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* Use pause_fps_max also on multiplayerSmallJoker2014-08-221-3/+1
* Add ^[mask texture modifiersfan52014-08-221-0/+49
* Reduce time of red screen when damagedSmallJoker2014-08-221-2/+2
* ban.cpp refactoringSelat2014-08-221-19/+10
* Fix to to too two timessapier2014-08-222-2/+2
* Add player name length checkssapier2014-08-222-6/+21
* Fix "ghost" blocks if block update is "on wire" while player digs nodessapier2014-08-223-7/+31
* Improve timeout calculationsapier2014-08-223-19/+31
* Pass light sources in blue channel of vertex color instead of decoded light f...RealBadAngel2014-08-212-40/+29
* Don't call a player event without having player to do a event forsapier2014-08-212-1/+9
* Mod profiling supportsapier2014-08-192-0/+11
* Make scrollbar scale according to DPI and scaling factorsapier2014-08-161-0/+11
* Let lighting be done only CPU side. Remove finalColorBlend implementation fro...RealBadAngel2014-08-161-10/+7
* Revert "Fix inventory items blinking on item preloading"sapier2014-08-161-1/+3
* Fix inventory items blinking on item preloadingsapier2014-08-161-3/+1
* Remove temporary file at safeWriteToFile()selat2014-08-161-6/+9
* Add sqlite3 backend hack for androidsapier2014-08-163-9/+45
* Fix the *CDP displaySmallJoker2014-08-151-4/+4
* Make faces shading correct for all possible modes.RealBadAngel2014-08-141-16/+16
* Move #includes from version.h to version.cppKahrl2014-08-103-13/+17
* Disable preload_item_visuals by defaultShadowNinja2014-08-051-1/+1
* Fix issue 1527Craig Robbins2014-07-291-34/+34
* Add ZLIBWAPI_DLL and LEVELDB_DLL CMake options Remove legacy MINGWM10_DLL CMa...sfan52014-07-291-9/+7
* Rework texture generating code, add texture grouping via ( ... )sfan52014-07-292-229/+160
* Don't include cmake_config_githash.h into files that don't need itsfan52014-07-253-7/+5
* Dont display interior of glasslike_framed node when its not defined.RealBadAngel2014-07-241-1/+1
* Allow full circle rotation with 2degs step for plantlike drawtype.RealBadAngel2014-07-241-2/+2
* Add rotation for plantlike drawtype.RealBadAngel2014-07-221-2/+2
* Bugfix in makeCuboid - apply rotations to all faces when 1 tile is given.RealBadAngel2014-07-201-2/+2
* Speedup mapblock_meshRealBadAngel2014-07-174-100/+114
* Fix texture glitches for plants with visual scale > 1.0 (jungle grass).RealBadAngel2014-07-171-2/+2
* Fix texture hack in fences.RealBadAngel2014-07-171-9/+4
* Fix error handling on inconsistent client ready messagesapier2014-07-161-2/+8
* Make tooltip_show_delay=0 workZefram2014-07-161-4/+6
* Permit non-integer sizes for item_image[]Zefram2014-07-161-2/+2
* Fix flipped textures for drawtype "glasslike"sapier2014-07-161-4/+4
* Add srollbar formspec elementsapier2014-07-162-3/+128
* Move MapBlock (de)serializing code out of Database classsfan52014-07-1212-494/+120
* Remove indev mapgenproller2014-07-124-514/+0
* Remove math mapgenproller2014-07-125-440/+0
* Faces shading fixesRealBadAngel2014-07-071-71/+27
* Don't copy back already generated blocks on map generationkwolekr2014-07-072-7/+8
* Don't unload blocks if save failedkwolekr2014-07-0711-68/+109
* Fix regression in leveldb backendsapier2014-07-071-3/+3
* Fix client crash on deletion of an object the clients localplayer is attached tosapier2014-07-061-1/+8
* Switch android to leveldb as sqlite3 is broken and fails to save any mapblock...sapier2014-07-062-4/+9
* Improve error reporting in leveldb backendsfan52014-07-061-8/+13
* Fix non-smooth non-shader node shading (Fixes #1436, regression by commit a0f...Perttu Ahola2014-07-061-0/+4
* Fix errors/warnings reported by valgrindsfan52014-07-064-32/+32
* Fix memory leak in EmergeManagerPilzAdam2014-07-061-0/+5