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* Drop luaentity_common.h which is not included anywhereLoic Blot2016-02-111-30/+0
* Use single box for halo meshRealBadAngel2016-02-114-26/+31
* Set proper GLSL pixel shader versionRealBadAngel2016-02-111-1/+1
* Dump shader programs on compile errorsRealBadAngel2016-02-112-0/+26
* Add '/clearobjects quick'Kahrl2016-02-114-48/+107
* Fix backface culling when connecting to new servers.Auke Kok2016-02-102-50/+43
* Fix inverted conditions in shader.cppLoic Blot2016-02-091-2/+2
* shader.cpp: don't test twice if shader programs are presentLoic Blot2016-02-091-9/+9
* FormSpec: Add StaticTextSpec and superimpose over item image buttonsRealBadAngel2016-02-092-1/+32
* Filmic HDR tone mappingRealBadAngel2016-02-092-0/+4
* Remove ClientMap::m_camera_mutexKahrl2016-02-092-12/+1
* FindSpawnPos: Let mapgens decide what spawn altitude is suitableparamat2016-02-0919-78/+123
* Use inventory_image in the first place for inventory item meshRealBadAngel2016-02-081-5/+2
* Cleanup selection mesh code, add shaders for halo and selection boxesRealBadAngel2016-02-0814-298/+299
* small drawItemStack cleanupest312016-02-083-44/+32
* Use meshes to display inventory itemsRealBadAngel2016-02-078-155/+275
* Use tangent space meshes only when shaders are enabledRealBadAngel2016-02-072-11/+14
* Mgvalleys: fix riverbeds below sea levelDuane Robertson2016-02-021-5/+6
* Mgv5/v7/flat/fractal: Move tunnel noise calculation into generateCavesparamat2016-02-024-166/+172
* Mgvalleys: use standard cavesDuane Robertson2016-01-312-352/+298
* Fix OSX building issue caused by ad884f2Pavel Puchkin2016-01-291-2/+2
* Don't pass non-const references to collision methodsest312016-01-297-108/+98
* Clocksource: use a better clock if available.Auke Kok2016-01-291-21/+34
* Don't print whole json data buffer to errorstream on errorest312016-01-282-3/+15
* Backface culling: Ignore setting in tiledef from old servers.Auke Kok2016-01-233-10/+31
* Fix texture tear issueRealBadAngel2016-01-231-0/+1
* Fix C++11 compilabilityest312016-01-237-5/+43
* Liquid flow: Prevent water spreading on ignoreparamat2016-01-201-2/+5
* Allow per-tiles culling.Auke Kok2016-01-202-13/+22
* EmergeManager: Do not queue duplicate block requestskwolekr2016-01-192-6/+18
* Fix Settings::remove() always returning trueKahrl2016-01-191-2/+8
* Show infotext with description for item entitiesRealBadAngel2016-01-185-2/+16
* Correct overflowing rivers in Valleys mapgen.Duane Robertson2016-01-181-3/+3
* Fix wield item glitchRealBadAngel2016-01-181-1/+1
* Prevent spawning in rivers with valleys mapgen. Remove unecessary whitespace.Duane Robertson2016-01-162-47/+61
* Make ItemStack:set_count(0) clear the item stacksfan52016-01-151-1/+1
* Make all mesh manipulators in mesh.cpp work with any vertex typeKahrl2016-01-151-124/+145
* Add Valleys mapgen.Duane Robertson2016-01-144-0/+1180
* Mgv7/flat/fractal: Place biome top node on tunnel entrance floorparamat2016-01-143-34/+91
* Mapgen: Various fixes and improvementsparamat2016-01-115-13/+20
* Mgflat: Set blank default spflags. Unhideparamat2016-01-101-1/+1
* Cache disable_anticheat and check it for "interacted_too_far"ASL972016-01-091-2/+4
* New 3D Mode: PageflipDalai Felinto2016-01-093-0/+93
* Replace instance of readsome with read in decompressZlib Make decompressZlib ...gregorycu2016-01-091-1/+3
* Fix redis error reportingest312016-01-081-5/+6
* Liquids: Flow into and destroy 'floodable' nodesparamat2016-01-074-32/+46
* Fix for commit 87dcee6 It uses the wrong variable and only covers some use ca...gregorycu2016-01-041-1/+1
* Add MinSizeRel and RelWithDebInfo to MSVCBuildDir checkgregorycu2016-01-031-0/+2
* Prevent technically unsafe access with empty vectorgregorycu2016-01-031-0/+3
* filesys: safeWriteToFile(): Remove the target file before rename only on WindowsPerttu Ahola2016-01-011-1/+10