aboutsummaryrefslogtreecommitdiff
path: root/src (unfollow)
Commit message (Collapse)AuthorFilesLines
2014-11-20Mgv5 get ground level at point function. Fast spawn player versionparamat2-4/+38
2014-11-20Simplify loading of Android version of menuShadowNinja6-150/+136
2014-11-20Fix leaking global in texture pack menuShadowNinja1-4/+4
2014-11-20Fix raillike bug (currently manifests itself on Android), and minor ↵Kodexky1-7/+8
improvement to readability. NB: Minor edits to patch made by Zeno- (int to short and minor formatting)
2014-11-19Clean up rollbackShadowNinja12-1215/+848
2014-11-19Fix wallmounted mesh rotationsShadowNinja2-3/+3
2014-11-19Add strict moduleShadowNinja4-3/+51
Also fix leaking globals found by it.
2014-11-19Tweak core.serializeShadowNinja1-168/+154
This adds proper support for nested tables and improves performance a bit.
2014-11-19Add (optional) client-side saving of server map to disksfan54-0/+48
2014-11-19Fix Belarusian translation headerShadowNinja1-8/+8
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-19Add gettext to Travis buildShadowNinja1-2/+2
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-19Remove unused rangelim function (the macro still exists)Kahrl1-9/+0
2014-11-18Fix indonesian language errorsSmallJoker1-14/+1
Errors found by @Sokomine.
2014-11-18Update Indonesian Languagesrifqi1-89/+103
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-15Fix double free bug when server is shut downCraig Robbins1-0/+1
Thanks @oleastre
2014-11-14Fix NoisePerlin3DEased return valuekwolekr1-1/+1
2014-11-14Fix warnings and other misc. minor changeskwolekr11-64/+36
2014-11-14Remove most exceptions from getNode() (and variants)Craig Robbins12-434/+408
2014-11-14Improved VoxelArea variable locality, thus performanceWouters Dorian1-18/+24
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-13Add option 'eased' to NoiseParamsSmallJoker4-3/+19
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-13Fix compilation under some Linux distributionskwolekr1-1/+1
2014-11-12Mapgen v7: Fix uninitialized spflagskwolekr2-5/+6
Mapgen v5: Fix minor style issue
2014-11-12Add eased 3d point-value noise functionskwolekr2-12/+24
2014-11-12Add Generator Element Management frameworkkwolekr22-460/+616
Add BiomeManager, OreManager, DecorationManager, and SchematicManager
2014-11-13Wielded fixes. Add shaders support.RealBadAngel2-43/+88
2014-11-11Fix profiler values not being updated (F6) and not being loggedCraig Robbins1-1/+34
2014-11-10Serverlist: announce mg_name from map_meta.txt instead of minetest.confKahrl3-1/+4
2014-11-10Create faster key cache for main game loop (client)Craig Robbins4-53/+202
2014-11-09Tune cave noise scales to 6. Fix blobs spflag, now enabled. Update conf.exampleparamat3-21/+26
2014-11-09Add tooltips to main menu subgames button barWuzzy2-5/+7
2014-11-08Implement WieldMeshSceneNode which improves wield mesh renderingKahrl22-632/+696
- Don't create and cache an extruded mesh for every (non-node) item. Instead use a single one per image resolution. - For cubic nodes reuse a single wield mesh too - Improve lighting of the wielded item - Increase far value of wield mesh scene camera, fixes #1770 - Also includes some minor refactorings of Camera and GenericCAO.
2014-11-08Stop inserting empty lines at end of minetest.conf file each time it is ↵Craig Robbins1-2/+3
rewritten See: https://github.com/minetest/minetest/issues/1790
2014-11-08Fix regressions and minor improvements in refactor_the_gameCraig Robbins1-32/+25
a) Fix double tap for jump and show_debug b) Revert changes to limitFps()... there is no verification that the new method was an issue, but going back to old method just in case b.2) limitFps() no longer calls device->run() and also no longer has to be called immediately after a call to device->run()
2014-11-08Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, ↵paramat8-3/+629
blobs
2014-11-08Speed up removing a node (less block mesh updates).RealBadAngel1-6/+5
2014-11-08Fix dump() indentation with non-tab indentsShadowNinja1-1/+1
2014-11-08Add last_login field to auth.txtRyan Newell3-29/+78
Also shortens some related code and adds more parameters to string.split.
2014-11-08Replace setting unlimited_player_transfer_distance with player_transfer_distanceSmallJoker9-28/+42
2014-11-03Address issues related to refactoring the_gameCraig Robbins1-193/+193
Fix time of day persistence Fix wield item being updated every frame causing small performance hit Rename some classes and variables
2014-11-02Fix regression: mouse wheel couldn't scroll from last hotbar item to firstKahrl1-1/+1
2014-11-02Cleanup and (mostly) document util/string.h and (very) minor refactoringCraig Robbins3-138/+304
Updated: Incorporated feedback from 'kahrl' Updated: Moved MinetestApp::boolToCStr() from game.cpp into string.h renaming it bool_to_cstr()
2014-11-02Include mg_decoration.h, mg_ore.h from emerge.cpp to fix warningsKahrl1-0/+2
2014-11-02Fix unit tests failing if IPv6 not availableCraig Robbins3-137/+127
See: https://github.com/minetest/minetest/issues/1526 https://github.com/minetest/minetest/issues/793
2014-11-02Modified dtime calculation method in limitFps()Craig Robbins1-2/+19
2014-11-02Refactor the_game() to make it more understandable and maintainable.Craig Robbins3-2437/+2857
The following is a record of 31 commits before squashing: Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism" This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4. Basic reformatting with astyle -- additional formatting will be modified, manually, as the need for it is encountered Start "outlining" what a MinetestApp class might look like Add MinetestApp::shutdown() Converted class member functions to camelCase and created protos for new functions First stage of connect to server done Add get itemdefs/nodedefs/media code Init clouds, camera, sky, init GUI, HUD Input handling Client events, camera, sound, draw Fix wield hand getting stuck digging and add debug text back Fix FPS Added profiler graph back Fix FPS issue Need to work out what went wrong and clean up the copy/paste stuff Annotate Various: Rewrote limitFps() Limited scope of some variables Jitter calcs Reduce scope of objects Move some stuff out of ::run and minor formatting cleanup Scope reduction Function splits Removed old (broken) limitFps() Added exception handling back Fixed some formatting Reverted commented out unit tests (uncommented them) Slow clouds down on loading and media screens so the behaviour is like the original the_game() Formatting/style (no functional changes) Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism Fixed silly errors on my part Minor formatting cleanups Removed strange differentiation in FPS limiting when loading FPS limiting was done differently if cloud_menu_background was true, which does not make sense Cleaning up Add some comments
2014-11-01Split up mapgen.cppkwolekr20-962/+1178
2014-10-30Fix erroneous lua_pop parameterkwolekr1-2/+4
2014-10-30Fix uninitialized variable warningkwolekr2-9/+12
2014-10-30mapgen: Resolve nodes in ctor rather than makeChunkkwolekr4-50/+62
2014-10-30Check minetest.hud_change() parameters on conversion (Fix #1714)kwolekr1-7/+7