Commit message (Collapse) | Author | Files | Lines | ||
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2015-03-04 | Send Inventory packet on event, don't check it at each AsyncRunStep. | Loic Blot | 7 | -34/+17 | |
* Call UpdateCrafting into SendInventory because this functions is only called before SendInventory * Use Player* instead of peer_id for UpdateCrafting because SendInventory already has the Player* pointer, then don't loop for searching Player* per peer_id * m_env_mutex don't need to be used with this modification because it's already locked before the calls | |||||
2015-03-03 | Remove unused m_wielded_item_not_sent | Loic Blot | 3 | -13/+2 | |
2015-03-03 | Send Breath packet on event, don't check it at each AsyncRunStep | Loic Blot | 6 | -16/+16 | |
2015-03-03 | Send Player HP when setHP (or a setHP caller) is called instead of looping ↵ | Loic Blot | 6 | -42/+54 | |
and testing the state change. | |||||
2015-03-02 | Fix occlusion | Miguel Almeida | 1 | -2/+2 | |
2015-03-02 | Fix narrow_to_wide_c (ANDROID) | Craig Robbins | 1 | -3/+5 | |
* Ensure converted string is NUL terminated * Restore logic to that used prior to 9e2a9b5 | |||||
2015-03-02 | Mgv6: Add heightmap. Do not make large caves that are entirely above ground | paramat | 2 | -0/+35 | |
2015-02-27 | Add /setpassword and /clearpassword logging | est31 | 1 | -5/+15 | |