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2017-06-25Revert "Ores: Make 'absheight' flag non-functional"Loic Blot3-6/+25
This reverts commit 90ed6fc732ca667ca970b7c38d39c809e5c3553e.
2017-06-25Inventory: Fix wrong stack size behaviour and item loss (#6039)SmallJoker4-13/+8
Also fix itemFits and remove constness-nonsense
2017-06-25Mgv7: Clean up divide-by-zero fixparamat2-5/+6
2017-06-25Ores: Make 'absheight' flag non-functionalparamat3-25/+6
The 'absheight' flag was added years ago for the floatlands of 'indev' mapgen (now deleted). The feature mirrored all ore placement around y = 0 to place ores in floatlands. In MTG we now use dedicated ore registrations for floatlands. The feature is crude, inflexible, problematic and very rarely used, it also makes ore vertical range code more complex. Minetest 0.5 is a good chance to remove the feature. The flag itself remains to not break flag values.
2017-06-24Helper methods for hardware colorization (#5870)Dániel Juhász2-3/+30
2017-06-24Emit liquid sound if the player walks in liquid (#6040)Dániel Juhász1-0/+3
2017-06-24C++11 cleanup on constructors guiEngine (#6036)Vincent Glize2-52/+36
* C++11 cleanup on constructors guiEngine
2017-06-24Game::showOverlayMessage: securise functionLoic Blot1-13/+11
Do wgettext call directly in the function instead of caller, as we destroy wstd inside it
2017-06-24Mgv7: Avoid divide-by-zero errorsparamat2-6/+10
Some settings of paramters can cause mgv7 variables to be -inf, nan or -nan. This can cause massive vertical columns of water to appear above sea level.
2017-06-24Mgvalleys: Use existing 'lava_max_height' value in CavesRandomWalkparamat1-1/+1
Now that lava depth in large caves is variable we can use the already present 'lava_max_height' value to set the lava depth in them.
2017-06-23Show param1 and param2 in debug screen (#6031)Wuzzy1-8/+10
* Show param1 and param2 in debug screen * Add units and some formatting to debug screen * Minor refactor of param1/param2 debug display
2017-06-22LINT fixLoïc Blot1-2/+1
2017-06-22Fix CSM crash caused by move to C++11. (#6027)red-0011-1/+2
2017-06-22CavesRandomWalk: Make 'lava_depth' a mapgen parameterparamat14-13/+59
As with 'large_cave_depth', lava depth was previously a fixed y value and therefore incompatible with the ability to shift terrain vertically. Add 'lava_depth' mapgen parameter to mgflat, mgfractal, mgv5, mgv7.
2017-06-22Add minetest.rgba function that returns ColorString from RGBA or RGB valuesGael-de-Sailly3-1/+15
2017-06-21Cpp11 initializers: last src root changeset (#6022)Loïc Blot20-225/+129
* Cpp11 initializers: last src root changeset Finish to migrate all src root folder files to C++11 constructor initializers
2017-06-21Fix render order of overlays (#6008)Dániel Juhász1-42/+35
* Fix render order of overlays * Use C++11 loops * Fix time_t
2017-06-21C++11 cleanup on constructors dir network (#6021)Vincent Glize4-182/+103
* C++11 cleanup on constructors dir network
2017-06-21C++11 cleanup on constructors dir client (#6012)Vincent Glize6-125/+71
* C++11 cleanup on constructors dir client
2017-06-21Fix console resize issue when maximising game window (#6023)Ezhh1-1/+1
2017-06-21Mgv5/v7/fractal: Add 'large_cave_depth' parameter to replace fixed valueparamat8-40/+72
The value cannot be fixed because we can shift terrain vertically. This also makes these mapgens consistent with mgflat and mgvalleys which have 'large_cave_depth' parameters.
2017-06-21Inventory: Make addItem for empty ItemStacks respect max stack sizeJesse McDonald1-3/+18
When adding items to an empty ItemStack, limit the number of items taken based on the maximum stack size in the item description. Likewise, when checking whether items will fit into an empty ItemStack, only absorb as many items as are allowed in a single stack and return the rest.
2017-06-20Merge cguittfont lib in irrlicht change folder. (#6016)Loïc Blot12-67/+21
* Merge cguittfont lib in irrlicht change folder. This remove hack and static lib for FreeType
2017-06-20Fix console not being properly resized after window size changed (#6020)Zeno-1-0/+1
2017-06-20Automatic item and node colorization (#5640)Dániel Juhász8-38/+114
* Automatic item and node colorization Now nodes with a palette yield colored item stacks, and colored items place colored nodes by default. The client predicts the colorization. * Backwards compatibility * Use nil * Style fixes * Fix code style * Document changes
2017-06-20Add new travis required configuration for trustyLoïc Blot1-0/+1
2017-06-20Fix 1 more warning reported by GCCLoic Blot1-2/+2
We don't write in correct buffer size in analyze_block
2017-06-20Fix 2 warnings reported by GCCLoic Blot4-10/+7
* ClientEnvironment::m_irr is not used anymore since a recent cleanup * l_vmanip constructor ordering
2017-06-19C++11 cleanup on constructors (#6000)Vincent Glize40-180/+117
* C++11 cleanup on constructors dir script
2017-06-19Remove IrrlichtDevice unused pointer from ClientActiveObject class & childs ↵Loïc Blot4-20/+11
(#6010)
2017-06-19find_nodes_in_area: Extend maximal count to U32_MAX (#5277)SmallJoker2-22/+49
Extend documentation, limit area volume Remove u16 count limitation * Prevent integer overflow, replace minp/maxp with pos1/pos2
2017-06-19hud.h: add missing false default state on use_hotbar_selected_imageLoïc Blot1-1/+1
2017-06-19hud.cpp: fix wrong indent in drawItemLoïc Blot1-70/+70
2017-06-19Verify HudSetParams input when hotbar textures are set (#6013)Loïc Blot1-0/+12
* Verify HudSetParams input when hotbar textures are set This fix #6011
2017-06-19Mgv7: Do not limit river generation if no floatlandsparamat1-1/+2
Previously, the carving of rivers was disabled above 'shadow_limit' even if floatlands were disabled. This caused rivers to be unnecessarily disabled if mapgen was customised to have surface level above y = 1024.
2017-06-19Mgv7 spawn search: Cope with extreme custom terrain and biome 'dust'paramat1-14/+24
Previously, maximum spawn level was set to 'water_level + 16'. This would result in spawn search failing if terrain had been customised to be much higher than 'water_level' at all points. Also raise spawn level by 1 node to avoid spawning half-buried in a biome 'dust' node such as 'default:snowblock'.
2017-06-19Client::makeScreenshot: remove device paramLoic Blot5-8/+6
We already have the device param as class member
2017-06-18Cpp11 patchset 11: continue working on constructor style migration (#6004)Loïc Blot39-397/+201
2017-06-17Cpp11 initializers 2 (#5999)Loïc Blot59-646/+333
* C++11 patchset 10: continue cleanup on constructors * Drop obsolete bool MainMenuData::enable_public (setting is called with cURL in server loop) * More classes cleanup * More classes cleanup + change NULL tests to boolean tests
2017-06-16C++11 patchset 9: move hardcoded init parameters to class definitions (part ↵Loïc Blot50-751/+331
1) (#5984) * C++11 patchset 9: move hardcoded init parameters to class definitions C++11 introduced the possibility to define the default values directly in class definitions, do it on current code Also remove some unused attributes * CollisionInfo::bouncy * collisionMoveResult::collides_xy * collisionMoveResult::standing_on_unloaded * Clouds::speed * More constructor cleanups + some variables removal * remove only write guiFormSpecMenu::m_old_tooltip * move header included inside defintions in genericobject.h * remove some unused since years exception classes * remove unused & empty debug_stacks_init * remove unused & empty content_nodemeta_serialize_legacy * remove forgotten useless bool (bouncy) in collision.cpp code
2017-06-16Fix deserialization of ItemDefinition (#5995)Rui1-1/+1
2017-06-16Mgv6 mudflow: Also check for 'ignore' nodesparamat1-7/+11
Previously, when removing decorations we searched upwards and removed until we found air or water. However, the node above the decoration can be 'ignore' if a stacked decoration extends into the volume above the mapchunk. The result could be a problematic column of air placed in the volume of 'ignore'. The unnecessary placing of air also slows the function. Add a check for 'ignore' nodes when removing decorations.
2017-06-15Improve chatcommand params consistency (#5985)Ezhh2-23/+25
* Fix and improve params consistency * Move parenthesis requirement to descriptions
2017-06-15Mgv6 mudflow: Avoid partially removed stacked decorationsparamat2-19/+41
Recently we started to remove decorations if the dirt below was flowed away, but this did not check for stacked decorations, causing them to have only their lowest node removed. Also, placed mud could partially bury stacked decorations. Remove 'old_is_water' bool which on testing is never true. Add new function 'moveMud()' to reduce indentation. Remove stacked decoration nodes above a removed decoration. Remove stacked decorations partially buried in placed mud.
2017-06-14Fix no sound bug (#5968)Rui2-8/+14
2017-06-14Remove legacy content_abm.{cpp,h}Loïc Blot6-73/+0
2017-06-14Update list of installed files concerning server and non-RUN_IN_PLACE builds ↵sfan51-6/+10
(#5976) * mods/mods_here.txt should be present on servers * client/serverlist/ can be omitted for RUN_IN_PLACE=0 * clientmods/ is not used on servers
2017-06-11Fix the serialization error by ff73c7a (#5964)Rui2-26/+32
2017-06-11Use thread_local instead from some static settings (#5955)Loïc Blot8-16/+22
thread_local permits to limit variable lifetime to thread duration. Use it on each setting place which uses static to cache variable result only for thread lifetime. This permits to keep the same performance level & reconfigure server from MT gui in those various variables places. Add thread_local to undersampling calculation too.
2017-06-11Sound: Add pitch option (#5960)Rui10-54/+68
* Sound: Add pitch option