aboutsummaryrefslogtreecommitdiff
path: root/src/wieldmesh.h (follow)
Commit message (Collapse)AuthorAgeFilesLines
* v2d & aabbox3d<f32> & sky cleanupsnerzhul2016-02-111-2/+2
| | | | | * Sky: rename Box => m_box and inline getBoundingBox * Uniformize aabbox3d<f32> to aabb3f
* Use meshes to display inventory itemsRealBadAngel2016-02-071-0/+4
|
* Add wielded (and CAOs) shaderRealBadAngel2015-07-211-0/+3
|
* Add a check for animation when getting an extruded meshKevin Ott2015-05-041-1/+1
| | | | Fixes issue #2667
* Fix struct vs. class in forward declarationsKahrl2014-12-081-1/+1
|
* Wieldmesh: don't force anisotropic filtering on, instead disable mipmapsKahrl2014-11-261-0/+1
| | | | | This should fix #1844. Thanks to oleastre for making the first version of this commit (#1848).
* Wielded fixes. Add shaders support.RealBadAngel2014-11-131-0/+5
|
* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-081-0/+71
- Don't create and cache an extruded mesh for every (non-node) item. Instead use a single one per image resolution. - For cubic nodes reuse a single wield mesh too - Improve lighting of the wielded item - Increase far value of wield mesh scene camera, fixes #1770 - Also includes some minor refactorings of Camera and GenericCAO.