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2020-12-04Revert "Increase limit for simultaneous blocks sent per client and the ↵sfan52-4/+4
meshgen cache." This reverts commit 2f6393f49d5ebf21abfaa7bff876b8c0cf4ca191.
2020-12-04Cross-reference the node level manipulation functions (#10633)Oblomov1-1/+3
This can help developers find the correct functions to access and manipulate the fluid level.
2020-12-04Fix MSAA stripes (#9247)HybridDog5-10/+13
This only works when shaders are enabled. The centroid varying avoids that the textures (which repeat themselves out of bounds) are sampled out of bounds in MSAA. If MSAA (called FSAA in minetest) is disabled, the centroid keyword does nothing.
2020-12-04Fix certain connected nodeboxes crashing when fallingsfan51-1/+1
fixes #10695
2020-11-29Input: Fix on_rightclick called when placing into airSmallJoker1-0/+3
2020-11-26Avoid generating the same chunk more than once with multiple emerge threads.Lars11-50/+5
2020-11-26Change typedef to normal definitions in GUI codesfan52-14/+14
2020-11-26Return star color calculation to what it previously wassfan51-1/+1
2020-11-26Fix stylenumzero1-2/+4
2020-11-26Provide fallback star color for GLES 2 with MT shaders disablednumzero1-4/+5
2020-11-26Sky: support GLES2numzero5-10/+31
IrrLicht built-in shader is broken, have to write my own
2020-11-26Allow missing shadersnumzero1-1/+1
2020-11-26Replace TriangleFan as poorly supportednumzero1-11/+11
2020-11-26Reuse seed when updating starsnumzero2-3/+6
The only currently relevant parameter is scale which can now be changed without resetting stars position
2020-11-26Store stars in a single static mesh buffernumzero2-115/+92
2020-11-26Don't evaluate things many timesnumzero1-7/+6
2020-11-26Batch cloud drawingnumzero1-24/+23
2020-11-26Avoid marking map blocks dirty upon deserialization.Lars1-3/+3
2020-11-25Fix camera panning glitches (partially revert 10489.)Lars1-1/+4
2020-11-23Add sound to press event of some formspecs elements (#10402)Pierre-Yves Rollo6-10/+57
2020-11-22Fix Visual Studio build in ActionsMoNTE481-3/+3
2020-11-20Move Mapgen V7 river generation into the main generation loop (#10639)Paramat2-49/+32
All terrain generation now occurs in one loop, instead of rivers being carved afterwards in a separate loop. Fixes the removal of nodes added by mods in 'register on generated'. Avoids other problems and reduces the chance of future bugs. Mapchunk generation time is reduced. Also fixes a code mistake which resulted in river channel generation being disabled at floatland altitudes even when floatlands were disabled.
2020-11-16Increase limit for simultaneous blocks sent per client and the meshgen cache.Lars2-4/+4
2020-11-15Auto build client appimage (#10561)Lejo2-27/+98
* Replace ubuntu:14.04 with ubuntu 18:04 * Auto build client appimage Co-authored-by: sfan5 <sfan5@live.de>
2020-11-15Fix falling image of torchlike if paramtype2="none" (#10612)Wuzzy2-2/+28
2020-11-12serverpackethandler: Minor log message fixessfan51-7/+6
closes #10434
2020-11-12Copy position for can_digsfan51-1/+2
fixes #10514
2020-11-12Fix player sprite visibility in first personsfan51-3/+13
closes #10525
2020-11-12Fix overloaded virtual warnings with get/setAttachment()sfan52-32/+29
2020-11-12Fix warnings about an unused variables and implicit conversion (#10586)red-0013-3/+6
2020-11-12Revert "Replace MyEventReceiver KeyList with std::unordered_set" (#10622)SmallJoker3-64/+111
This reverts commit 787561b29afdbc78769f68c2f5c4f2cff1b32340.
2020-11-12PlayerSAO: Run on_player_hpchange raw change values (#10478)SmallJoker1-6/+11
The callback is only run when a change in HP is to be expected. Following cases will not trigger the callback: * Dead player damaged further * Healing full-health player * Change of 0 HP
2020-11-12Increase default emerge queue limits and limit enqueue requests for active ↵Lars3-6/+10
blocks.
2020-11-10Do not set a default for description in itemdef table (#10559)DS2-8/+17
* Do not set a default for description in itemdef table * improve documentation
2020-11-10ObjectRef: Re-add legacy code for set_physics_override (#10585)SmallJoker1-14/+28
These arguments are used at least by MTG beds and homedecor_common. A deprecation warning is shown to safely remove it in a future release.
2020-11-10Mark additional locales as brokensfan51-0/+3
2020-11-10Update fallback font to newer versionsfan53-3/+1
2020-11-09Joystick: Remap joystick-specific KeyTypes to generic onesMarkus Koch3-27/+17
According to the following table: * MOUSE_L -> DIG * MOUSE_R -> PLACE * SCROLL_UP -> HOTBAR_NEXT * SCROLL_DOWN -> HOTBAR_PREV This commit entirely removes the special KeyTypes used for joysticks. Support for the MOUSE KeyTypes had already been removed in the main game code without adapting the joystick code, breaking joystick input. This commit restores joystick functionality.
2020-11-09Fix object interaction distance not being checked (#10547)rubenwardy2-8/+9
2020-11-08ContentCAO: Fix segfault when minimap is disabledSmallJoker1-0/+3
2020-11-07Revert #10495 and simplify.Lars1-1/+8
2020-11-05Fix integer-string conversion for shaderssfan51-4/+4
closes #10605
2020-11-04Add model[] formspec element (#10320)SmallJoker16-1/+545
Formspec element to display models, written by @kilbith, rebased and tweaked. Co-authored-by: Jean-Patrick Guerrero <jeanpatrick.guerrero@gmail.com> Co-authored-by: sfan5 <sfan5@live.de>
2020-11-04Revert "Fix short 180 degree rotation when using set_bone_position (#10405)" ↵Lars Müller1-6/+13
(#10534) This reverts commit 0f98b54aa4b2361575002d92b29fe222703ba557.
2020-11-04Fix ObjectRef errors due to lua_isnil() (#10564)Zughy3-42/+39
Treat 'none' values as 'nil'
2020-11-03Slight simplification and optimization of RemoteClient.Lars1-13/+7
2020-11-03Increase defaults for viewing_range, active_object_range and related ↵Lars2-12/+12
settings #10597
2020-11-02Block attempts to connect to the client (#10589)red-0013-2/+10
A Minetest peer initiates a connection by sending a packet with an invalid peer_id, for whatever reason the code for doing this ran on both the client and the server meaning you could connect to a client if you knew what the address:port tuple it was listening on.
2020-11-01Fix incorrect deprecation hintsSmallJoker1-4/+4
"good" and "bad" were swapped in the process, resulting in wrong deprecation messages
2020-10-31Fix segfault in deprecation logging due to tail call, log by default (#10174)rubenwardy9-80/+71