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* Make chat web links clickable (#11092)pecksin2021-06-205-30/+219
| | | If enabled in minetest.conf, provides colored, clickable (middle-mouse or ctrl-left-mouse) weblinks in chat output, to open the OS' default web browser.
* Update minetest.conf.example and dummy translation fileupdatepo.sh2021-06-161-25/+40
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* Drop --videomodes, fullscreen_bpp and high_precision_fpu settingssfan52021-06-168-114/+1
| | | | These have been pointless for a while.
* Shadow mapping render pass (#11244)Liso2021-06-0623-24/+1560
| | | Co-authored-by: x2048 <codeforsmile@gmail.com>
* Add metatables to lua vectors (#11039)DS2021-06-041-0/+25
| | | Add backwards-compatible metatable functions for vectors.
* fontengine: Fix crash loading PNG/XML fonts from paths without dotsfan52021-06-011-2/+3
| | | | fixes #11096
* Add core.compare_block_status function (#11247)SmallJoker2021-05-309-4/+76
| | | Makes it possible to check the status of the mapblock in a future-extensible way.
* Fix base64 validation and add unittests (#10515)Lars Müller2021-05-302-4/+118
| | | Implement proper padding character checks
* Fix procession ordering issue in content_caosfan52021-05-301-12/+10
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* Fix background color of formspec text fieldssfan52021-05-301-4/+3
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* script: Replace calls to depreated luaL_openlibsfan52021-05-3017-22/+22
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* Provide exact error message if postgres connection string missingsfan52021-05-302-12/+17
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* UnitSAO: Prevent circular attachmentsSmallJoker2021-05-291-0/+13
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* Fix cloud fog being broken for high cloudsWuzzy2021-05-291-1/+1
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* Fix client crash on when con::PeerNotFoundException is thrown (#11286)savilli2021-05-241-8/+8
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* GUIEditBox: Allow selecting and copying read-only textsSmallJoker2021-05-221-7/+6
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* Fix curl_timeout being ignored for Lua HTTP fetchessfan52021-05-171-5/+3
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* Use --image-base instead of -Ttext-segment for lld linker on FreeBSD (#9367) ↵Dmitry Marakasov2021-05-151-1/+10
| | | | (#11263)
* Fix overlays for 2D-drawn itemssfan52021-05-081-2/+7
| | | | fixes #11248
* Fix build for newer versions of GCC (#11246)lhofhansl2021-05-061-0/+1
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* fix: extractZipFile is not part of Client but more generic.Loic Blot2021-05-065-69/+72
| | | | This solve a crash from mainmenu while extracting the zip
* Use Irrlicht functions to query npot texture supportsfan52021-05-054-48/+10
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* fix: some code tidy about includes & irr namespacesLoic Blot2021-05-0314-65/+59
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* refacto: remove get_gui_env & draw_load_screen from RenderingEngine singletonLoic Blot2021-05-0311-46/+38
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* fix: don't use RenderingEngine singleton when it's possibleLoic Blot2021-05-031-5/+5
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* refacto: RenderingEngine::get_scene_manager() is now not callable from singletonLoic Blot2021-05-0311-23/+28
| | | | | | This permits to make evidence that we have some bad object passing on various code parts. I fixed majority of them to reduce the scope of passed objects Unfortunately, for some edge cases i should have to expose ISceneManager from client, this should be fixed in the future when our POO will be cleaner client side (we have a mix of rendering and processing in majority of the client objects, it works but it's not clean)
* refacto: Hud: make driver, client, player, inventory, tsrc private & drop ↵Loic Blot2021-05-034-14/+12
| | | | | | unused guienv also fix c_content.h, on client it includes the src/client/hud.h instead of src/hud.h, which leads to wrong file dependency on the lua stack
* refacto: drop unused Hud::smgrLoic Blot2021-05-031-1/+0
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* refacto: don't use RenderingEngine singleton on CAOLoic Blot2021-05-035-21/+20
| | | | | | * we don't need on CAO side more than SceneManager, and temporary. Pass only required SceneManager as a parameter to build CAO and add them to the current scene * Use temporary the RenderingEngine singleton from ClientEnvironment, waitfor for better solution * Make ClientActiveObject::addToScene virtual function mandatory to be defined by children to ensure we don't forget to properly define it
* refacto: protect some RenderingEngine::get_scene_managerLoic Blot2021-05-038-52/+56
| | | | | * protect it from Camera, Sky, ClientMap object calls * rename Game::sky to Game::m_sky
* refacto: RenderingEngine is now better hiddenLoic Blot2021-05-0314-121/+112
| | | | | | | | | | * No more access to the singleton instance from everywhere (RenderingEngine::get_instance dropped) * RenderingEngine::get_timer_time is now non static * RenderingEngine::draw_menu_scene is now non static * RenderingEngine::draw_scene is now non static * RenderingEngine::{initialize,finalize} are now non static * RenderingEngine::run is now non static * RenderingEngine::getWindowSize now have a static helper. It was mandatory to hide the global get_instance access
* refacto: hide mesh_cache inside the rendering engineLoic Blot2021-05-034-32/+13
| | | | This permit cleaner access to meshCache and ensure we don't access to it from all the code
* refacto: add RenderingEngine::cleanupMeshCacheLoic Blot2021-05-033-6/+11
| | | | This permits to prevent client to own the mesh cache cleanup logic. It's better in RenderingEngine
* refacto: rendering engine singleton removal step 1 (filesystem)Loic Blot2021-05-035-86/+84
| | | | | | | | Make the RenderingEngine filesystem member non accessible from everywhere This permits also to determine that some lua code has directly a logic to extract zip file. Move this logic inside client, it's not the lua stack role to perform a such complex operation Found also another irrlicht <1.8 compat code to remove
* fix: drop old irrlicht <1.8 compat on Client::loadMediaLoic Blot2021-05-031-7/+0
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* Add `minetest.colorspec_to_colorstring` (#10425)Vincent Robinson2021-04-233-219/+223
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* Fix two CMake build issuessfan52021-04-212-1/+2
| | | | | * PostgreSQL fallback code missed the includes (closes #11219) * build failed when Freetype enabled but not found
* Look for PostgreSQL library properly and fix CIsfan52021-04-201-1/+10
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* Enable cleanTransparent filter for mipmapping and improve its' algorithm ↵sfan52021-04-205-26/+100
| | | | (#11145)
* Put torch/signlike node on floor if no paramtype2 (#11074)Wuzzy2021-04-202-5/+10
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* Add a key to toggle map block bounds (#11172)Seth Traverse2021-04-208-33/+100
| | | | It's often useful to know where the map block boundaries are for doing server admin work and the like. Adds three modes: single mapblock, range of 5, and disabled.
* GLES fixes (#11205)sfan52021-04-182-5/+11
| | | | | * Consistently set float precision for GLES * Enable DPI scaling on Windows+GLES
* Isolate library tables between sandbox and insecure envsfan52021-04-181-1/+43
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* Fix ignored OpenGLES2 include path and cmake warningsfan52021-04-161-0/+4
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* Attachments: Avoid data loss caused by set_attach() in callbacks (#11181)SmallJoker2021-04-131-3/+8
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* Buildbot changes to allow out-of-tree builds (#11180)sfan52021-04-111-5/+8
| | | | | | | * Do proper out-of-tree builds with buildbot * Don't write to bin/ for cross builds * This allows safely building multiple builds from the same source dir, e.g. with the buildbot. * Disable Gettext (by default) and Freetype (entirely) for server builds
* Modifying fall damage via armor group (#11080)Wuzzy2021-04-111-7/+19
| | | Adds a new fall_damage_add_percent armor group which influences the fall damage in addition to the existing node group.
* Fix server favorites not saving when client/serverlist/ doesn't exist ↵sfan52021-04-092-9/+12
| | | | already (#11152)
* Don't reseed stars when changing star countWuzzy2021-04-091-1/+2
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* Make edit boxes respond to string input (IME) (#11156)yw052021-04-054-28/+52
| | | Make edit boxes respond to string input events (introduced in minetest/irrlicht#23) that are usually triggered by entering text with an IME.