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* Extend a delay in TestConnection from 50 to 100 milliseconds.Kahrl2013-06-171-1/+1
| | | | | The 50 ms delay causes frequent test failures on certain systems with slow network stacks, these failures go away with the 100 ms variant.
* Fix nearly all warningskwolekr2013-05-191-1/+1
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* Fix memory leak in run_tests()PilzAdam2013-05-141-2/+4
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* fix various memory leakssapier2013-04-091-0/+2
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* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-111-21/+22
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* Fix most warnings, re-fix MSVC compile errorkwolekr2013-02-261-1/+1
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* Update Copyright YearsSfan52013-02-241-1/+1
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* Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
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* Ranged support of protocol version on server sidePerttu Ahola2012-11-291-1/+2
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* unit test: TestNodedefSerializationPerttu Ahola2012-11-291-0/+21
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* Add InventoryList width property & allow custom crafting grids.Ilya Zhuravlev2012-09-011-0/+4
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* Fix terrible grammar in comment!Perttu Ahola2012-07-221-1/+1
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* Test zlib wrapper's handling of large dataPerttu Ahola2012-07-221-0/+34
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* Tweak test.c overally a bitPerttu Ahola2012-07-221-246/+266
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* Custom boxy nodes (stairs, slabs) and collision changesKahrl2012-06-171-0/+149
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* Optimize headersPerttu Ahola2012-06-171-1/+1
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* Properly and efficiently use split utility headersPerttu Ahola2012-06-171-1/+2
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* Initially split utility.h to multiple files in util/Perttu Ahola2012-06-171-1/+1
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* Node texture animationPerttu Ahola2012-06-161-4/+4
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* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-051-4/+4
| | | | GPLv2/later, by agreement of major contributors
* Add a bit of unit test for inventoryPerttu Ahola2012-06-031-0/+94
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* voxalgo::clearLightAndCollectSourcesPerttu Ahola2012-03-271-0/+54
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* Implement propagateSunlight for VoxelManipulatorPerttu Ahola2012-03-271-0/+114
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* Add removeStringEnd()Perttu Ahola2012-03-251-0/+6
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* Clean unit test outputPerttu Ahola2012-03-101-5/+9
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* Digging time groups WIPPerttu Ahola2012-03-101-10/+2
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* Remove unnecessary delays from large data transfer unit testPerttu Ahola2012-01-241-2/+2
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* Fix "illegal escape sequence" in MSVC (actually not illegal)Perttu Ahola2012-01-221-1/+3
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* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-221-3/+0
| | | | | | | | - Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes.
* The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl2012-01-121-8/+190
| | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
* Add reason parameter to setModified and print it out to verbosestream when ↵Perttu Ahola2011-11-291-3/+3
| | | | saving block
* Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter ↵Perttu Ahola2011-11-291-1/+1
| | | | wrapper in old code
* Completely generalized mesh generation; ContentFeatures serializationPerttu Ahola2011-11-291-1/+1
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* Better node texture generationPerttu Ahola2011-11-291-1/+1
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* GameDef compilesPerttu Ahola2011-11-291-81/+25
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* Make Connection::Receive return the data via a SharedBuffer reference, so ↵Kahrl2011-11-071-26/+26
| | | | | | | | the caller doesn't have to choose the right buffer size in advance. Conflicts: src/test.cpp
* Add new Connection test in test.cpp in case needed in the future (commented ↵Perttu Ahola2011-11-071-6/+15
| | | | out), improve comments in test.cpp a bit
* Infinite packet flood test for debugging the new network layerPerttu Ahola2011-11-071-3/+39
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* Improve Connection with threading and some kind of congestion controlPerttu Ahola2011-10-201-6/+42
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* Use the logger; also, default to not showing much crap in console. Use ↵Perttu Ahola2011-10-161-69/+70
| | | | --info-on-stderr to enable crap.
* Header file tweaking; mainly for speedPerttu Ahola2011-10-121-0/+1
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* extended content-type rangePerttu Ahola2011-07-231-17/+17
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* added an unit test for the Settings thingy (the python ConfigParser -like thing)Perttu Ahola2011-07-221-0/+33
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* more reorganizing of map codePerttu Ahola2011-06-261-2/+9
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* cleaned map stuffPerttu Ahola2011-06-261-4/+5
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* New map generator added (and SQLite, messed up the commits at that time...) ↵Perttu Ahola2011-06-251-2/+13
| | | | (import from temporary git repo)
* Moved some mapnode content stuff from mapnode.{h,cpp} and digging property ↵Perttu Ahola2011-06-171-0/+1
| | | | stuff from material.cpp to content_mapnode.{h,cpp}
* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-211-8/+8
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* Modified block mesh generation to have clearer input and output. Instead of ↵Perttu Ahola2011-04-031-4/+4
| | | | being a messy object oriented cludge, it now is a messy cludge with separate parameters.
* Ctrl+C handling on POSIX, some commands for server and other tweakingPerttu Ahola2011-02-151-1/+1
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