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2012-02-06Tune brightness stuff and fog colorPerttu Ahola1-11/+18
2012-02-06Set default maximum viewing range to a bit more than default server send ↵Perttu Ahola1-1/+2
range to make fog work well
2012-02-06Fix calculating if block is in viewing range; fix fog and default minimum ↵Perttu Ahola3-3/+3
accordingly
2012-02-05Players stay in environment even when dead, damage flash and fall damage fixesKahrl8-70/+104
Don't set m_removed on dead players (dead players are indicated by hp == 0). Local damage flash is shown whatever the cause was (even from Lua set_hp). PlayerCAO damage flash matches duration of local damage flash. Fall damage is dealt much more consistently (this is done by disallowing jumping when speed.Y is very negative, up to now jumping could sometimes negate fall damage)
2012-02-05Modify light values to work a bit better with non-smooth lightingPerttu Ahola1-3/+5
2012-02-04Add groups = {} to item definitionPerttu Ahola2-0/+10
2012-02-02Set better visual light levelsPerttu Ahola1-1/+53
2012-02-02Fix some warnings on some compilersGiuseppe Bilotta4-3/+4
ItemStack is a struct, not a class CollisionInfo is a struct, not a class InventoryAction is abstract and it needs a virtual destructor
2012-02-02Fix server hang when stepping a furnace with a huge dtimeKahrl1-8/+15
2012-02-01Page up/down: don't display the old value, it was a little confusingKahrl1-17/+10
2012-02-01Page up and down change the minimum viewing rangeKahrl4-39/+58
2012-02-01Show the top line too when only chat, but not HUD is shownKahrl1-1/+1
2012-02-01F1 toggles HUD, F2 toggles chat, F5 toggles debug info, F6 toggles profiler ↵Kahrl4-98/+318
pages
2012-01-25Fix craftresult_is_preview flood in log and remove unnecessary debug outputKahrl2-5/+3
2012-01-24Remove unnecessary delays from large data transfer unit testPerttu Ahola1-2/+2
2012-01-24Set default number of maximum users to 100 instead of 20Perttu Ahola1-1/+1
2012-01-24Add EnvRef:set_timeofday(0...1) and EnvRef:get_timeofday()Perttu Ahola3-2/+60
2012-01-22Call this 0.4.dev-20120122-1Perttu Ahola1-1/+1
2012-01-22Fix "illegal escape sequence" in MSVC (actually not illegal)Perttu Ahola1-1/+3
2012-01-22Fix give_initial_stuff mod; experimental mod: dug_item -> drop; ↵Kahrl3-9/+9
scriptapi.cpp: drops -> drop
2012-01-22tool and ToolItem apply item aliasesKahrl1-0/+1
2012-01-22Cleanup (some stuff went wrong when reverting 4-byte mapnodes); fix ↵Kahrl4-13/+11
legacy_wallmounted
2012-01-22cleanupKahrl1-4/+0
2012-01-22Create node metadata when placing nodes againKahrl1-0/+2
2012-01-22Client-side prediction of inventory changes, and some inventory menu fixesKahrl8-57/+210
2012-01-22Inventory menu (with dragging) improved. Crafting is now handled via a ↵Kahrl9-290/+551
IACTION_CRAFT inventory action.
2012-01-22Node placement / mineral / serialization / iron freq / node_dig callbackKahrl36-1364/+1520
- Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes.
2012-01-14Fix inventory glitch when connecting as new userKahrl1-0/+1
2012-01-13Inventory menu changes: Tooltips; dragging; drop from menu. Lag is a bit ↵Kahrl4-78/+182
annoying (even in single player).
2012-01-12Tool progress bar tweakingKahrl1-3/+10
2012-01-12The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl65-7179/+7129
http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-06Call this 0.4.dev-20120106-1Perttu Ahola1-1/+1
2012-01-06Fix key change menu a bitPerttu Ahola1-17/+17
2012-01-06ObjectRef:setpos() to move player properly (a bit shortcuttish implementation)Perttu Ahola1-0/+4
2012-01-06Implement minetest.register_on_dieplayer()Perttu Ahola5-1/+32
2012-01-04Add missing checks to texture cachingPerttu Ahola3-3/+34
2012-01-03Limit range of ABM timer initial value randomizationPerttu Ahola1-1/+4
2012-01-02Use free rather than delete for malloc'd memoryPerttu Ahola2-2/+2
2012-01-02Initialize ABM timer to random value to spread processingPerttu Ahola2-4/+14
2012-01-02Fix ABM trigger chance being often way too highPerttu Ahola2-2/+5
2012-01-02Fix server sending stuff before textures have been sentPerttu Ahola2-4/+13
2012-01-02Mark ObjectRef::get_entity_name() deprecatedPerttu Ahola2-1/+2
2012-01-02Add name field to registered entitiesPerttu Ahola2-0/+5
2012-01-02Add ObjectRef:getvelocity(), ObjectRef:setyaw() and ObjectRef:getyaw()Perttu Ahola4-0/+61
2012-01-02Add ObjectRef:get_luaentity()Perttu Ahola2-0/+13
2012-01-02Call this 0.4.dev-20120102-1Perttu Ahola1-1/+1
2012-01-02Make text area in message dialog a bit largerPerttu Ahola1-2/+2
2012-01-02Texture cache on client (mostly made by sapier) (breaks network compatibility)Perttu Ahola5-94/+470
2012-01-02ObjectRef:get_entity_name() and fixing of comments in default/init.luaPerttu Ahola4-5/+30
2012-01-02Make add_entity return a reference to added entity (or nil)Perttu Ahola2-3/+8