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2015-03-13Rename some packet and handlers to <packet>_Legacy name for compat layer ↵Loic Blot9-26/+26
between new network changes and old network clients
2015-03-13Use the new Player::isDead function when it's the caseLoic Blot3-7/+13
2015-03-12Update Indonesian LanguageSmallJoker1-179/+49
2015-03-12handleCommand_Breath mustn't update breath is player is dead. A dead player ↵Loic Blot2-0/+12
doesn't breath. Add Player::isDead function to check player is dead
2015-03-12Don't handle PlayerPos packet coming from client if player is deadLoic Blot1-0/+5
2015-03-12Mgv5/mgv7: Add desert temples if desert stone detected in mapchunkparamat4-12/+99
2015-03-11Unescape tooltip textsest311-3/+5
Previously, tooltips didn't unescape escaped formspec texts. Item descriptions that trigger tooltips like inside inventories or for item_image_button don't need to get unescaped, as they don't get set using formspec, but from lua.
2015-03-11Mgv6: Fix uninitialised heightmap used by cavegenparamat1-2/+4
2015-03-11lua_api/l_mapgen: Fix overlapping areas of minetest.generate_ores/decorationsparamat3-12/+16
2015-03-10Silence Clang warningShadowNinja1-2/+1
2015-03-10Ensure that heightmap is initialized before useCraig Robbins1-0/+1
Without this, cavegen will use values in the heightmap before they are initialized.
2015-03-09Stop formspecs closing with double-click in empty areaCraig Robbins1-0/+11
Behaviour on Android remains the same until other alternatives can be devised (if possible) See #2425 (and the many other -- now closed -- issues reporting this feature as a bug)
2015-03-08Fix memleak pointed by issue #2439.Loic Blot1-2/+2
Also change bzero to memset. bzero doesn't work on windows
2015-03-08Fix unitialized data when creating TOSERVER_INIT packetLoic Blot1-0/+2
2015-03-08Make the dummy backend only look up blocks onceShadowNinja1-3/+3
2015-03-08Update Android MakefileMaksim Gamarnik1-22/+22
ARMv7 default build Update curl Update OpenSSL
2015-03-08Heightmaps: Fix uninitialised values in mgv5/mgv6. findGroundLevel: Return ↵paramat5-24/+2
-MAP_GENERATION_LIMIT if surface not found
2015-03-07Optimize Profiler::avg()gregorycu2-17/+56
2015-03-07Don't use luaL_checkstring to read node names, it's only for argumentsShadowNinja1-9/+10
This caused confusing error messages like "argument #4 to set_node is not a string."
2015-03-07Add Turkish comment translation to minetest.desktopMahmut Elmas1-0/+1
2015-03-07Add more Android build files to .gitignoreest311-2/+5
2015-03-07Respect game mapgen flags and save world noise paramsngosang15-149/+126
2015-03-07Fix RUN_IN_PLACE broken due to invalid usage of assertsapier1-1/+1
2015-03-07For usages of assert() that are meant to persist in Release builds (when ↵Craig Robbins62-294/+299
NDEBUG is defined), replace those usages with persistent alternatives
2015-03-07Improve Clouds::render mathematicsLoic Blot1-30/+25
2015-03-07Fix Android text bug (no text displaying)Craig Robbins4-80/+79
2015-03-07Dungeongen: Optionally set ignore to be untouchable to disable floating dungeonsparamat3-3/+9
2015-03-06Don't start a server for map migrationShadowNinja3-75/+65
2015-03-06Clean up database API and save the local map on an intervalShadowNinja16-519/+391
2015-03-06Biome API: Enable decorations placed on waterparamat3-9/+18
Add schematic decoration force placement flag
2015-03-05Improve group-based connection between raillike nodesBlockMen2-27/+15
2015-03-05l_get_modnames: Compare using std::sort instead of a custom function which ↵Loic Blot1-22/+6
does same work
2015-03-05collisionMoveSimple: use std::vector instead of std::list, this improve the ↵Loic Blot1-15/+9
performances
2015-03-05ProfilerGraph: Use std::list instead of std::vectorLoic Blot1-3/+3
2015-03-06Fix mapgen using unitialised height map valuesCraig Robbins5-5/+22
2015-03-05Use std::queue for HTTPFetchRequest and std::vector for log_output instead ↵Loic Blot2-26/+23
of std::list
2015-03-05Fix issue #2441: crash on respawn, since a conversion std::list to ↵Loic Blot7-84/+35
std::vector on Environment.cpp * Also change some std::list to std::vector for ClientMap::renderMap * Remove disabled code in ClientMap::renderMap, disabled since a long time
2015-03-05Replace std::list to std::vector into tile.cpp (m_texture_trash) and move ↵Loic Blot27-30/+29
tile.hpp to src/client/
2015-03-05Server.cpp Use std::list instead of std::vector for playSound, ↵Loic Blot3-46/+42
fillMediaCache, sendRequestedMedia, sendMediaAnnouncement and related functions
2015-03-05Server::AsyncRunStep: buffered_messages now uses std::vector instead of ↵Loic Blot2-79/+56
std::list. * sendRemoveNode and sendAddNodes are also converted as a side effect
2015-03-05Fix some rendering glitchesBlockMen3-65/+61
- Fixes particle draworder - Fixes nodehighlighting
2015-03-05Performance improvement: Use std::list instead of std::vector for ↵Loic Blot8-21/+16
request_media, Server::getModNames, Environment::m_simple_objects. * Also remove unused Server::m_modspaths
2015-03-05Remove Queue class which uses std::list and use native std::queueLoic Blot11-139/+85
2015-03-05Fix memory leak in MapgenV6Craig Robbins1-0/+2
2015-03-04Cavegen, mgv5: Cleanup codeparamat5-284/+205
Conf.example: Update mgv5 mapgen params Mgv7: Lava caves only below -256
2015-03-04Use std::vector instead of std::list in StaticObjectList and ↵Loic Blot5-15/+12
MutexedMap::getValues()
2015-03-04ABMHandler and player_collisions use sequential read/write. Switch from ↵Loic Blot6-89/+18
std::list to std::vector * Also remove dead code Map::unloadUnusedData which is dead since a long time
2015-03-04ClientInterface::getClientIDs doesn't need a std::list. Use a std::vector ↵Loic Blot4-71/+57
for better perfs
2015-03-04We always know playerSAO when calling SendInventory. Using it instead of ↵Loic Blot4-12/+12
searching it via peer_id
2015-03-05Radius parameter for /deleteblocks hereSmallJoker1-2/+9