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2013-03-30Optimize CNodeDefManager::getIdskwolekr2-0/+39
2013-03-30Update po filesPilzAdam14-813/+1226
2013-03-30Translated using Weblate (Spanish)Lord James1-9/+9
2013-03-30Translated using Weblate (Russian)Anton Tsyganenko1-18/+22
2013-03-30Translated using Weblate (Japanese)Mitori Itoshiki1-59/+94
2013-03-30Translated using Weblate (Italian)Fabio Luongo1-145/+142
2013-03-30Translated using Weblate (Estonian)Ragnar Laud1-151/+173
2013-03-30Make the textbox for serverlist title widerPilzAdam1-3/+3
2013-03-30GUI: Make singleplayer default tab, store selected serverlist, show title of ...PilzAdam3-25/+46
2013-03-29Fix build on Linux with some glibcskwolekr1-1/+1
2013-03-30Fix backward compatibility for server uptime in master server web pageproller1-2/+1
2013-03-30Masterserver: report gameid, uptime, cosmetic fixes on server web pageproller5-21/+29
2013-03-29Add varying levels of precision to TimeTakerkwolekr5-17/+108
2013-03-29Add different place sound for nodesPilzAdam7-8/+47
2013-03-29New damage system, add damageGroups to ToolCapabilities, bump protocol versionPilzAdam10-57/+105
2013-03-29Update Credits tabkwolekr1-5/+6
2013-03-29Fix node replacement in not-quite-loaded chunks0gb.us1-3/+10
2013-03-29Fix last singlenode modificationkwolekr1-7/+8
2013-03-29Don't replace existing nodes in singlenode mapgenkwolekr1-6/+11
2013-03-28Translated using Weblate (Russian)4aiman Konsorumaniakku1-11/+10
2013-03-27Prevent infinite loop with invalid Inventory formatkwolekr1-0/+4
2013-03-28Fix parameter list of obj:set_attach() and obj:set_bone_position()PilzAdam1-2/+8
2013-03-28Closed add object <-> object collision handlingsapier10-33/+157
2013-03-26README.txt: Add some build stuffPerttu Ahola1-1/+2
2013-03-24Vary ore sheet y position by noisekwolekr2-6/+9
2013-03-24Ensure ore can fit in OreSheet::generate()kwolekr1-3/+4
2013-03-24Use minetest.register_ore() in minimalPilzAdam1-54/+64
2013-03-24Add more error checking to l_register_orekwolekr1-2/+14
2013-03-24Fix indentation of lua_api.txtPerttu Ahola1-74/+74
2013-03-24Update lua_api.txtkwolekr1-1/+43
2013-03-24Add Ore infrastructure and l_register_ore()kwolekr10-17/+248
2013-03-24Mapgen indev: float islands, larger far biomesproller7-78/+233
2013-03-23Allow spawning particles from the server, from luaJeija13-55/+1059
2013-03-23Move rightclickable to the proper placePilzAdam2-2/+3
2013-03-23Include backface_culling flag in serialization format for TileDefsJürgen Doser3-10/+17
2013-03-24Set of changes to build mineTest using Visual Studio 11.0. These affectMukul Sati4-4/+6
2013-03-236d facedirRealBadAngel5-86/+335
2013-03-23Random guest name and finite liquid checkboxproller3-2/+37
2013-03-22Add singlenode mapgen; generates solely the node 'mapgen_singlenode', default...Perttu Ahola5-1/+153
2013-03-22CMakeLists.txt: Add games/common to be installed when availablePerttu Ahola1-0/+5
2013-03-21Support game-specific minetest.confPerttu Ahola6-0/+30
2013-03-21lua_api.txt: Document paths, games and common mod loadingPerttu Ahola1-0/+30
2013-03-21Update buildwin32.sh to get minetest/commonPerttu Ahola1-0/+11
2013-03-21Update README.txt to instruct to get minetest/common tooPerttu Ahola1-5/+13
2013-03-21Common mods supportPerttu Ahola4-7/+68
2013-03-19Allow falling nodes to pass through solid "buildable_to" nodes.Splizard1-1/+7
2013-03-19Git-ignore SQLite build filesJuhani Numminen1-0/+2
2013-03-18Fix Map::initBlockMake to actually use chunksize settingkwolekr1-7/+3
2013-03-19Prevent passing nil to unpack() in minetest.afterPilzAdam1-2/+2
2013-03-17Add jungle grass to jungleskwolekr4-13/+53