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2017-04-16Android progressbar fix (#5601)Loïc Blot5-33/+42
* Fix progressbar for Android Fixes #5599 Fixed #5403 * draw_load_screen: use texturesource this permits to unify texture loading code * scale progress bar * Add gl version check for GL_OES_texture_npot. This fixed the texture on loading screen * Remove two sanity checks pointed by @celeron55 * sfan5 comments + android ratio fixes
2017-04-16Disable android leveldb by default (#5596)Nathanaël Courant1-3/+4
1) Now leveldb is brick (thanks google) 2) By default, use SQLite3, this work perfectly and NOBODY not use LevelDB on Android :)
2017-04-15Implement delayed server shutdown with cancelation (#4664)Loïc Blot8-14/+124
2017-04-15Minimap: Do a double-typecast to fix compiling with MSVCSmallJoker1-1/+1
2017-04-15Partial damage cheat fix: node damages server side (#4981)Loïc Blot3-29/+48
* Damage cheat fix: server side * Lava/Node damages overtime server side * lava hurt interval is only for old protocol
2017-04-14NetworkPacket: don't copy push std::string and std::wstringLoic Blot2-6/+6
2017-04-14Fix wrong channel type in Client/Server CommandFactoriesLoic Blot2-2/+2
This is a u8 not a u16
2017-04-14ClientIface::sendToAll: honor packet configuration (#5590)Loïc Blot3-10/+12
2017-04-14Fix android buildLoic Blot3-1/+6
2017-04-14[CSM] Add function to set minimap shape (#5569)bigfoot5476-6/+49
* [CSM] Add function to set minimap shape Also deprecates `toggle_shape`. * Oh fish, I messed that one up! * Fix Style * Sorry, I missed something I still had the `luamethod` call in there! * Add getters * Remove extra line * Remove useless variable Please review again @nerzhul . Thanks! * Satisfy nerzhul
2017-04-13Only use palette if param_type2 is correctDániel Juhász1-1/+4
2017-04-13Add documentation for map block format 27 (#5576)Dániel Juhász2-10/+33
2017-04-12[CSM] Fix localplayer documentation (#5557)Vincent Glize1-1/+3
2017-04-12Fix inability to change metadata using stack:to_table() (#5547)numberZero1-0/+2
2017-04-12Fix fips_cipher_abort warning and other duplicate macrosLoic Blot1-5/+0
2017-04-11[CSM] Allow escaping chatcommands and add missing calls to gettext. (#5565)red-0011-6/+8
2017-04-11Replace occurrence of luaL_reg in l_localplayer (#5566)t0ny21-1/+1
Related to commit 41c5483. Replace a final occurrence of luaL_reg in src/script/lua_api/l_localplayer.cpp
2017-04-11Sneak glitch: Detect ledge for 2-node climb-upparamat2-4/+46
Re-creates the old sneak-jump behaviour in new code. Enabled by the 'sneak glitch' physics override. When a ledge is detected the jump speed modifier is set to the larger of 'physics override jump' and 1.3 to allow a 2-node climb-up. An unexpected side-effect is the simple sneak ladder working smoothly.
2017-04-10[CSM] Use more gettext (#5553)red-0012-10/+21
2017-04-10[CSM] Move `.list_players` and `.disconnect` to builtin. (#5550)red-0012-13/+15
2017-04-10Clang-format fix for AndroidLoïc Blot1-1/+1
2017-04-10Clang-format styles fixes since previous commitLoïc Blot4-6/+19
2017-04-10Clang format: fix LINT on old PR which doesn't have LINT enabledLoic Blot3-30/+16
2017-04-09Hard-coded undersampling.number Zero5-7/+54
Adds uniform undersampling for the 3D rendered scene. GUI elements are not undersampled, resulting in better playability for users with low-performance platforms with readable fonts and formspecs. The undersampling setting can be set to 0 (disabled), 2, 3, 4 pixels which translates into a resolution reduction of x4, x9 or x16, and is significant.
2017-04-08LocalPlayer api luaVincent Glize7-2/+640
2017-04-08Hardware coloring for itemstacksDániel Juhász23-139/+308
Adds the possibility to colorize item stacks based on their metadata. In the item/node definition you can specify palette (an image file) and color (fallback color if the item has no palette or metadata). Then you can add palette_index to the metadata. Dropped itemstacks with different colors do not merge.
2017-04-08Move chat command handling code from C++ to Lua (#5528)red-0012-20/+18
2017-04-08Document that write_json will error on unserializable types. (#5539)raymoo2-2/+2
Previously it was erroneously documented that it would save them as null.