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* Command-line signal handling for WindowsConstantin Wenger2011-11-061-1/+36
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* Make water invisible next to underwater glassPerttu Ahola2011-11-051-1/+15
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* Add option to set water opaque (mainly for stylistic choice)Perttu Ahola2011-11-035-9/+39
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* Fix flowing liquid spacing; water and lava next to each other will glitch a ↵Perttu Ahola2011-11-031-2/+2
| | | | bit but it isn't as bad as this was
* Make CONTENT_IGNORE to not block the view when occlusion cullingPerttu Ahola2011-11-031-0/+3
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* Disable mipmapping because it is sometimes uglyPerttu Ahola2011-11-031-12/+15
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* Possible fix to bases of islands/hills getting culled out too earlyPerttu Ahola2011-11-031-2/+2
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* Tune occlusion culling a bit morePerttu Ahola2011-11-031-1/+1
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* Tune occlusion culling a bitPerttu Ahola2011-11-031-12/+14
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* Very simple occlusion cullingPerttu Ahola2011-11-031-14/+84
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* occlusion culling fix, a little reshaping of map rendering for more useful ↵Perttu Ahola2011-11-024-97/+154
| | | | profiler output and dynamic profiler text size
* Remove trailing / or \ in path_userdata (probably fixes world deletion on ↵Perttu Ahola2011-11-021-4/+4
| | | | Windows)
* Add 3d cloud checkbox in main menu (and rename setting from enable_2d_clouds ↵Perttu Ahola2011-11-025-6/+29
| | | | to enable_3d_clouds)
* Fix an obvious bug in utility.hPerttu Ahola2011-11-011-2/+2
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* Attempt a workaround to the network layer segfaultPerttu Ahola2011-10-301-1/+1
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* Make it to compile on MSVC2010Perttu Ahola2011-10-211-1/+1
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* Some tuning in m_max_packets_per_second algorithmPerttu Ahola2011-10-211-2/+3
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* Improve Connection with threading and some kind of congestion controlPerttu Ahola2011-10-2011-688/+1135
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* Default max_simultaneous_block_sends_server_total to 2 to make network not ↵Perttu Ahola2011-10-191-1/+1
| | | | cough too much on the fixed block sending code
* Fix apple inventory texturePerttu Ahola2011-10-191-2/+2
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* Fix and tune block sendingPerttu Ahola2011-10-193-63/+57
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* Add enable_2d_clouds setting for usage on lower-end machinesPerttu Ahola2011-10-182-2/+8
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* Try to tune fog to work well on high-end machines alsoPerttu Ahola2011-10-184-11/+17
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* Fix possible NULL dereference in MobV2CAO::stepPerttu Ahola2011-10-181-0/+2
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* Tune map rendering and related diagnosticsPerttu Ahola2011-10-184-21/+64
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* set backface culling off again for torches, ladders, rails and signsPerttu Ahola2011-10-181-4/+4
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* ...Make the the server buildable again after the last commitPerttu Ahola2011-10-181-3/+4
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* Improve rendering and fix tiling in mesh generationPerttu Ahola2011-10-185-116/+167
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* Automate texture listing for texture atlas makingPerttu Ahola2011-10-185-45/+82
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* Fix client profiler print intervalPerttu Ahola2011-10-181-1/+1
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* Better handling of SendFailedException in ConnectionPerttu Ahola2011-10-183-5/+8
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* Fix object duplication bugPerttu Ahola2011-10-181-10/+49
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* Make active_block_range default to 2Perttu Ahola2011-10-181-1/+1
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* Fix possible NULL pointer access in MobV2CAOPerttu Ahola2011-10-181-0/+2
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* Add /clearobjectsPerttu Ahola2011-10-187-166/+185
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* Made a scheme to get rid of the objects in the worst object flooded blocksPerttu Ahola2011-10-171-7/+13
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* Modify default active block rangePerttu Ahola2011-10-171-1/+1
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* F2 toggles profiler display in clientPerttu Ahola2011-10-172-7/+33
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* Attempt to fix objects getting multiplicated by objects getting deactivated ↵Perttu Ahola2011-10-171-26/+18
| | | | in a different block than where they were loaded and then the original block, from where the static object was removed, not getting saved at unload
* Add a log message to SEnv and make it load objects if there are < 51 of ↵Perttu Ahola2011-10-171-1/+11
| | | | them, to load blocks that were limited to 50
* Catch SendFailedException when replying back in Connection::Receive()Perttu Ahola2011-10-171-0/+5
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* Display RTT (round trip time, ping) on client status textPerttu Ahola2011-10-173-2/+12
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* Add some rendering statistics to profilerPerttu Ahola2011-10-172-0/+15
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* Workaround for blocks having a huge amount of active objects; add log ↵Perttu Ahola2011-10-171-17/+71
| | | | messages related to active objects for investigation
* Remove very floody log message of MobV2SAOPerttu Ahola2011-10-171-2/+0
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* Improve active object handling log outputceleron552011-10-171-10/+39
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* Fix partly double printed debug.txtceleron552011-10-172-10/+10
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* Fix punching of oerkkisPerttu Ahola2011-10-172-3/+18
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* Fix chest not working after walked away and came backPerttu Ahola2011-10-172-3/+19
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* Improve inventory debug outputPerttu Ahola2011-10-172-42/+59
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