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* Fix holding down F10 (open console) causing GUI to freezeCraig Robbins2016-05-041-1/+3
* Settings_translation_file: Update mapgen with cave width parameterparamat2016-05-031-0/+10
* Fix Windows buildCraig Robbins2016-05-021-1/+1
* FileSelectMenu: Fix formspec parsing broken by Irrlicht file-chooserKahrl2016-05-011-0/+1
* find_path: consider walkable instead of CONTENT_AIRAuke Kok2016-05-011-9/+12
* Pathfinder: improve GridNode storageest312016-05-011-98/+161
* Pathfinder: use core::aabbox3d instead of own typeest312016-05-011-66/+36
* Pathfinder: Fix styleest312016-05-013-192/+211
* Move pathfinder classes to cpp fileest312016-05-012-287/+292
* Fix use of uninitialised variable in class EventCraig Robbins2016-05-012-4/+7
* Use MoveFileEx to rename files on Windows (not rename)gregorycu2016-05-011-5/+21
* Fix POSIX C++11 buildShadowNinja2016-04-301-9/+9
* Fix prepreprocessor error in thread.h (related to C++11 threads)Craig Robbins2016-04-301-4/+4
* Mapgen: Make 3D noise tunnels' width settableparamat2016-04-2810-174/+178
* Fix race on thread creationShadowNinja2016-04-282-13/+17
* Mainmenu: Standardize the menu button order and sizesSmallJoker2016-04-281-2/+2
* Handle particle spawners in env and delete expired idsobneq2016-04-284-22/+62
* Inventory: Make ItemStack with different metadata not stackableXunto2016-04-261-4/+6
* tile.cpp: Automatically upscale lower resolution textureSmallJoker2016-04-251-1/+22
* Make GUIEngine use pause_fps_max not fps_maxgregorycu2016-04-241-1/+1
* Escape more strings: formspecs, item descriptions, infotexts...Ekdohibs2016-04-248-83/+105
* Fix bug that was leading to oversized tooltips containing multiline text when...Xunto2016-04-231-1/+1
* Make logging use a fixed-length buffer to avoid race conditions.Ekdohibs2016-04-211-6/+18
* Biomes: Make dust fallback 'ignore' to fix y = 63 lightingparamat2016-04-211-2/+2
* Mgv7: Combine mountain terrain generation with base terrain generationparamat2016-04-202-81/+70
* Add option to disable entity selectionboxes. (#3992)TriBlade92016-04-143-1/+6
* Fix inventory hud scalingrubenwardy2016-04-122-10/+14
* Mgv7, mgflat, mgfractal: Tunnel generation code optimisationparamat2016-04-123-18/+21
* Mgv5: Optimise tunnels, add biome material in entrancesparamat2016-04-122-48/+76
* Mgvalleys: Don't let cavegen place biome nodes everywhereparamat2016-04-121-44/+39
* Fix hotbar placement on displays with low screen densityPilzAdam2016-04-111-1/+2
* Hud: Cache hud_scaling, fix minor style issueskwolekr2016-04-103-28/+28
* Hud: Fix offset being ignored by inventory barrubenwardy2016-04-102-30/+33
* Update CSRP-GMP to commit deaa11a7c29a73008est312016-04-102-361/+314
* Mapgen: Optimise cave noises and tunnel excavationparamat2016-04-088-148/+162
* Re-add and disable blit_with_interpolate_overlaykwolekr2016-04-071-0/+31
* Fix #3955 (player dying on login).Nathanaƫl Courant2016-04-061-1/+3
* Fix compiler warnings from "Add an option to colorize to respect the destinat...Samuel Sieb2016-04-061-41/+9
* Add an option to colorize to respect the destination alphaSamuel Sieb2016-04-031-14/+49
* Dungeongen: Update disabled torch placement codekinokoio2016-04-031-1/+1
* Fix nametag hidingest312016-04-021-0/+6
* Remove expensive copy of ContentFeaturesgregorycu2016-03-301-4/+4
* ParticleManager::handleParticleEvent: use switchLoic Blot2016-03-301-80/+78
* mg_schematic: fix leak in lua API, and small cleanupest312016-03-301-9/+11
* Mapgen: Don't spread light of nodes outside the desired areakwolekr2016-03-301-4/+1
* Mgv7: Decrease cliff steepnessparamat2016-03-301-1/+1
* Mapgen: Spread both night and day light banks in spreadLightkwolekr2016-03-291-11/+40
* Fix small formatting issue in SRP debug outputsfan52016-03-291-1/+1
* Fix connected nodes' selection boxes.Auke Kok2016-03-213-6/+50
* Mgv7/flat/fractal: Stop tunnel-floor biome nodes being placed everywhereparamat2016-03-213-3/+15