aboutsummaryrefslogtreecommitdiff
path: root/src (follow)
Commit message (Collapse)AuthorAgeFilesLines
* missing include for server buildPerttu Ahola2011-04-101-0/+1
|
* added missing filePerttu Ahola2011-04-101-0/+167
|
* Map generation is now properly threaded and doesn't block block placement ↵Perttu Ahola2011-04-104-115/+152
| | | | and other stuff.
* a commit before starting to reorganize the map loading/generation logicPerttu Ahola2011-04-105-540/+355
|
* new-style rats are now generated in the mapPerttu Ahola2011-04-104-6/+98
|
* fixed a bitPerttu Ahola2011-04-101-0/+7
|
* implemented rats in new system to verify that it worksPerttu Ahola2011-04-1014-85/+974
|
* items now fall by gravity... also some other random updatingPerttu Ahola2011-04-109-46/+147
|
* new object systemPerttu Ahola2011-04-1015-160/+535
|
* set GUIInventoryMenu to be scaled according to the height of the window (not ↵Perttu Ahola2011-04-091-3/+3
| | | | width)
* Some progress on transitioning from MapBlockObject to ActiveObject.Perttu Ahola2011-04-0813-40/+522
|
* stone shovel now needs cobble, not stone.Perttu Ahola2011-04-062-1/+4
|
* cleaning notes and stuffPerttu Ahola2011-04-062-70/+32
|
* Server: Only send node removal/addition to client if client's player is near ↵Perttu Ahola2011-04-062-7/+86
| | | | it. Otherwise set the modified blocks unsent.
* Made mesh update on node removal asynchronous on client, to reduce frametime ↵Perttu Ahola2011-04-061-1/+2
| | | | spikes
* Made mesh update on node addition asynchronous on client, to reduce ↵Perttu Ahola2011-04-062-3/+13
| | | | frametime spikes
* fixed the bug of disabled removal of empty chestsPerttu Ahola2011-04-062-3/+9
|
* Furnace is now usable. Added more tools.Perttu Ahola2011-04-059-99/+419
| | | | | | --HG-- rename : data/tool_stpick.png => data/tool_stonepick.png rename : data/tool_wpick.png => data/tool_woodpick.png
* forgot the furnace menu files!Perttu Ahola2011-04-052-0/+102
|
* A more robust format for node metadataPerttu Ahola2011-04-053-11/+59
|
* initial workings of the furnacePerttu Ahola2011-04-059-165/+423
|
* changed node metadata format to better accomodate future needs and problemsPerttu Ahola2011-04-0512-46/+192
|
* Fixed chest contents not immediately updating to all playersPerttu Ahola2011-04-042-2/+15
|
* Modified windows build parameters a bit to make it buildPerttu Ahola2011-04-041-1/+2
|
* removed reference to script directory in cmake installPerttu Ahola2011-04-041-2/+0
|
* Chests work now!Perttu Ahola2011-04-0411-147/+519
|
* initial chest metadataPerttu Ahola2011-04-047-52/+122
|
* now the server buildsPerttu Ahola2011-04-042-2/+11
|
* still a missing filePerttu Ahola2011-04-041-0/+66
|
* forgot some filesPerttu Ahola2011-04-042-0/+305
|
* fully implemented the sign with the new frameworkPerttu Ahola2011-04-048-8/+158
|
* Node metadata frameworkPerttu Ahola2011-04-047-8/+70
|
* Made a proper queued thread to client for handling some block mesh updates. ↵Perttu Ahola2011-04-047-382/+714
| | | | Also made client mutex-free to allow easier adding of new stuff.
* Modified block mesh generation to have clearer input and output. Instead of ↵Perttu Ahola2011-04-039-83/+240
| | | | being a messy object oriented cludge, it now is a messy cludge with separate parameters.
* commit before some more radical changesPerttu Ahola2011-04-0312-63/+222
|
* copied draft of updateNodeMeshes from backupPerttu Ahola2011-04-032-24/+42
|
* Removed lua stuffPerttu Ahola2011-04-0368-18549/+6
|
* Revert mapgen to best working version (2)Perttu Ahola2011-04-036-2802/+316
|
* tuned water texture and removed two debug prints from serverPerttu Ahola2011-04-021-3/+3
|
* Mapgen is better now. Not a lot, but a bit!Perttu Ahola2011-04-028-210/+1074
|
* commit before some radical changesPerttu Ahola2011-04-026-137/+199
|
* mapgen work-in-progressPerttu Ahola2011-03-027-122/+993
|
* mapgen tweakingPerttu Ahola2011-03-014-97/+178
|
* tweaked mapgenPerttu Ahola2011-02-281-11/+64
|
* fixed server sending wrong position of node removalPerttu Ahola2011-02-281-1/+1
|
* tweaked mapgenPerttu Ahola2011-02-283-74/+130
|
* added trees (very glitchy) and changed grass texturePerttu Ahola2011-02-282-6/+40
|
* -Perttu Ahola2011-02-281-3/+5
|
* A third try on terrain generation. No trees yet.Perttu Ahola2011-02-2812-226/+974
|
* fixed 3d noise and made 2d noise fasterPerttu Ahola2011-02-271-1/+23
|