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* Wieldhand: Specify which ItemStack to use (#8961)SmallJoker2019-09-211-14/+5
| | | Makes 'get_wield_item' to return the "main" ItemStack
* Code modernization: src/p*, src/q*, src/r*, src/s* (partial) (#6282)Loïc Blot2017-08-191-4/+0
| | | | | | | | | | | * Code modernization: src/p*, src/q*, src/r*, src/s* (partial) * empty function * default constructor/destructor * for range-based loops * use emplace_back instead of push_back * C++ STL header style * Spelling: vertice -> vertex
* Optimize headers (part 2) (#6272)Loïc Blot2017-08-181-0/+1
| | | | | | | | | | | | | | * Optimize headers (part 2) * less debug.h in headers * less remoteplayer.h for everybody * Cleanup (part 2) * camera.h: mesh.h * mapgen.h: mapnode.h * serverenvironment.h: mapblock.h * nodedef.h: shader.h
* Cpp11 initializers: last src root changeset (#6022)Loïc Blot2017-06-211-6/+1
| | | | | | * Cpp11 initializers: last src root changeset Finish to migrate all src root folder files to C++11 constructor initializers
* Attached particle spawnersraymoo2016-10-131-1/+0
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* Use warningstream for log messages with WARNINGShadowNinja2015-10-141-1/+1
| | | | Remove DTIME macro and its uses, too
* Send Inventory packet on event, don't check it at each AsyncRunStep.Loic Blot2015-03-041-7/+2
| | | | | | * Call UpdateCrafting into SendInventory because this functions is only called before SendInventory * Use Player* instead of peer_id for UpdateCrafting because SendInventory already has the Player* pointer, then don't loop for searching Player* per peer_id * m_env_mutex don't need to be used with this modification because it's already locked before the calls
* Ignore old entities from 0.3.Novatux2015-02-171-0/+5
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* SAO: re-add old ActiveObjectTypes for a future migration layerLoic Blot2015-02-171-3/+2
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* Fix issue #1275 - one more missing check.RealBadAngel2014-06-181-1/+1
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* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-111-6/+6
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* Update Copyright YearsSfan52013-02-241-1/+1
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* Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
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* Properly and efficiently use split utility headersPerttu Ahola2012-06-171-0/+6
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* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-051-4/+4
| | | | GPLv2/later, by agreement of major contributors
* Digging time groups WIPPerttu Ahola2012-03-101-1/+0
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* The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl2012-01-121-4/+25
| | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
* Players are more like objects + related stuffPerttu Ahola2011-12-011-0/+6
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* Add ServerActiveObject::removingFromEnvironment()Perttu Ahola2011-12-011-4/+0
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* Create framework for getting rid of global definitions of ↵Perttu Ahola2011-11-291-2/+1
| | | | node/tool/item/whatever types
* Scripting WIPPerttu Ahola2011-11-291-3/+8
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* Attempt to fix a problem with the factory mappings of objects residing in ↵Perttu Ahola2011-07-161-2/+0
| | | | different source files than the prototype objects that fill them in
* reorganized a lot of stuff and modified mapgen and objects slightly while ↵Perttu Ahola2011-06-261-598/+0
| | | | doing it
* Preliminary "active block" stuff + set up test code to grow grass.Perttu Ahola2011-05-221-0/+1
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* updated menu a bit, and some other small fixesPerttu Ahola2011-04-241-1/+1
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* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-211-0/+215
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* fixed problem with vc++ build crashing at startupPerttu Ahola2011-04-111-3/+0
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* fixed the object update interval thingyPerttu Ahola2011-04-101-2/+2
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* better support for old mapsPerttu Ahola2011-04-101-0/+15
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* a commit before starting to reorganize the map loading/generation logicPerttu Ahola2011-04-101-2/+2
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* new-style rats are now generated in the mapPerttu Ahola2011-04-101-2/+5
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* implemented rats in new system to verify that it worksPerttu Ahola2011-04-101-4/+190
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* items now fall by gravity... also some other random updatingPerttu Ahola2011-04-101-13/+61
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* new object systemPerttu Ahola2011-04-101-0/+91
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* Some progress on transitioning from MapBlockObject to ActiveObject.Perttu Ahola2011-04-081-0/+31
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* Removed lua stuffPerttu Ahola2011-04-031-722/+0
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* updated scripting api a bitPerttu Ahola2011-02-231-88/+132
| | | | | | --HG-- rename : data/luaobjects/test/client.lua => data/scripts/objects/test/client.lua rename : data/luaobjects/test/server.lua => data/scripts/objects/test/server.lua
* mainly work on object scripting apiPerttu Ahola2011-02-231-71/+251
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* some tidyingPerttu Ahola2011-02-211-1/+82
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* preliminary lua scripting framework for objectsPerttu Ahola2011-02-211-4/+429
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* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-211-0/+75