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* copied draft of updateNodeMeshes from backupPerttu Ahola2011-04-032-24/+42
* Removed lua stuffPerttu Ahola2011-04-0368-18549/+6
* Revert mapgen to best working version (2)Perttu Ahola2011-04-036-2802/+316
* tuned water texture and removed two debug prints from serverPerttu Ahola2011-04-021-3/+3
* Mapgen is better now. Not a lot, but a bit!Perttu Ahola2011-04-028-210/+1074
* commit before some radical changesPerttu Ahola2011-04-026-137/+199
* mapgen work-in-progressPerttu Ahola2011-03-027-122/+993
* mapgen tweakingPerttu Ahola2011-03-014-97/+178
* tweaked mapgenPerttu Ahola2011-02-281-11/+64
* fixed server sending wrong position of node removalPerttu Ahola2011-02-281-1/+1
* tweaked mapgenPerttu Ahola2011-02-283-74/+130
* added trees (very glitchy) and changed grass texturePerttu Ahola2011-02-282-6/+40
* -Perttu Ahola2011-02-281-3/+5
* A third try on terrain generation. No trees yet.Perttu Ahola2011-02-2812-226/+974
* fixed 3d noise and made 2d noise fasterPerttu Ahola2011-02-271-1/+23
* 3d noise stuffPerttu Ahola2011-02-262-7/+82
* fixed a possible infinite loop in ClientEnvironment (dtime counter getting so...Perttu Ahola2011-02-242-2/+11
* modified the build system of lua to a more minimal onePerttu Ahola2011-02-246-168/+56
* fixed a path in build system's packaging partPerttu Ahola2011-02-231-1/+1
* updated scripting api a bitPerttu Ahola2011-02-235-94/+157
* mainly work on object scripting apiPerttu Ahola2011-02-2316-395/+801
* removed an old commentPerttu Ahola2011-02-231-2/+0
* Fixed insufficient error handling in narrow_to_wide, which caused a crash if ...Perttu Ahola2011-02-231-5/+76
* some tidyingPerttu Ahola2011-02-213-18/+99
* preliminary lua scripting framework for objectsPerttu Ahola2011-02-2172-193/+18522
* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-2123-743/+1897
* video backend selectionPerttu Ahola2011-02-192-14/+26
* random code cleaning, shouldn't affect anythingPerttu Ahola2011-02-184-91/+56
* Set ambient light in inventory cube generationPerttu Ahola2011-02-181-0/+4
* removed duplicate "bmp"Perttu Ahola2011-02-171-1/+1
* Better texture handling. Textures are not added to atlas if they are big, and...Perttu Ahola2011-02-172-33/+160
* Debug stacks will now be printed on Ctrl-C. Also client properly quits on Ctr...Perttu Ahola2011-02-162-4/+10
* fixed invalid block loading (the action is to generate a new one)Perttu Ahola2011-02-161-80/+68
* small fixes: crack texture, server build on windows, configuration file examp...Perttu Ahola2011-02-162-24/+13
* fixed slight error in server buildPerttu Ahola2011-02-152-5/+14
* might work good on cmake+msvc nowPerttu Ahola2011-02-153-12/+29
* still a little fix!Perttu Ahola2011-02-151-1/+1
* Fix for windowsPerttu Ahola2011-02-151-7/+7
* Ctrl+C handling on POSIX, some commands for server and other tweakingPerttu Ahola2011-02-1511-111/+380
* mud gets now grass onto it when placed into sunlight. also removed three old ...Perttu Ahola2011-02-151-9/+23
* smgr->drop() is now used in tile.cppPerttu Ahola2011-02-151-5/+6
* server now won't crash when it is tries to generate blocks that are not insid...Perttu Ahola2011-02-152-37/+47
* fixed CMakeLists.txt syntax (removed additional ,)Perttu Ahola2011-02-141-1/+1
* new hotbar, more minecraft-likePerttu Ahola2011-02-143-51/+137
* Some fiddling around with fog... not much changedPerttu Ahola2011-02-143-30/+83
* removed useless SMaterial parameter from mapblockPerttu Ahola2011-02-141-1/+1
* sneaking bug fixingPerttu Ahola2011-02-141-21/+33
* cube inventory texture rendering thing (not good yet)Perttu Ahola2011-02-142-34/+104
* New way of determining the outcome of diggingPerttu Ahola2011-02-143-10/+41
* disabled jumping in sneak mode if far away from the edge because it can drop ...Perttu Ahola2011-02-141-2/+4