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* Remove +"^[forcesingle" from ContentFeatures::setInventoryTexture, because ↵Perttu Ahola2011-12-011-1/+1
| | | | 1) it was not used, 2) if it will be used, it won't need to do that anymore
* Fix getTextureRaw to always return an image that is not in the texture atlas ↵Perttu Ahola2011-12-011-1/+10
| | | | and fix plain "^[forcesingle" handling
* Fix loading of legacy MaterialItems (was loaded as a quite random type)Perttu Ahola2011-12-011-2/+5
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* Fix texture atlas not being created correctlyPerttu Ahola2011-12-012-2/+7
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* Fix processing of the default_password setting. It is now actually used as ↵Kahrl2011-12-015-36/+109
| | | | the plaintext password for new users. Also add /setpassword and /clearpassword server commands that can be used by admins with the PRIV_PASSWORD privilege, and update the /help message.
* Make camera.cpp Irrlicht 1.8-compatible by calling ITexture::lock ↵Kahrl2011-12-011-2/+10
| | | | differently depending on the irrlicht version.
* Enable simple drag and drop in inventoryPerttu Ahola2011-12-011-4/+11
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* Inventory move-to-slot hilightingPerttu Ahola2011-12-012-5/+16
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* Fix conditional bug in inventoryGiuseppe Bilotta2011-12-011-1/+1
| | | | | | | A spurious semicolon after the conditional checking for the drop count to be not higher than the owned count caused the subsequent count = getCount() to be always executed. Fix by removing the extra semicolon.
* Fix structs being declared as classesGiuseppe Bilotta2011-12-013-3/+3
| | | | | | Some compilers complain when a class is declared as a struct or vice versa. Fix by making sure that the correct tag is used both in declaration and definition.
* Fix deadlock if MeshUpdateThread asks new textures while it is being stopped ↵Perttu Ahola2011-12-011-5/+20
| | | | (happened if texture data was transferred slowly)
* Move NodeMetadata prototype containers to content_nodemeta.cpp to fix them ↵Perttu Ahola2011-12-012-3/+3
| | | | not being filled correctly on some systems and compilers
* Do not assert if count becomes larger than getStackMax() in ↵Perttu Ahola2011-12-011-1/+0
| | | | InventoryItem::add(); it is nicer for scripting and overall hacking this way, because rising it higher than the limit is does not break anything. It should be, and is, enforced elsewhere where appropriate.
* Load count 0 in itemstring as 1Perttu Ahola2011-12-011-0/+4
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* ObjectRef:get_player_name, ObjectRef:inventory_set_list, ↵Perttu Ahola2011-11-301-60/+124
| | | | ObjectRef:inventory_get_list
* Add ObjectRef:punch and ObjectRef:right_click to Lua APIPerttu Ahola2011-11-301-0/+30
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* Add get_wielded_itemstring, get_wielded_item, damage_wielded_item and make ↵Perttu Ahola2011-11-301-38/+120
| | | | getacceleration visible in API
* Reworked the inventory move handling code, hopefully fixed more problems ↵Perttu Ahola2011-11-301-165/+255
| | | | than caused
* Fix player getting reset to 0,0 at connect if being far from 0,0Perttu Ahola2011-11-301-1/+5
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* Modify builtin ABMs to have lower interval and higher trigger non-chancePerttu Ahola2011-11-291-6/+6
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* Proper player inventory and hp modification tracking and sending accordinglyPerttu Ahola2011-11-293-20/+57
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* Tune main menu a bit and show version number in therePerttu Ahola2011-11-291-10/+18
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* Better version match fail messages from serverPerttu Ahola2011-11-291-8/+16
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* Create the necessary API for /giveme and /give and implement those commands; ↵Perttu Ahola2011-11-293-238/+322
| | | | also sort out the scripts a bit
* Handle items with m_count==0 sanely when placingPerttu Ahola2011-11-291-1/+1
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* Print debug stacks to infostream rather than errorstream when placing ↵Perttu Ahola2011-11-291-1/+1
| | | | CONTENT_IGNORE
* Do not install the static lua library filePerttu Ahola2011-11-291-4/+4
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* Remove content_inventory.{h,cpp}Perttu Ahola2011-11-294-190/+0
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* Quick fix to a bug that makes it possible to raise water levels everywhere ↵Perttu Ahola2011-11-291-1/+3
| | | | with one source
* Add missing files for a previous commitPerttu Ahola2011-11-292-0/+243
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* CraftItem rework and Lua interfaceKahrl2011-11-2920-1227/+1942
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* Fix active_object_count and active_object_count_wider not getting updated ↵Perttu Ahola2011-11-291-17/+20
| | | | between ABM calls causing huge amounts of DMs and rats and stuff
* Add NULL terminations to EnumString definitionsPerttu Ahola2011-11-291-0/+4
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* Some MSVC fixesPerttu Ahola2011-11-293-11/+14
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* Fix CMake install data pathPerttu Ahola2011-11-291-1/+3
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* Silly MSVC doesn't know how to handle type conversions for parameters of ↵Perttu Ahola2011-11-291-1/+1
| | | | pow(). Help it.
* Update installation in CMakeLists.txtPerttu Ahola2011-11-291-3/+5
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* Rename menu background to menubg.png, move unknown_block.png and ↵Perttu Ahola2011-11-292-5/+7
| | | | unknown_object.png to client, make generating a placeholder image for the filename "" not cause an error
* GenericNodeMetadata and an example furnacePerttu Ahola2011-11-296-154/+698
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* Fix stuff in inventory.{cpp,h}Perttu Ahola2011-11-292-3/+25
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* Comment out debug output in ServerEnvironment::activateBlockPerttu Ahola2011-11-291-4/+4
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* Handle ActiveBlockModifier intervals properly, down to 1sPerttu Ahola2011-11-292-14/+36
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* Initial NodeMetaRef stuffPerttu Ahola2011-11-292-15/+154
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* Lua interface for ActiveBlockModifierPerttu Ahola2011-11-291-0/+154
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* Remove creation of builtin.lua defined minetest.registered_* tables in CPerttu Ahola2011-11-291-14/+0
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* For consistency, implement calling of on_chat_message callbacks in CPerttu Ahola2011-11-291-11/+21
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* Implement callback registration in Lua instead of CPerttu Ahola2011-11-291-80/+0
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* Replace old active block random node modifying things with actual ↵Perttu Ahola2011-11-2911-420/+526
| | | | ActiveBlockModifiers
* Add chat message callback and send functionsPerttu Ahola2011-11-293-1/+59
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* Print errors from local log to chatPerttu Ahola2011-11-292-1/+69
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