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2017-05-17Particles: Do not send single particles to distant clients (#5760)Paramat1-1/+13
Previously, every individual particle on a server is sent to, and rendered by (even if not actually visible), every client regardless of distance. This significantly reduces client FPS and creates unnecessary network traffic. Maximum distance is set by 'max block send distance' as this determines how far a client is able to see.
2017-05-17Append -debug to version string (#5765)bigfoot5471-0/+5
2017-05-16CSM: Document forgotten functionsSmallJoker5-8/+44
2017-05-16Caverns: Remove unnecessary liquid excavationparamat3-18/+20
Also disable CavesRandomWalk at a safer distance from caverns. Excavating liquids in cavern code is unnecessary as in practice we are already successfully disabling the generation of liquid caves that could intersect with caverns and cause excessive amounts of spreading liquids in caverns. However to be safer this commit now disables liquid caves at a larger distance from caverns, to compensate for liquid caves being able to generate up to a mapblock beyond a mapchunk border. Not excavating liquids in cavern code also allows a feature i am working on in experimental new core mapgens, but also allows for more flexibility in future.
2017-05-16Fix a memleak pointed by @Zeno- in MeshUpdateQueueLoic Blot1-0/+5
This leak was introduced when added cache to MeshUpdateQueue and only occurs when leaving world.
2017-05-15Fix uninitalised variable in event.cpp (#5764)Zeno-1-0/+2
2017-05-15Add option to use neither node highlighting nor outliningezhh5-14/+26
2017-05-13No cursor lock when window inactive (#5754)SmallJoker1-3/+3
2017-05-13Android dependencies updates (#5755)Loïc Blot2-24/+6
* irrlicht ogles 5122 -> 5145 * openssl 1.0.2j -> 1.0.2k * curl 7.52 -> 7.54 * sqlite 3.15.2 -> 3.18.0
2017-05-13Limit properly the sound setting at updateSound runtime step (#5753)Loïc Blot2-4/+11
* Limit properly the sound setting at updateSound runtime step Fix #5026 * Add a comment
2017-05-13Move KeyList & InputHandler from game.h to client/inputhandler.h (#5752)Loïc Blot9-359/+278
* Move KeyList & InputHandler from game.h to client/inputhandler.h We have a header for inputs, move inputhandler class & related keylist object to it Also introduce a cpp file for MyEventReceiver::OnEvent function in inputhandler.h because a so huge function doesn't needs to be inlined * Pass clang-format on inputhandler.{cpp,h} (compatible)
2017-05-13Android build fixLoic Blot1-2/+2
2017-05-13Minor pause/escape menu improvements (#5751)red-0011-14/+17
- Split movement keys into separate entries. - Increase buffer size due to the above change. - Change capitalisation. - Remove code-style violating white spaces.
2017-05-12Replace inconsistent mentions of core.* with minetest.* (#5749)rubenwardy1-12/+12
2017-05-11Rework escape/pause menu (#5719)red-0012-12/+78
* Rework escape/pause menu - Remove build information - Use current controls instead of default controls - Add information about the current server in place of the build information - Add text saying the game is paused to if in singleplayer mode. rework pause/escape menu * improve consistency + display server_name
2017-05-10Menu: Fix starting a server if the server address is an empty string. (#5742)red-0011-1/+2
Minetest uses an empty string internal to signal that a server should be started.
2017-05-10Private nodemeta (#5702)sfan510-27/+114
* Private node metadata that isn't sent to the client
2017-05-09minetest.deserialize: Throw error when argument not string (#5738)SmallJoker1-0/+4
2017-05-09Android: Fix crash while loading main menu (#5736)red-0011-0/+4
Broken by 43d1f37
2017-05-09Add cancel button to password change menu. (#5720)red-0011-69/+71
* Add cancel button to password change menu.
2017-05-09Move Pilzadam to previous developers. (#5735)Auke Kok1-1/+1
2017-05-09Revert custom player collision box and step height commitsparamat7-30/+4
These caused inability to pass through 2 node high spaces or step up onto slabs or steps when a new client connected to an older server.
2017-05-08read_schematic_replacements: ensure fields are strings (#5726)Loïc Blot1-0/+8
* read_schematic_replacements: ensure fields are strings add a type check before reading strings on read_schematic_replacements deserializer * throw LuaError instead of asserting the whole client
2017-05-08Custom step height: Fix implementationparamat1-5/+3
Recent commit 45ab62d6a3d90ab3b97aec88251a766cb5dd1899 had a coding error that made climbing out of water difficult due to an incorrect value of the step height when not 'touching ground'. It also incorrectly multiplied the custom stepheight by BS, resulting in being able to step-up 2 nodes if set to the default of 0.6, or even 0.3. Also the implementation was wrong because it customised the step height when not 'touching ground', this step height is for a slight rise when catching the edge of a node during a jump, and should always remain at 0.2 * BS.
2017-05-08Shaders: Remove unused water surface shaderparamat3-323/+1
Also remove hardcoded MTGame node. The 'water surface shader' was duplicated shader code in preparation for intended new water surface shaders. For development purposes the MTGame node 'default:water_source' had it's top tile assigned to 'water surface shader'. Due to shader duplication this commit does not cause any change to shader behaviour.
2017-05-07Player attrs: permits to remove an attribute by setting value to nil (#5716)Loïc Blot4-14/+29
* Player attrs: permits to remove an attribute by setting value to nil When doing player:set_attribute("attr", nil) remove attribute Also remove a useless check on C++ API part (already done by checkplayer) Fix #5709
2017-05-07LINT fix since d0678948165768472fc940c03e78cba787f49ea5Loic Blot2-2/+1
2017-05-07Player properties: Set correct default collisionboxparamat2-11/+15
Recent commit b6f4a9c7e1a4f0bac66fd6f6ff844425ac775975 removed a hardcoded player collisionbox which resulted on falling back to an incorrect default. This stopped players walking through 2-node high spaces and made the player slightly wider. Improve docs for custom player collisionbox feature and reformat nearby lines.
2017-05-07Replace occurrence of luaL_reg in l_camera.cppT0ny21-1/+1
Related to commit 41c5483. Replace an occurrence of luaL_reg in src/script/lua_api/l_camera.cpp (added by commit de028fc).
2017-05-06Fix myfloor(0.0)ShadowNinja1-1/+1
2017-05-06Clean up numeric.h and split FacePositionCache from itShadowNinja17-157/+205
I also optiized FacePositionCache a bit: I removed a map lookup and vector copy from both branches of getFacePosition.
2017-05-06Make the player collisionbox settableTeTpaAka4-2/+14
2017-05-06Use a settings object for the main settingsShadowNinja46-417/+411
This unifies the settings APIs. This also unifies the sync and async registration APIs, since the async registration API did not support adding non-functions to the API table.
2017-05-06Fix codestyle since CSM Camera APILoic Blot2-47/+41
2017-05-06Add configurable key bindings for hotbar scrolling, and for changing volume.Wuzzy7-8/+116
2017-05-06Use stepheight from CAO instead of hardcoded valueSapier4-3/+19
2017-05-06[CSM] add `on_item_use` (#5544)red-0016-1/+34
2017-05-06Make players respect makes_footstep_sound in the object propertiesTeTpaAka4-4/+17
2017-05-05[CSM] Add camera API (#5609)bigfoot54711-70/+314
* [CSM] Add camera API roper rebase & squash * Address nerzhul's review
2017-05-05Clouds API: Fix yellow clouds at dawn and dusk (#5707)Paramat1-1/+1
2017-05-05Add missing server sending rule for bd921a7916f0fafc493b1c4d0eeb5e2bb1d6a7c2Loic Blot1-1/+1
2017-05-05Fix Android build (#5706)Wayward One1-2/+2
* Fix Android build
2017-05-05Save minetest screen width/height options when modified (#5683)Loïc Blot6-3/+50
* Save minetest screen width/height options when modified * Add autosave_screensize setting (default true) * Fix @SmallJoker comments
2017-05-04Add option to also check the center to `find_node_near` (#5255)red-0013-10/+12
* Add option to also check the center to `find_node_near`
2017-05-04Translated using Weblate (Esperanto)yellowcrash101-32/+50
Currently translated at 31.9% (293 of 918 strings)
2017-05-04Translated using Weblate (Italian)Michele Mainardi1-69/+71
Currently translated at 96.0% (882 of 918 strings)
2017-05-04Translated using Weblate (Portuguese)Mário1-6/+9
Currently translated at 66.9% (615 of 918 strings)
2017-05-04Translated using Weblate (Belarusian)Viktar Vauchkevich1-4/+4
Currently translated at 100.0% (918 of 918 strings)
2017-05-04Translated using Weblate (Spanish)David Capello1-4/+3
Currently translated at 58.0% (533 of 918 strings)
2017-05-04Translated using Weblate (Spanish)Laura Arjona Reina1-7/+7
Currently translated at 57.9% (532 of 918 strings)