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Server-optimized Minetest 5.6.0
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2017-07-01
C++11 cleanup inventorymanager (#6077)
Vincent Glize
4
-168
/
+111
2017-07-01
Tile material: Add 'TILE_MATERIAL_OPAQUE', use for drawtype 'NDT_NORMAL'
stujones11
3
-27
/
+35
2017-06-30
Create a filesystem abstraction layer for CSM and only allow accessing files ...
red-001
24
-101
/
+230
2017-06-30
Mapgen: Remove unnecessary 'this->' from constructors (#6069)
Paramat
6
-63
/
+63
2017-06-29
Change the server description after a search (#6074)
Vincent Glize
1
-0
/
+1
2017-06-28
Mgv7: Fix undefined 'float_mount_height'
paramat
1
-0
/
+1
2017-06-27
Fix for empty key/value when reading item string with wear but no metadata (#...
Jesse McDonald
1
-10
/
+12
2017-06-27
Fix msvc annoyances (#5963)
adrido
10
-19
/
+24
2017-06-27
Fix arm inertia limit case
kilbith
1
-4
/
+8
2017-06-26
Fix undefined behaviour in arm movement when dividing by zero
Loic Blot
1
-6
/
+11
2017-06-26
Isolate irrlicht references and use a singleton (#6041)
Loïc Blot
50
-1567
/
+1568
2017-06-26
Fix Camera::add_arm_inertia -> addArmInertia
Loic Blot
2
-3
/
+3
2017-06-26
Add Arm Inertia (#6050)
kilbith
5
-3
/
+99
2017-06-26
Ores: Make 'absheight' flag non-functional
paramat
3
-25
/
+6
2017-06-25
Revert "Ores: Make 'absheight' flag non-functional"
Loic Blot
3
-6
/
+25
2017-06-25
Inventory: Fix wrong stack size behaviour and item loss (#6039)
SmallJoker
4
-13
/
+8
2017-06-25
Mgv7: Clean up divide-by-zero fix
paramat
2
-5
/
+6
2017-06-25
Ores: Make 'absheight' flag non-functional
paramat
3
-25
/
+6
2017-06-24
Helper methods for hardware colorization (#5870)
Dániel Juhász
2
-3
/
+30
2017-06-24
Emit liquid sound if the player walks in liquid (#6040)
Dániel Juhász
1
-0
/
+3
2017-06-24
C++11 cleanup on constructors guiEngine (#6036)
Vincent Glize
2
-52
/
+36
2017-06-24
Game::showOverlayMessage: securise function
Loic Blot
1
-13
/
+11
2017-06-24
Mgv7: Avoid divide-by-zero errors
paramat
2
-6
/
+10
2017-06-24
Mgvalleys: Use existing 'lava_max_height' value in CavesRandomWalk
paramat
1
-1
/
+1
2017-06-23
Show param1 and param2 in debug screen (#6031)
Wuzzy
1
-8
/
+10
2017-06-22
LINT fix
Loïc Blot
1
-2
/
+1
2017-06-22
Fix CSM crash caused by move to C++11. (#6027)
red-001
1
-1
/
+2
2017-06-22
CavesRandomWalk: Make 'lava_depth' a mapgen parameter
paramat
14
-13
/
+59
2017-06-22
Add minetest.rgba function that returns ColorString from RGBA or RGB values
Gael-de-Sailly
3
-1
/
+15
2017-06-21
Cpp11 initializers: last src root changeset (#6022)
Loïc Blot
20
-225
/
+129
2017-06-21
Fix render order of overlays (#6008)
Dániel Juhász
1
-42
/
+35
2017-06-21
C++11 cleanup on constructors dir network (#6021)
Vincent Glize
4
-182
/
+103
2017-06-21
C++11 cleanup on constructors dir client (#6012)
Vincent Glize
6
-125
/
+71
2017-06-21
Fix console resize issue when maximising game window (#6023)
Ezhh
1
-1
/
+1
2017-06-21
Mgv5/v7/fractal: Add 'large_cave_depth' parameter to replace fixed value
paramat
8
-40
/
+72
2017-06-21
Inventory: Make addItem for empty ItemStacks respect max stack size
Jesse McDonald
1
-3
/
+18
2017-06-20
Merge cguittfont lib in irrlicht change folder. (#6016)
Loïc Blot
12
-67
/
+21
2017-06-20
Fix console not being properly resized after window size changed (#6020)
Zeno-
1
-0
/
+1
2017-06-20
Automatic item and node colorization (#5640)
Dániel Juhász
8
-38
/
+114
2017-06-20
Add new travis required configuration for trusty
Loïc Blot
1
-0
/
+1
2017-06-20
Fix 1 more warning reported by GCC
Loic Blot
1
-2
/
+2
2017-06-20
Fix 2 warnings reported by GCC
Loic Blot
4
-10
/
+7
2017-06-19
C++11 cleanup on constructors (#6000)
Vincent Glize
40
-180
/
+117
2017-06-19
Remove IrrlichtDevice unused pointer from ClientActiveObject class & childs (...
Loïc Blot
4
-20
/
+11
2017-06-19
find_nodes_in_area: Extend maximal count to U32_MAX (#5277)
SmallJoker
2
-22
/
+49
2017-06-19
hud.h: add missing false default state on use_hotbar_selected_image
Loïc Blot
1
-1
/
+1
2017-06-19
hud.cpp: fix wrong indent in drawItem
Loïc Blot
1
-70
/
+70
2017-06-19
Verify HudSetParams input when hotbar textures are set (#6013)
Loïc Blot
1
-0
/
+12
2017-06-19
Mgv7: Do not limit river generation if no floatlands
paramat
1
-1
/
+2
2017-06-19
Mgv7 spawn search: Cope with extreme custom terrain and biome 'dust'
paramat
1
-14
/
+24
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