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2016-11-16Introduce builtin_shared and use it to fix #4778est313-5/+13
2016-11-17Fix unexplained shader issue (glsl compiler bug??) (#4757)Rogier-53-6/+42
2016-11-15Lua_api.txt: Naming convention for custom item/entity fieldsWuzzy1-2/+9
2016-11-15Mgv7: Add optional floatlands, disabled by defaultparamat4-68/+221
2016-11-14Revert "Adding particle blend, glow and animation (#4705)"sfan515-800/+81
2016-11-15Adding particle blend, glow and animation (#4705)Foghrye415-81/+800
2016-11-14Rename nodeupdate and nodeupdate_single and make them part of the official APIest312-15/+40
2016-11-13Install texture_packs.txt to DOCDIRYutao Yuan1-0/+1
2016-11-13Fix crash when attached object no longer existsRogier1-2/+3
2016-11-12Add control information to player interacts (#4685)raymoo4-49/+76
2016-11-12Nodeupdate: Remove documentation in lua_api.txtparamat1-5/+0
2016-11-12Halo: Highlight selected faceRealBadAngel6-2/+39
2016-11-11Fixed tooltips not resizing with \n (#4766)lisacvuk1-1/+1
2016-11-11Fix incorrect distance computation for visible blocks (#4765)Rogier-52-8/+9
2016-11-10Fix mob deserialization errors in the client (#4743)Rogier-51-16/+32
2016-11-09Occlusion culling: Add comments, minor code improvementsparamat1-4/+9
2016-11-08Conf.example: Document block_send_optimize_distanceLars Hofhansl1-0/+8
2016-11-08Sky: Draw bottom of the sky box in 'cloudy fog color'Lars Hofhansl1-0/+8
2016-11-08Retrieve mapblocks from the server in a sphere, not a cubeLars Hofhansl1-1/+2
2016-11-08Occlusion culling: Fix 'end offset' distance, half this for centre pointLars Hofhansl1-2/+3
2016-11-07Don't use reduced vertical limits for mapblock send and generationLars Hofhansl1-10/+0
2016-11-07Builtin/../falling: Fix bugs caused by 'ignore' nodesparamat1-14/+19
2016-11-07Privileges: Only give singleplayer 4 basic privsWuzzy1-11/+39
2016-11-07Windows: Add manifest file and set "High DPI Aware" trueadrido2-1/+17
2016-11-06MSVC: Generate debug information for release builds (#4674)SmallJoker1-2/+2
2016-11-05Separate optional from required mod dependencies in main menu (#4721)Wuzzy3-17/+39
2016-11-05PlayerSAO saving fix (#4734)Ner'zhul4-17/+20
2016-11-05Fix memory leak in ::safeLoadFile (#4730)Zeno-1-0/+3
2016-11-04Remove unused shader matrices. (#4723)lhofhansl5-24/+0
2016-11-04Cycle directly to nothing shown instead of showing the profiler graph againlhofhansl1-1/+1
2016-11-04Add debug priv, and allow player to display the scene as wire-frame. (#4709)lhofhansl4-10/+29
2016-11-02Add minetest.get_server_uptime() function to Lua API (#4702)Brandon4-0/+15
2016-10-31Add version APIShadowNinja6-12/+45
2016-10-31Lua voxelmanip: Add optional buffer param for 'get param2 data'paramat2-2/+10
2016-10-31Core.rotate_and_place: Remove unused call to get_look_pitch()Auke Kok1-1/+0
2016-10-30Optionally disable optimization that causes underwater and cave rendering gli...lhofhansl3-1/+11
2016-10-30Fix overloading problems mentioned by clangLoic Blot6-34/+39
2016-10-30PlayerSAO/LocalPlayer refactor: (#4612)Ner'zhul18-335/+353
2016-10-30Rename testsounds/ directory to sounds/ (#1984)Hugo Locurcio1-1/+1
2016-10-28Add missing keyname_to_keycode function (needed on Android)sfan51-0/+5
2016-10-28Add missing remoteplayer.cpp to Android buildNer'zhul1-0/+1
2016-10-27Add unittests to test player saving/loading (#4679)Ner'zhul2-0/+82
2016-10-27CleanupDániel Juhász2-27/+23
2016-10-27Use node lighting for liquid spreadingDániel Juhász3-121/+144
2016-10-27Improved lightingDániel Juhász6-443/+643
2016-10-27Document item use callbacks (#4668)raymoo1-0/+5
2016-10-26Shaders: Remove special handling for liquids. (#4670)lhofhansl2-18/+0
2016-10-25Adding LuaError on attempt to assign vectors with values out of rangeFoghrye42-2/+14
2016-10-25ParticleSpawner: fix offset being added twiceGael-de-Sailly1-2/+1
2016-10-25Windows: dont link to libraries that are already linked by cmakeadrido1-9/+2