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2017-01-09support older PostGreSQL versions (#4999)zeuner2-7/+26
2017-01-09builtin/.../falling.lua: Avoid crash when hitting unknown nodessfan51-1/+1
2017-01-08Map generation limit: Cache as 'const' not 'const static'paramat2-3/+3
2017-01-08Map generation limit: Fix checks for block/sector over-limitparamat2-14/+36
2017-01-08Minor: Fix indentation in serverenvironment.cppLars Hofhansl1-51/+51
2017-01-08Move ServerEnvironment to dedicated cpp/header filesLoic Blot14-2555/+2600
2017-01-08Move ClientEnvironment to dedicated cpp/header filesLoic Blot8-1003/+1042
2017-01-08Get neighbor from same map block if possible in ABMHandler (#4998)lhofhansl1-6/+15
2017-01-07Make column alignment consistent in advanced settings (#5004)Ezhh1-1/+1
2017-01-07Revert "Extend minetest.is_yes()"sfan52-3/+1
2017-01-07Extend minetest.is_yes()red-0012-1/+3
2017-01-05README.txt: Update the License to 2010-2017LNJ1-2/+2
2017-01-05lua_api.txt: Add registered_chatcommands to global tablesLNJ1-0/+2
2017-01-05Add raycast.cpp and tileanimation.cpp to Android.mkWayward11-0/+2
2017-01-04Expose and document chatcommands as minetest.registered_chatcommandsrubenwardy2-9/+11
2017-01-04Fixes for using std:vector in ABMHander and further perf improvementsLars Hofhansl3-13/+22
2017-01-04Use std::vector instead of std::map in class ABMHandlerRogier-51-13/+15
2017-01-04Improve getPointedThing() (#4346)Dániel Juhász20-432/+1045
2017-01-04Travis: Build server too for UNIXLoïc Blot1-0/+1
2017-01-03Pull occlusion check out of loop, and minor code cleanups.Lars Hofhansl1-28/+13
2017-01-02Fix display gamma documentationThomas--S1-1/+1
2017-01-02Add 2D sheet animation for nodessfan58-27/+88
2017-01-02Added "[sheet" to the texture special commands.Luke Puchner-Hardman8-4/+54
2017-01-02Move TileAnimation code to seperate filesfan510-48/+168
2017-01-01Fix non reverted change on TOSERVER_BREATH compatLoic Blot1-1/+1
2017-01-01Breath cheat fix: server sideLoic Blot13-113/+107
2016-12-31Fix /grant & /revoke not working with custom auth handler (#4974)Dorian Wouters1-2/+2
2016-12-29Fix interact range check (thanks to @lhofhansl)sfan51-1/+2
2016-12-29Use the outgoing split sequence number for every outgoing packet (#4864)Rogier-51-1/+1
2016-12-29Buildbot: Update Gettext version (#4971)sfan52-7/+5
2016-12-28Redo light.cpp.Auke Kok4-331/+28
2016-12-28Dont compare short with bool (#4963)adrido1-2/+3
2016-12-26Irrlicht 1.9 supportsfan56-2/+20
2016-12-26Various anticheat improvementssfan53-39/+60
2016-12-24Add gradle wrapper (#4954)Ner'zhul5-2/+262
2016-12-24Update Android build tools to latest version (#4872)rubenwardy1-3/+2
2016-12-24Minimal game: Use field 'tiles' instead of 'tile_images'Rogier2-5/+5
2016-12-24Move PP() and PP2() macros to basic_macros.hRogier13-58/+50
2016-12-24Process ABMs in a spherical volume instead of cubicLars Hofhansl4-5/+8
2016-12-24Shaders: Remove unnecessary 'if' statementsLars Hofhansl3-46/+46
2016-12-24Make minetest abort on lua panicRogier2-0/+15
2016-12-22Continue with 0.4.15-devsfan51-1/+1
2016-12-22Bump version to 0.4.15sfan54-5/+5
2016-12-22Final update to credits before releaseCraig Robbins1-0/+1
2016-12-22Translated using Weblate (Russian)Nikolay1-39/+50
2016-12-22Translated using Weblate (Portuguese (Brazil))Cold Meson 061-192/+158
2016-12-22Translated using Weblate (Portuguese (Brazil))Bruno Borges1-2/+2
2016-12-22Translated using Weblate (Portuguese (Brazil))Cold Meson 061-232/+171
2016-12-22Translated using Weblate (Dutch)Rogier1-380/+464
2016-12-22Translated using Weblate (German)Wuzzy1-38/+57