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2021-01-04ContentDB: Add overwrite dialog when content is already installed (#10768)rubenwardy4-5/+84
2021-01-02Add on_deactivate callback for luaentities (#10723)hecks12-27/+106
2021-01-02Clarify documentation of minetest.get_modpath and minetest.get_modnames (#10771)OgelGames1-5/+8
2021-01-02"Browse online content" formspec improvement (#10756)Zughy8-32/+47
2021-01-01Formspecs: Fix broken texture escaping with model[]Jean-Patrick Guerrero1-1/+1
2020-12-29Add minetest.get_objects_in_area (#10668)Elias Fleckenstein6-0/+57
2020-12-28Fix item tooltip background color not workingLars Mueller1-1/+2
2020-12-28Display Minetest header when menu_last_game value isn't available anymore ↵Zughy2-0/+11
(#10751)
2020-12-24Fix minetest.is_nanLars Mueller3-14/+4
2020-12-24Fix some minor code issues all over the placesfan519-109/+45
2020-12-23Minor profiler fixes.Lars2-1/+4
2020-12-23Fix unsafe cast in l_objectrubenwardy1-2/+2
2020-12-23CI: fix buildsfan52-21/+10
2020-12-23Add dependency resolution to ContentDB (#9997)rubenwardy4-5/+300
2020-12-22Fix fallnode rotation of wallmounted nodebox/mesh (#10643)Wuzzy1-13/+27
2020-12-22Fix GLES shader support after #9247 (#10727)Vitaliy4-4/+20
2020-12-19Fix some more joystick issues (#10624)Markus7-48/+53
2020-12-19MainMenu: Add clear button and icon for search input (#10363)Andrey5-3/+19
2020-12-19Cleanup shader generation code (#10663)Vitaliy11-384/+164
Shader generation is a mess. This commit cleans some parts up, including dropping remains of HLSL support which was never actually implemented.
2020-12-19Add open user data button to main menu (#10579)rubenwardy9-19/+100
2020-12-18DevTest: Add food item to test food replacement (#10642)Wuzzy2-0/+7
2020-12-18Make installer create its own Minetest folder (#10445)LoneWolfHT1-5/+6
This changes the installer to create its own Minetest folder instead of having the user create it themselves. This prevents spewing the contents of Minetest everywhere when users change the install directory and expect the installer to create a folder to put it in
2020-12-18Documentation for highest formspec_version[] and changelog (#10592)DS2-16/+18
2020-12-15Allow configuring block disk and net compression. Change default disk level.Lars10-40/+47
2020-12-15Formspec: Allow to specify frame loop for model[] (#10679)Thomas--S4-6/+31
Add the ability to specify an animation frame loop range for the model[] formspec element.
2020-12-15lua_api.txt: Add mod_orgin to node def (#10697)wsor40351-0/+7
2020-12-14Semi-transparent background for nametags (#10152)Zughy2-9/+47
2020-12-14Revert "GUIFormSpecMenu: Shift+Click listring workaround for MacOS"SmallJoker1-9/+1
The commit caused Shift-Clicking issues on Linux due to another Irrlicht bug where KeyInput.Shift released keys do not trigger OnEvent() MacOS users should build using a recent Irrlicht 1.8 development version. See also: https://sourceforge.net/p/irrlicht/patches/321/
2020-12-12GUIFormSpecMenu: Shift+Click listring workaround for MacOSSmallJoker1-1/+9
event.MouseInput.Shift is not implemented for MacOS
2020-12-10Various documentation fixes (#10692)SmallJoker3-6/+24
set_sky: New feature, keep note about the old syntax get_us_time: Document overflow localplayer: Document "nil" behaviour before initialization collision_box: Safe limit of "1.45"
2020-12-05Implement mapblock camera offset correctly (#10702)hecks4-74/+63
Implement mapblock camera offset correctly - reduce client jitter Co-authored-by: hecktest <>
2020-12-04Revert "Increase limit for simultaneous blocks sent per client and the ↵sfan52-4/+4
meshgen cache." This reverts commit 2f6393f49d5ebf21abfaa7bff876b8c0cf4ca191.
2020-12-04Cross-reference the node level manipulation functions (#10633)Oblomov1-1/+3
This can help developers find the correct functions to access and manipulate the fluid level.
2020-12-04Fix MSAA stripes (#9247)HybridDog5-10/+13
This only works when shaders are enabled. The centroid varying avoids that the textures (which repeat themselves out of bounds) are sampled out of bounds in MSAA. If MSAA (called FSAA in minetest) is disabled, the centroid keyword does nothing.
2020-12-04Fix certain connected nodeboxes crashing when fallingsfan51-1/+1
fixes #10695
2020-11-29Input: Fix on_rightclick called when placing into airSmallJoker1-0/+3
2020-11-26Avoid generating the same chunk more than once with multiple emerge threads.Lars11-50/+5
2020-11-26Change typedef to normal definitions in GUI codesfan52-14/+14
2020-11-26Return star color calculation to what it previously wassfan51-1/+1
2020-11-26Fix stylenumzero1-2/+4
2020-11-26Provide fallback star color for GLES 2 with MT shaders disablednumzero1-4/+5
2020-11-26Sky: support GLES2numzero5-10/+31
IrrLicht built-in shader is broken, have to write my own
2020-11-26Allow missing shadersnumzero1-1/+1
2020-11-26Replace TriangleFan as poorly supportednumzero1-11/+11
2020-11-26Reuse seed when updating starsnumzero2-3/+6
The only currently relevant parameter is scale which can now be changed without resetting stars position
2020-11-26Store stars in a single static mesh buffernumzero2-115/+92
2020-11-26Don't evaluate things many timesnumzero1-7/+6
2020-11-26Batch cloud drawingnumzero1-24/+23
2020-11-26Avoid marking map blocks dirty upon deserialization.Lars1-3/+3
2020-11-25Fix camera panning glitches (partially revert 10489.)Lars1-1/+4