Commit message (Collapse) | Author | Files | Lines | ||
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2015-03-13 | Rename some packet and handlers to <packet>_Legacy name for compat layer ↵ | Loic Blot | 9 | -26/+26 | |
between new network changes and old network clients | |||||
2015-03-13 | Use the new Player::isDead function when it's the case | Loic Blot | 3 | -7/+13 | |
2015-03-12 | Update Indonesian Language | SmallJoker | 1 | -179/+49 | |
2015-03-12 | handleCommand_Breath mustn't update breath is player is dead. A dead player ↵ | Loic Blot | 2 | -0/+12 | |
doesn't breath. Add Player::isDead function to check player is dead | |||||
2015-03-12 | Don't handle PlayerPos packet coming from client if player is dead | Loic Blot | 1 | -0/+5 | |
2015-03-12 | Mgv5/mgv7: Add desert temples if desert stone detected in mapchunk | paramat | 4 | -12/+99 | |
2015-03-11 | Unescape tooltip texts | est31 | 1 | -3/+5 | |
Previously, tooltips didn't unescape escaped formspec texts. Item descriptions that trigger tooltips like inside inventories or for item_image_button don't need to get unescaped, as they don't get set using formspec, but from lua. | |||||
2015-03-11 | Mgv6: Fix uninitialised heightmap used by cavegen | paramat | 1 | -2/+4 | |
2015-03-11 | lua_api/l_mapgen: Fix overlapping areas of minetest.generate_ores/decorations | paramat | 3 | -12/+16 | |
2015-03-10 | Silence Clang warning | ShadowNinja | 1 | -2/+1 | |
2015-03-10 | Ensure that heightmap is initialized before use | Craig Robbins | 1 | -0/+1 | |
Without this, cavegen will use values in the heightmap before they are initialized. | |||||
2015-03-09 | Stop formspecs closing with double-click in empty area | Craig Robbins | 1 | -0/+11 | |
Behaviour on Android remains the same until other alternatives can be devised (if possible) See #2425 (and the many other -- now closed -- issues reporting this feature as a bug) | |||||
2015-03-08 | Fix memleak pointed by issue #2439. | Loic Blot | 1 | -2/+2 | |
Also change bzero to memset. bzero doesn't work on windows | |||||
2015-03-08 | Fix unitialized data when creating TOSERVER_INIT packet | Loic Blot | 1 | -0/+2 | |
2015-03-08 | Make the dummy backend only look up blocks once | ShadowNinja | 1 | -3/+3 | |
2015-03-08 | Update Android Makefile | Maksim Gamarnik | 1 | -22/+22 | |
ARMv7 default build Update curl Update OpenSSL | |||||
2015-03-08 | Heightmaps: Fix uninitialised values in mgv5/mgv6. findGroundLevel: Return ↵ | paramat | 5 | -24/+2 | |
-MAP_GENERATION_LIMIT if surface not found | |||||
2015-03-07 | Optimize Profiler::avg() | gregorycu | 2 | -17/+56 | |
2015-03-07 | Don't use luaL_checkstring to read node names, it's only for arguments | ShadowNinja | 1 | -9/+10 | |
This caused confusing error messages like "argument #4 to set_node is not a string." | |||||
2015-03-07 | Add Turkish comment translation to minetest.desktop | Mahmut Elmas | 1 | -0/+1 | |
2015-03-07 | Add more Android build files to .gitignore | est31 | 1 | -2/+5 | |
2015-03-07 | Respect game mapgen flags and save world noise params | ngosang | 15 | -149/+126 | |
2015-03-07 | Fix RUN_IN_PLACE broken due to invalid usage of assert | sapier | 1 | -1/+1 | |
2015-03-07 | For usages of assert() that are meant to persist in Release builds (when ↵ | Craig Robbins | 62 | -294/+299 | |
NDEBUG is defined), replace those usages with persistent alternatives | |||||
2015-03-07 | Improve Clouds::render mathematics | Loic Blot | 1 | -30/+25 | |
2015-03-07 | Fix Android text bug (no text displaying) | Craig Robbins | 4 | -80/+79 | |
2015-03-07 | Dungeongen: Optionally set ignore to be untouchable to disable floating dungeons | paramat | 3 | -3/+9 | |
2015-03-06 | Don't start a server for map migration | ShadowNinja | 3 | -75/+65 | |
2015-03-06 | Clean up database API and save the local map on an interval | ShadowNinja | 16 | -519/+391 | |
2015-03-06 | Biome API: Enable decorations placed on water | paramat | 3 | -9/+18 | |
Add schematic decoration force placement flag | |||||
2015-03-05 | Improve group-based connection between raillike nodes | BlockMen | 2 | -27/+15 | |
2015-03-05 | l_get_modnames: Compare using std::sort instead of a custom function which ↵ | Loic Blot | 1 | -22/+6 | |
does same work | |||||
2015-03-05 | collisionMoveSimple: use std::vector instead of std::list, this improve the ↵ | Loic Blot | 1 | -15/+9 | |
performances | |||||
2015-03-05 | ProfilerGraph: Use std::list instead of std::vector | Loic Blot | 1 | -3/+3 | |
2015-03-06 | Fix mapgen using unitialised height map values | Craig Robbins | 5 | -5/+22 | |
2015-03-05 | Use std::queue for HTTPFetchRequest and std::vector for log_output instead ↵ | Loic Blot | 2 | -26/+23 | |
of std::list | |||||
2015-03-05 | Fix issue #2441: crash on respawn, since a conversion std::list to ↵ | Loic Blot | 7 | -84/+35 | |
std::vector on Environment.cpp * Also change some std::list to std::vector for ClientMap::renderMap * Remove disabled code in ClientMap::renderMap, disabled since a long time | |||||
2015-03-05 | Replace std::list to std::vector into tile.cpp (m_texture_trash) and move ↵ | Loic Blot | 27 | -30/+29 | |
tile.hpp to src/client/ | |||||
2015-03-05 | Server.cpp Use std::list instead of std::vector for playSound, ↵ | Loic Blot | 3 | -46/+42 | |
fillMediaCache, sendRequestedMedia, sendMediaAnnouncement and related functions | |||||
2015-03-05 | Server::AsyncRunStep: buffered_messages now uses std::vector instead of ↵ | Loic Blot | 2 | -79/+56 | |
std::list. * sendRemoveNode and sendAddNodes are also converted as a side effect | |||||
2015-03-05 | Fix some rendering glitches | BlockMen | 3 | -65/+61 | |
- Fixes particle draworder - Fixes nodehighlighting | |||||
2015-03-05 | Performance improvement: Use std::list instead of std::vector for ↵ | Loic Blot | 8 | -21/+16 | |
request_media, Server::getModNames, Environment::m_simple_objects. * Also remove unused Server::m_modspaths | |||||
2015-03-05 | Remove Queue class which uses std::list and use native std::queue | Loic Blot | 11 | -139/+85 | |
2015-03-05 | Fix memory leak in MapgenV6 | Craig Robbins | 1 | -0/+2 | |
2015-03-04 | Cavegen, mgv5: Cleanup code | paramat | 5 | -284/+205 | |
Conf.example: Update mgv5 mapgen params Mgv7: Lava caves only below -256 | |||||
2015-03-04 | Use std::vector instead of std::list in StaticObjectList and ↵ | Loic Blot | 5 | -15/+12 | |
MutexedMap::getValues() | |||||
2015-03-04 | ABMHandler and player_collisions use sequential read/write. Switch from ↵ | Loic Blot | 6 | -89/+18 | |
std::list to std::vector * Also remove dead code Map::unloadUnusedData which is dead since a long time | |||||
2015-03-04 | ClientInterface::getClientIDs doesn't need a std::list. Use a std::vector ↵ | Loic Blot | 4 | -71/+57 | |
for better perfs | |||||
2015-03-04 | We always know playerSAO when calling SendInventory. Using it instead of ↵ | Loic Blot | 4 | -12/+12 | |
searching it via peer_id | |||||
2015-03-05 | Radius parameter for /deleteblocks here | SmallJoker | 1 | -2/+9 | |