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2014-04-23Revert binary database block position encodingShadowNinja2-10/+31
This reverts commits a2003b0d553c7223a61c75e5dad79ea68e058ba2 and 54ffe2e5de9ce44129f84f4748743f893b75fda7. These weren't correct. Add a black magic warning instead.
2014-04-23Fixed wrong node texture rotation for facedirs 5 and 7MetaDucky1-2/+2
2014-04-22Fix formspec replacement handling for in game formspecssapier4-123/+125
2014-04-22make formspec textarea wordwrapRealBadAngel1-0/+1
Thats updated #795
2014-04-21Add missing ip address to player join log entrysapier1-2/+3
2014-04-21Textureable sun and moon.RealBadAngel2-104/+192
2014-04-21Fix red background missing in deathscreensapier1-0/+1
2014-04-20Fix chat console not working anymoresapier1-2/+1
2014-04-20Fix macro ARRAYSIZE name collision on windowssapier1-2/+2
2014-04-19Reduce log level for incoming crap packetssapier2-3/+9
Add log entry for peer timeout
2014-04-19Fix win32 build (typo in jthread lock cleanup)sapier1-0/+1
2014-04-19Replace deathscreen by formspec variantsapier4-285/+35
2014-04-19Bunch of small fixes (coding style, very unlikely errors, warning messages)sapier9-34/+51
2014-04-19Use narrow_to_wide in gettext instead of os dependent conversion fctsapier1-1/+8
2014-04-19jthread remove locks that aren't absolutely requiredsapier3-109/+39
add c++11 atomic support (optional)
2014-04-19Add support for threadnames on BSD, Windows (MSVC-only), and OSXShadowNinja1-15/+41
2014-04-19Fix warningsproller3-3/+1
2014-04-18Remove liquid_finite and weatherproller18-836/+8
2014-04-16Add redis database backendSfan57-1/+322
2014-04-16Fix invalid liquid lighting.RealBadAngel1-1/+1
2014-04-15Use bit shifts rather than multiplication in block position encodingShadowNinja1-3/+3
2014-04-15Use binary operators rather than "Python modulo" in decoding block positionsShadowNinja2-23/+19
2014-04-15Fix all warnings reported by clangSfan527-63/+49
2014-04-14Fix problem with newer MinGW runtimesSfan52-4/+10
2014-04-13Add checks for nil in minetest.afterShadowNinja1-0/+2
2014-04-13Reorder initialization of member variables to make GCC happyShadowNinja1-5/+5
2014-04-12Use integers instead of float valuesBlockMen9-42/+71
2014-04-12Add player:set_eye_offset() by @MirceaKitsune and clean upBlockMen16-13/+108
2014-04-12Add third person viewBlockMen19-22/+270
2014-04-12Fix write and read S32 vectorsBlockMen1-2/+15
2014-04-12Fix MSVC buildBlockMen1-1/+1
2014-04-11Fix broken Ipv4 serialization on win32sapier1-1/+2
2014-04-11Fix broken win32+bsd buildsapier1-3/+3
2014-04-11Fix crash when teleporting near unknown nodeBlockMen1-3/+6
2014-04-10Infer ipv6_server from bind_address; fix client connect to IN(6)ADDR_ANYKahrl7-46/+87
2014-04-09Add support for named threads (atm linux only)sapier7-1/+36
2014-04-09Make config honor build system specified config definessapier1-4/+16
2014-04-09Minor fixes for file/modlist download in mainmenusapier1-5/+3
2014-04-08Cleanup client init states by bumping protocol versionsapier15-144/+625
Don't use TOSERVER_RECEIVED_MEDIA but TOSERVER_CLIENT_READY as indicatio for client ready Handle clients with protocol version < 23 (almost) same way as before Make client tell server about it's version Add client state to not send bogus player position updates prior init complete Add access to statistics information (peer connction time,rtt,version) Fix clients standing stalled in world while preloading item visuals (new clients only) Add get_player_information to read client specific information from lua
2014-04-06Pass pointer to nodedef directly to avoid recalculation in quite often ↵sapier3-26/+23
called function
2014-04-03Performance optimized button to button mask evaluationsapier1-11/+10
2014-04-01Fix lost change password buttonsapier1-15/+30
2014-03-26Fix bug in RemoteClient::GetNextBlocksPerttu Ahola1-2/+3
2014-03-24Fix merge mistake when rebasing for PR #1169Ciaran Gultnieks1-2/+1
2014-03-23Fix double sending of chat messagessapier1-1/+1
2014-03-22Fix "ghost stacks" created when a player clicks an item on the ground:Novatux1-0/+1
since the object is not immediately removed, any other code may still think an object is there, therefore leading to item duplication. This code therefore sets the itemstring to '' after the object is picked up to avoid such issues
2014-03-21Fix serializing of signed numbers in serializeStructToStringShadowNinja1-3/+8
2014-03-21Normal maps generation on the fly.RealBadAngel16-431/+732
Parallax mapping with slope information. Overriding normal maps.
2014-03-15Add more informative error messages for inventory and item method errorsShadowNinja2-13/+38
2014-03-15Remove lua_State parameter from LuaError::LuaErrorShadowNinja13-52/+39