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* Immediately activate blocks when a player joinssfan52022-05-292-2/+9
* Remove debug.get/setmetatable from security whiteliststefan2022-05-291-2/+0
* Handle lua entity HP changes correctly (like punches)sfan52022-05-292-10/+21
* Make sure real disconnect reason isn't overwrittensfan52022-05-291-1/+1
* Fix linking with Postgres libs on older cmake versionssfan52022-05-291-0/+1
* Remove remains of video mode queryingsfan52022-05-292-16/+0
* Get rid of node metadata when it becomes emptysfan52022-05-292-7/+12
* Optimize Server::sendMetadataChanged a bitsfan52022-05-292-20/+21
* Add API function to invoke player respawnsfan52022-05-294-3/+25
* Protect a few more settings from being set from modssfan52022-05-291-4/+17
* Map opaque waving leaves to allfaces drawtypesfan52022-05-291-2/+9
* Improve a translation stringsfan52022-05-291-4/+2
* Force-update shadows when the world is changed (#12364)x20482022-05-263-6/+19
* Reduce size of ContentFeatures structuresfan52022-05-264-125/+143
* Get rid of global buffer that would ruin concurrent MapBlock serializationsfan52022-05-261-15/+19
* Improve code in mapblock_mesh.cpp a bitsfan52022-05-261-21/+13
* Quantize light frustum calculations (#12357)x20482022-05-231-1/+19
* Fix hash implementation for SerializedBlockCachesfan52022-05-231-3/+2
* Use unordered_map instead of map for MapSectorsRichard Try2022-05-232-2/+2
* Add missing concurrency protection in logger (#12325)paradust72022-05-232-4/+16
* Fix no_texture.png for unknown nodes with ID < 125 (#12329)Wuzzy2022-05-231-1/+1
* Replace all uses of core::list with std::list (#12313)paradust72022-05-2216-148/+36
* Fixes needed to use irrArray backed by std::vector (#12263)paradust72022-05-226-55/+77
* Don't ignore server disconnects in client codesfan52022-05-211-3/+5
* Optimize JSON string (de)serialization routinessfan52022-05-211-104/+113
* Improve testSerializeJsonString unit testssfan52022-05-213-21/+62
* Deprecate game.conf name, use title instead (#12030)rubenwardy2022-05-216-14/+70
* Improve shadow filters (#12195)x20482022-05-214-1/+6
* Fix lighting of upright_sprite entities (#12336)x20482022-05-201-6/+2
* Fix lighting of the wield mesh (#12341)x20482022-05-203-3/+11
* Use std::map instead of core::map (#12301)paradust72022-05-184-27/+25
* Remove confusing message in keybindings menusavilli2022-05-171-1/+1
* Initialize wield mesh color when wield_image is setDmitry Kostenko2022-05-151-0/+3
* Use native packer to transfer globals into async env(s)sfan52022-05-104-8/+9
* Support packing arbitrary graphs (#12289)Jude Melton-Houghton2022-05-102-46/+62
* Fix cooking and fuel crafts with aliasesJude Melton-Houghton2022-05-101-2/+4
* Fix possible unreliable behavior due to uninitialized variablesOctavian2022-05-101-0/+1
* Add more Prometheus metrics (#12274)sfan52022-05-0910-119/+224
* HUD: Update selection mesh every frame (#12270)Lars Müller2022-05-091-3/+5
* Consolidate some data structures in MapBlockMeshsfan52022-05-082-38/+44
* Cache serialized mapblocks during sendingsfan52022-05-082-13/+45
* Fix mapblock geometry optimisation not workingROllerozxa2022-05-081-1/+0
* Add benchmarks for json string serialize/deserialize (#12258)paradust72022-05-068-0/+188
* Enable chat clickable weblinks by default (#12115)Froggo2022-05-061-1/+3
* Fix Windows Visual Studio actions (#11176)LoneWolfHT2022-05-041-3/+4
* Avoid rendering invisible faces of simple nodeboxes (#12262)x20482022-05-042-13/+82
* hud_get: Return precision field for waypoints (#12215)Lars Müller2022-05-041-0/+6
* guiScalingFilter: Fix most memory leaks (#12256)SmallJoker2022-05-042-3/+11
* Make logging cost free when there is no output target (#12247)paradust72022-05-0412-190/+332
* Fix broken FPS/dtime counters in debug infosfan52022-05-031-1/+1