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2021-04-20Put torch/signlike node on floor if no paramtype2 (#11074)Wuzzy5-27/+43
2021-04-20Add a key to toggle map block bounds (#11172)Seth Traverse8-33/+100
It's often useful to know where the map block boundaries are for doing server admin work and the like. Adds three modes: single mapblock, range of 5, and disabled.
2021-04-18GLES fixes (#11205)sfan52-5/+11
* Consistently set float precision for GLES * Enable DPI scaling on Windows+GLES
2021-04-18Isolate library tables between sandbox and insecure envsfan51-1/+43
2021-04-16Fix ignored OpenGLES2 include path and cmake warningsfan52-2/+5
2021-04-13Also return the ObjectRef from minetest.spawn_falling_node() (#11184)benrob03292-2/+2
2021-04-13Attachments: Avoid data loss caused by set_attach() in callbacks (#11181)SmallJoker1-3/+8
2021-04-11Buildbot changes to allow out-of-tree builds (#11180)sfan53-45/+47
* Do proper out-of-tree builds with buildbot * Don't write to bin/ for cross builds * This allows safely building multiple builds from the same source dir, e.g. with the buildbot. * Disable Gettext (by default) and Freetype (entirely) for server builds
2021-04-11Modifying fall damage via armor group (#11080)Wuzzy2-9/+32
Adds a new fall_damage_add_percent armor group which influences the fall damage in addition to the existing node group.
2021-04-09Fix server favorites not saving when client/serverlist/ doesn't exist ↵sfan53-13/+18
already (#11152)
2021-04-09Update German builtin translationWuzzy1-27/+19
2021-04-09Update builtin locale filesWuzzy3-16/+78
2021-04-09Don't reseed stars when changing star countWuzzy1-1/+2
2021-04-09Update Android build configsfan51-14/+1
2021-04-05Make edit boxes respond to string input (IME) (#11156)yw054-28/+52
Make edit boxes respond to string input events (introduced in minetest/irrlicht#23) that are usually triggered by entering text with an IME.
2021-04-05Add vector.to_string and vector.from_string (#10323)DS3-0/+45
Writing vectors as strings is very common and should belong to `vector.*`. `minetest.pos_to_string` is also too long to write, implies that one should only use it for positions and leaves no spaces after the commas.
2021-04-05Don't apply connection timeout limit to locally hosted serverssfan51-1/+1
fixes #11085
2021-04-05Game: Scale damage flash to max HPSmallJoker2-4/+10
The flash intensity is calculated proportionally to the maximal HP.
2021-04-05Reserve vectors before pushing and other code quality changes (#11161)sfan520-108/+106
2021-04-05Devtest: Remove testnodes_show_fallback_imageWuzzy3-29/+0
2021-04-02fix(ci): ensure we build on docker only modificationsLoic Blot1-0/+4
2021-04-02fix(docker): reduce the number of required libraries on buildLoic Blot1-9/+2
2021-04-02fix: use irrlicht fork instead of the standard libraryLoic Blot1-2/+11
2021-04-02fix: don't send the whole local context to the docker imageLoic Blot2-1/+5
2021-04-02CGUITTFont optimizations (#11136)sfan54-23/+27
2021-04-02Sort out cURL timeouts and increase defaultsfan58-73/+18
2021-04-02Add `math.round` and fix `vector.round` (#10803)Vincent Robinson4-4/+16
2021-03-31Irrlicht support code maintenancesfan511-79/+5
2021-03-30Draw items as 2D images (instead of meshes) when possiblesfan51-14/+28
2021-03-30Block & report player self-interaction (#11137)Lars Müller2-0/+7
2021-03-30Consistent title bar + render information in mainmenu (#10764)SmallJoker5-14/+28
2021-03-30Add entry in features table for degrotate changessfan52-0/+4
2021-03-30Fix wield image of plantlike_rooted (#11067)Wuzzy1-1/+9
2021-03-30Degrotate support for mesh nodes (#7840)Vitaliy11-13/+113
2021-03-29Update language choices in settingtypes.txt (#11124)Emojigit1-1/+1
2021-03-29Clean up various misleading and/or confusing messages and texts related to ↵Wuzzy2-25/+85
priv changes (#11126)
2021-03-29Update CONTRIBUTING info on translating builtinWuzzy1-1/+3
2021-03-29Replace fallback font nonsense with automatic per-glyph fallback (#11084)sfan58-88/+119
2021-03-26Fix broken include check and correct Gitlab-CI scriptsfan52-2/+2
2021-03-26Translate chatcommand delay message and replace minetest with core (#11113)HybridDog1-6/+7
2021-03-26Adjust build config for Irrlicht changes (again)sfan56-21/+28
2021-03-26Drop irrUString from MT, it's owned by irrlicht nowLoic Blot1-3891/+0
2021-03-23Fix attached-to-object sounds having a higher reference distanceDesour1-2/+2
2021-03-23Fix broken `BiomeGen` abstraction (#11107)sfan59-185/+90
2021-03-21Fix segfault for model[] without animation speedJean-Patrick Guerrero1-2/+2
2021-03-21lua_api.txt: Fix style selector examplesHugues Ross1-6/+6
2021-03-21Restore minimal normal texture support (for minimap shading)Vitaliy1-1/+4
2021-03-20Serialize tool capabilities JSON without whitespacesfan53-4/+13
fixes #11087
2021-03-20Mainmenu: Improve "Join Game" tab (#11078)sfan57-318/+306
2021-03-20Schematic: Properly deal with before/after node resolving and document (#11011)SmallJoker7-86/+153
This fixes an out-of-bounds index access when the node resolver was already applied to the schematic (i.e. biome decoration). Also improves the handling of the two cases: prior node resolving (m_nodenames), and after node resolving (manual lookup)