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* [transformN image modifierKahrl2012-03-291-0/+149
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* Almost support loading sounds from serverPerttu Ahola2012-03-251-1/+5
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* Move client textures to the correct placePerttu Ahola2012-03-191-3/+3
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* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric ↵Kahrl2012-03-151-50/+94
| | | | light, removed footprints
* Initial directory structure reworkPerttu Ahola2012-03-101-3/+4
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* tile: remove redundant warning about failing render-to-targetJonathan Neuschäfer2012-02-241-2/+0
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* tile: don't duplicate std::string::find_last_ofJonathan Neuschäfer2012-02-241-9/+3
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* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-221-11/+2
| | | | | | | | - Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes.
* The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl2012-01-121-137/+53
| | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
* inventorycube: use all three specified textures; also moved mesh creation / ↵Kahrl2011-12-031-13/+25
| | | | modification functions to mesh.cpp; in lua, inventorycube is now called minetest.inventorycube
* Fix getTextureRaw to always return an image that is not in the texture atlas ↵Perttu Ahola2011-12-011-1/+10
| | | | and fix plain "^[forcesingle" handling
* Fix texture atlas not being created correctlyPerttu Ahola2011-12-011-1/+5
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* Some MSVC fixesPerttu Ahola2011-11-291-1/+1
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* Rename menu background to menubg.png, move unknown_block.png and ↵Perttu Ahola2011-11-291-4/+6
| | | | unknown_object.png to client, make generating a placeholder image for the filename "" not cause an error
* Improve luaentity sprite functionality (and add some random stuff)Perttu Ahola2011-11-291-92/+21
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* If available, use local textures instead of those sent by serverPerttu Ahola2011-11-291-4/+14
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* Add texture modifier [brighten and modify [toalpha to modify existing ↵Perttu Ahola2011-11-291-33/+46
| | | | texture, not read a new base
* Cut down TextureSource verbosityPerttu Ahola2011-11-291-77/+38
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* Completely generalized mesh generation; ContentFeatures serializationPerttu Ahola2011-11-291-2/+5
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* Properly update textures in node definitionsPerttu Ahola2011-11-291-116/+228
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* Sending of textures WIPPerttu Ahola2011-11-291-31/+74
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* Modify mod and texture directory hierarchiesPerttu Ahola2011-11-291-1/+1
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* GameDef compilesPerttu Ahola2011-11-291-17/+170
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* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-291-0/+1
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* Move images to data/textures and fix some path stuff; hope that installation ↵Perttu Ahola2011-11-291-1/+2
| | | | still works
* Automate texture listing for texture atlas makingPerttu Ahola2011-10-181-44/+68
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* Fix to-transparend conversion of backgrounds of sprite image files that ↵Perttu Ahola2011-10-161-12/+14
| | | | don't have an alpha channel
* Fix map delete on windows (concatenate paths correctly with / or \ depending ↵Perttu Ahola2011-10-161-1/+1
| | | | on OS)
* Use the logger; also, default to not showing much crap in console. Use ↵Perttu Ahola2011-10-161-58/+59
| | | | --info-on-stderr to enable crap.
* mobv2Perttu Ahola2011-10-151-0/+114
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* Header file tweaking; mainly for speedPerttu Ahola2011-10-121-2/+4
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* Note about texture atlasPerttu Ahola2011-09-071-2/+10
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* Fix some texture stuff: remove item_fence.png, use fence.png, remove ↵Perttu Ahola2011-09-061-1/+0
| | | | inexisting cactus.png from texture atlas (replace with nothing because cactus is rare)
* Removed assert if creating texture atlas image fails; cancel creating image ↵Perttu Ahola2011-08-121-1/+7
| | | | instead.
* Updated the texture atlas a bitPerttu Ahola2011-07-241-4/+2
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* removed unnecessary verbosity from debug output of tile.cppPerttu Ahola2011-07-241-49/+54
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* New map generator added (and SQLite, messed up the commits at that time...) ↵Perttu Ahola2011-06-251-0/+2
| | | | (import from temporary git repo)
* All textures are are now searched first from the directory specified by the ↵Perttu Ahola2011-05-211-13/+49
| | | | texture_path setting.
* Added glass, with rendering and furnace support.Ciaran Gultnieks2011-05-091-0/+1
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* added cobblestone to the texture atlasPerttu Ahola2011-04-291-0/+1
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* A third try on terrain generation. No trees yet.Perttu Ahola2011-02-281-1/+1
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* Set ambient light in inventory cube generationPerttu Ahola2011-02-181-0/+4
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* removed duplicate "bmp"Perttu Ahola2011-02-171-1/+1
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* Better texture handling. Textures are not added to atlas if they are big, ↵Perttu Ahola2011-02-171-32/+159
| | | | and atlas is not further made after it is full.
* fixed slight error in server buildPerttu Ahola2011-02-151-4/+13
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* might work good on cmake+msvc nowPerttu Ahola2011-02-151-7/+20
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* smgr->drop() is now used in tile.cppPerttu Ahola2011-02-151-5/+6
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* cube inventory texture rendering thing (not good yet)Perttu Ahola2011-02-141-32/+104
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* Use random-generated fallback textures when real textures are not foundPerttu Ahola2011-02-121-29/+70
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* more stuff...Perttu Ahola2011-02-111-2/+2
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