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2015-03-22Revert "Add a Lua call to do damages / heals" ok @ShadowNinjaLoic Blot3-45/+3
2015-03-22Remove unused ConnectionCommand::sendToAll function. NetworkPacket::oldForgeP...Loic Blot4-12/+5
2015-03-22Fix some loose ends from 3993093fkwolekr1-2/+4
2015-03-22Add support for the PCG32 PRNG algo (and associated script APIs)kwolekr10-171/+407
2015-03-21SendInventory when handleCommand_Interact is a use.poet-nohit1-1/+3
2015-03-22Fix composite textures with texture_min_size. Moved upscaling of textures to ...Aaron Suen1-32/+44
2015-03-21Connect rails with connect_to_raillike and shorten the codesSmallJoker1-107/+49
2015-03-20Optimize minetest.get_(all)_craft_recipe(s)gregorycu3-180/+107
2015-03-20Configurable automatic texture scaling and filtering at load time.Aaron Suen3-0/+98
2015-03-20Revert "Fix issue #2441: crash on respawn, since a conversion std::list to st...kwolekr5-11/+12
2015-03-19Mgv5/mgv7: Sprinkle dust from full_node_max.Y if chunk above is generatedparamat3-16/+49
2015-03-19Reset the old HP method on PlayerSAO::setHPLoic Blot1-0/+4
2015-03-18Fix game minetest.conf default settingsest316-20/+38
2015-03-18Add a Lua call to do damages / healsLoic Blot3-3/+45
2015-03-18ServerpacketHandler: spelling fixesLoic Blot1-20/+20
2015-03-18Mgv6: Remove addDirtGravelBlobs, replaced by blob ore in Minetest Gameparamat2-48/+4
2015-03-18Save creative_mode and enable_damage setting for each world in world.mtfz725-5/+115
2015-03-17MutexedQueue inherits must use std::deque instead of std::listLoic Blot2-47/+28
2015-03-17Remove Android makefile ugly make -j hackLoic Blot1-20/+13
2015-03-17Standalone bundle for OSX (w/ dependencies!)Pavel Puchkin5-52/+48
2015-03-17Server::step throw is never catched in minetestserverLoic Blot1-2/+10
2015-03-17Use the NetworkPacket api to read full version string instead of u8 pointers....Loic Blot1-4/+5
2015-03-17Fix a little regression on SendActiveObjectMessages which send all TOCLIENT_A...Loic Blot2-4/+8
2015-03-17Minor bug fix (lag between damage flash and hearts updating)Craig Robbins1-5/+7
2015-03-17Fix various damage related bugs (client-side)Craig Robbins1-10/+4
2015-03-17Minor cleanup: game.cppCraig Robbins1-77/+67
2015-03-16Revert "Server::step throw is never catched. Replace it with an errorstream +...kwolekr1-6/+3
2015-03-16Bump android version codeLoic Blot1-2/+2
2015-03-16Server::step throw is never catched. Replace it with an errorstream + assertLoic Blot1-3/+6
2015-03-16Android: Fix auto-entry of server address and port in mainmenuest311-5/+5
2015-03-16Move client packet generators to dedicated functions for:Loic Blot2-38/+64
2015-03-16Move TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD and TOCLIENT_ACTIVE_OBJECT_MESSAGES to...Loic Blot2-17/+23
2015-03-16Rename packethandler/{client,server}.cpp to {client,server}packethandler.cppLoic Blot4-5/+5
2015-03-16If player is dead, permit it to respawn, even if damages are not enabledLoic Blot1-1/+1
2015-03-15SendPlayerHPOrDie everytime at client connection, damage enabled or not, this...Loic Blot1-2/+1
2015-03-15Finer progress bar updates when initializing nodesest315-10/+59
2015-03-15Android Makefile update backported from stable-0.4 with minor changesLoic Blot1-5/+4
2015-03-15mg_decoration: Raise highest allowed deco top to max edge of voxelmanipparamat2-11/+7
2015-03-14Android: Backport changes from stable-0.4Loic Blot5-4/+4
2015-03-14Android: fix package name in JAVA sourcesLoic Blot3-3/+3
2015-03-14Fix package name in AndroidManifest.xmlLoic Blot1-1/+1
2015-03-14AndroidManifest.xml version bumpLoic Blot1-1/+1
2015-03-14Disable double-click -> ESC translation for main menuCraig Robbins3-12/+25
2015-03-13client.cpp: typo fix and break; fix to make some compilers happyLoic Blot1-1/+2
2015-03-13Replace NetworkPacket pointers to referencesLoic Blot8-296/+257
2015-03-13Prepare Protocol v25 init & authentication.Loic Blot10-70/+448
2015-03-13Handle the newly added TOCLIENT_ACCESS_DENIED and TOCLIENT_DELETE_PARTICLESPA...Loic Blot5-52/+156
2015-03-13Rename some packet and handlers to <packet>_Legacy name for compat layer betw...Loic Blot9-26/+26
2015-03-13Use the new Player::isDead function when it's the caseLoic Blot3-7/+13
2015-03-12Update Indonesian LanguageSmallJoker1-179/+49