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* Cut down TextureSource verbosityPerttu Ahola2011-11-291-77/+38
* Completely generalized mesh generation; ContentFeatures serializationPerttu Ahola2011-11-291-2/+5
* Properly update textures in node definitionsPerttu Ahola2011-11-291-116/+228
* Sending of textures WIPPerttu Ahola2011-11-291-31/+74
* Modify mod and texture directory hierarchiesPerttu Ahola2011-11-291-1/+1
* GameDef compilesPerttu Ahola2011-11-291-17/+170
* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-291-0/+1
* Move images to data/textures and fix some path stuff; hope that installation ...Perttu Ahola2011-11-291-1/+2
* Automate texture listing for texture atlas makingPerttu Ahola2011-10-181-44/+68
* Fix to-transparend conversion of backgrounds of sprite image files that don't...Perttu Ahola2011-10-161-12/+14
* Fix map delete on windows (concatenate paths correctly with / or \ depending ...Perttu Ahola2011-10-161-1/+1
* Use the logger; also, default to not showing much crap in console. Use --info...Perttu Ahola2011-10-161-58/+59
* mobv2Perttu Ahola2011-10-151-0/+114
* Header file tweaking; mainly for speedPerttu Ahola2011-10-121-2/+4
* Note about texture atlasPerttu Ahola2011-09-071-2/+10
* Fix some texture stuff: remove item_fence.png, use fence.png, remove inexisti...Perttu Ahola2011-09-061-1/+0
* Removed assert if creating texture atlas image fails; cancel creating image i...Perttu Ahola2011-08-121-1/+7
* Updated the texture atlas a bitPerttu Ahola2011-07-241-4/+2
* removed unnecessary verbosity from debug output of tile.cppPerttu Ahola2011-07-241-49/+54
* New map generator added (and SQLite, messed up the commits at that time...) (...Perttu Ahola2011-06-251-0/+2
* All textures are are now searched first from the directory specified by the t...Perttu Ahola2011-05-211-13/+49
* Added glass, with rendering and furnace support.Ciaran Gultnieks2011-05-091-0/+1
* added cobblestone to the texture atlasPerttu Ahola2011-04-291-0/+1
* A third try on terrain generation. No trees yet.Perttu Ahola2011-02-281-1/+1
* Set ambient light in inventory cube generationPerttu Ahola2011-02-181-0/+4
* removed duplicate "bmp"Perttu Ahola2011-02-171-1/+1
* Better texture handling. Textures are not added to atlas if they are big, and...Perttu Ahola2011-02-171-32/+159
* fixed slight error in server buildPerttu Ahola2011-02-151-4/+13
* might work good on cmake+msvc nowPerttu Ahola2011-02-151-7/+20
* smgr->drop() is now used in tile.cppPerttu Ahola2011-02-151-5/+6
* cube inventory texture rendering thing (not good yet)Perttu Ahola2011-02-141-32/+104
* Use random-generated fallback textures when real textures are not foundPerttu Ahola2011-02-121-29/+70
* more stuff...Perttu Ahola2011-02-111-2/+2
* new texture stuff quite workingPerttu Ahola2011-02-111-4/+101
* fixes toward mingw compatibilityPerttu Ahola2011-02-101-1/+29
* some texture stuffPerttu Ahola2011-02-101-1/+1
* work-in-progress texture atlas optimizationPerttu Ahola2011-02-101-5/+765
* Reworked texture, material, mineral and whatever handlingPerttu Ahola2011-01-261-113/+4
* removed alternative name "pressure" from param2Perttu Ahola2011-01-251-39/+0
* Mainly some texture tweakingPerttu Ahola2011-01-241-10/+72
* Added a more flexible path system (and fixed some minor stuff)Perttu Ahola2011-01-071-15/+38
* minecraft-like craftingPerttu Ahola2010-12-251-0/+1
* crafting system!Perttu Ahola2010-12-221-0/+1
* organizing stuff.Perttu Ahola2010-12-211-1/+1
* Cracking blocks while diggingPerttu Ahola2010-12-211-0/+7
* framework for modifying texturesPerttu Ahola2010-12-201-16/+27
* day/night working client sidePerttu Ahola2010-12-191-1/+1
* before adding day/night lightingPerttu Ahola2010-12-181-0/+1
* tinkering aroundPerttu Ahola2010-12-141-0/+8
* added some missing filesPerttu Ahola2010-12-141-0/+61