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2014-08-25Remove invalid doc about minetest.get_time_us()sapier1-2/+0
2014-08-25Add missing doc for minetest.get_us_time()sapier1-0/+2
2014-08-25Allow use all 6 faces for special tiles.RealBadAngel3-28/+134
Protocol version bump.
2014-08-24Fix retval of entity.get_staticdata beeing lost while profiling is enabledsapier1-1/+2
2014-08-23Add lua exception handling test codesapier3-0/+146
Catch some error situations when mod used without thinking about it
2014-08-23Fix LuaJIT exception wrapperKahrl1-1/+3
2014-08-23Fix seg fault if popping from empty stack (L-system trees)Craig Robbins4-10/+45
See: https://github.com/minetest/minetest/issues/1525 Background Wuzzy2: If you attempt to spawn a L-system tree with minetest.spawn_tree, you can make Minetest crash if it is attempted to pop an empty stack. ShadowNinja: This shouldn't cause a segmentation fault, but it should throw a Lua error Commit Description This commit throws a Lua error instead of causing a segmentation fault. The server will still "crash" but will include a Lua backtrace. L-Systems fix randomness Unless a random seed is provided (via Lua treedef) seed the PRNG with a different seed for each tree Resolves: https://github.com/minetest/minetest/issues/1469 Fix l-system crash when treedef random_level not set by Lua
2014-08-23Add video driver selection to settings menu (based uppon idea from ↵sapier5-27/+92
webdesigner97)
2014-08-23Minimal game: add /dummyball <count> commandKahrl1-2/+11
2014-08-23Fix chat messages capturing mouse interactions for menu/formspecssapier1-46/+61
2014-08-22Use pause_fps_max also on multiplayerSmallJoker1-3/+1
2014-08-22Add ^[mask texture modifiersfan52-0/+53
2014-08-22Reduce time of red screen when damagedSmallJoker1-2/+2
10 seconds in PvP is very long and annoying.
2014-08-22ban.cpp refactoringSelat1-19/+10
2014-08-22Fix to to too two timessapier2-2/+2
2014-08-22Add player name length checkssapier2-6/+21
2014-08-22Fix "ghost" blocks if block update is "on wire" while player digs nodessapier3-7/+31
2014-08-22Improve timeout calculationsapier3-19/+31
gf
2014-08-22Correct spelling mistakes in documentationrubenwardy4-19/+19
2014-08-22Fix wrong Icon name in minetest.desktopsapier1-1/+1
2014-08-22Remove buildable_to nodes without dropping item when replaced by a falling nodeCasimir1-11/+18
2014-08-21Pass light sources in blue channel of vertex color instead of decoded light ↵RealBadAngel2-40/+29
for all special drawtypes. Plus some style fixes and optimizations.
2014-08-21Don't call a player event without having player to do a event forsapier2-1/+9
2014-08-19Fix caption of config mods button (simple menu)sapier1-1/+1
2014-08-19Mod profiling supportsapier7-0/+391
Config settings: profiling = true/false (gather statistics) detailed_profiling = true/false (break mod times to callbacks) Chat commands: save_mod_profile saves current statistics in debug.txt and shows on console (on default loglevel)
2014-08-16Make scrollbar scale according to DPI and scaling factorsapier1-0/+11
2014-08-16Let lighting be done only CPU side. Remove finalColorBlend implementation ↵RealBadAngel3-64/+9
from shaders.
2014-08-16Revert "Fix inventory items blinking on item preloading"sapier1-1/+3
The fix didn't work on some systems sadly this wasn't detected prior merge, as preload is disabled by default now there's not gonna be a fix for it.
2014-08-16Fix inventory items blinking on item preloadingsapier1-3/+1
2014-08-16Remove temporary file at safeWriteToFile()selat1-6/+9
2014-08-16Makefile support for build without leveldbsapier2-14/+29
2014-08-16Add sqlite3 backend hack for androidsapier3-9/+45
2014-08-15Fix the *CDP displaySmallJoker1-4/+4
2014-08-14Fix mainmenu game initialisationBlockMen1-0/+5
2014-08-14Make faces shading correct for all possible modes.RealBadAngel2-17/+17
Skip shading for lightsources and top of the nodes. Fixes liquid sources and flowing surfaces having different brightness.
2014-08-10Move #includes from version.h to version.cppKahrl3-13/+17
2014-08-05Formspec escape fixed seen in world creation menuShadowNinja1-0/+1
2014-08-05Disable preload_item_visuals by defaultShadowNinja1-1/+1
This can delay connections by several minutes.
2014-07-29Fix issue 1527Craig Robbins1-34/+34
https://github.com/minetest/minetest/issues/1527
2014-07-29Add ZLIBWAPI_DLL and LEVELDB_DLL CMake options Remove legacy MINGWM10_DLL ↵sfan55-40/+67
CMake option Update 32-bit buildbot (OpenAL updated, zlib updated) Change build directory for buildbots to '_build' to prevent removal of Android build files Use -win64 suffix for 64-bit Windows builds Fixes #1476
2014-07-29Rework texture generating code, add texture grouping via ( ... )sfan54-229/+233
2014-07-25Don't include cmake_config_githash.h into files that don't need itsfan53-7/+5
2014-07-24Dont display interior of glasslike_framed node when its not defined.RealBadAngel1-1/+1
Fixes https://github.com/minetest/minetest/issues/1514
2014-07-24Allow full circle rotation with 2degs step for plantlike drawtype.RealBadAngel1-2/+2
2014-07-22Add rotation for plantlike drawtype.RealBadAngel1-2/+2
2014-07-20Bugfix in makeCuboid - apply rotations to all faces when 1 tile is given.RealBadAngel1-2/+2
2014-07-19Remove vector assertionsShadowNinja1-21/+0
These were initially added to get tracebacks for invalid vector errors, but it didn't work and tracebacks have since been properly fixed in the core.
2014-07-17Speedup mapblock_meshRealBadAngel4-100/+114
2014-07-17Fix texture glitches for plants with visual scale > 1.0 (jungle grass).RealBadAngel1-2/+2
2014-07-17Fix texture hack in fences.RealBadAngel1-9/+4