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* Water fixesgregorycu2015-01-181-0/+20
| | | | | | | Change must_reflow to a deque Add overload for MapBlock::raiseModified that takes a const char*. This is a speed improvement. Comment out unused variable Optimisations to block offset calculations
* Remove unused rangelim function (the macro still exists)Kahrl2014-11-191-9/+0
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* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-081-0/+5
| | | | | | | | | | | | | - Don't create and cache an extruded mesh for every (non-node) item. Instead use a single one per image resolution. - For cubic nodes reuse a single wield mesh too - Improve lighting of the wielded item - Increase far value of wield mesh scene camera, fixes #1770 - Also includes some minor refactorings of Camera and GenericCAO.
* Refactor decoration-related codekwolekr2014-10-291-0/+4
| | | | | Split up ModApiMapgen::l_register_decoration() Define and make use of CONTAINS() and ARRLEN() macros
* Accept hexadecimal and string values for seedskwolekr2013-11-041-0/+2
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* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-141-1/+0
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* Weather supportproller2013-07-271-0/+7
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* Decoration: Add Schematic decoration typekwolekr2013-06-221-0/+16
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* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-111-1/+2
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* Update Copyright YearsSfan52013-02-241-1/+1
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* Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
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* The new mapgen, noise functions, et al.kwolekr2013-01-211-0/+1
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* Optimize headersPerttu Ahola2012-06-171-0/+4
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* Initially split utility.h to multiple files in util/Perttu Ahola2012-06-171-0/+331