporary commit; lots of test code and stuff | Perttu Ahola | 2011-02-21 | 1 | -0/+75 |