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* NodeDefManager: Improve const-correctness of interfaceskwolekr2015-05-053-48/+46
* Add core.find_nodes_with_meta() script APIkwolekr2015-05-056-20/+87
* Tests: Add NodeResolver unittestskwolekr2015-05-057-25/+348
* Make Git version detection use VERSION_STRING instead of tagsShadowNinja2015-05-051-1/+1
* Fix GCC compiler warningShadowNinja2015-05-041-2/+2
* Stop NetworkPacket methods from producing bloated packetsJay Arndt2015-05-052-19/+7
* Cache enable_3d_clouds flagest312015-05-042-3/+5
* Clouds: Make cloud area radius settable in .confparamat2015-05-043-22/+25
* Add a check for animation when getting an extruded meshKevin Ott2015-05-042-5/+11
* Fix pathfinder to produce more useful pathsobneq2015-05-031-18/+7
* Tests: Add ObjDef unittestskwolekr2015-05-032-0/+108
* ObjDefManager: Set replacement object's handle info after calling set()kwolekr2015-05-032-3/+15
* RotateAlongYAxis: For facedir case, return if param2 >= 4paramat2015-05-031-0/+3
* Fix several MSVC issues numeric.hSmallJoker2015-05-013-2/+16
* Fix MSVC compatibilitykwolekr2015-04-293-20/+13
* Tests: Add random unittestskwolekr2015-04-293-1/+279
* Revert the upper-case PROJECT_NAME nonsense that was part of #2402sfan52015-04-2711-41/+42
* Revert "Only lowercase project name at compile time"sfan52015-04-274-11/+11
* Noise: Fix PcgRandom::randNormalDist() when range contains negative numberskwolekr2015-04-271-1/+1
* Replace PRNG assertions with PrngExceptionkwolekr2015-04-273-4/+13
* Remove craftdef serialisationest312015-04-262-177/+2
* Craftdef refactorest312015-04-261-268/+217
* Tests: Modularize unit testingkwolekr2015-04-2624-2501/+3386
* Fix fast leaves with texture_clean_transparent enabled.Aaron Suen2015-04-262-17/+37
* Fix player pitch and yaw not being set properlyKevin Ott2015-04-261-1/+1
* Remove unused variable Client::m_active_blocksnerzhul2015-04-241-1/+0
* DecoSchematic: Fix missing trees in rough terrainparamat2015-04-231-12/+9
* Protocol 25: wstring -> string for custom access denial reasonsest312015-04-224-8/+6
* Re-apply 972d17baea81ffe6d508b291ef97207a4822e1da...nerzhul2015-04-222-3/+4
* Fix crash on startup (Windows)SmallJoker2015-04-221-9/+6
* Only lowercase project name at compile timeShadowNinja2015-04-214-11/+11
* Revert "m_active_object_messages is used like a queue. Use std::queue instead...kwolekr2015-04-212-6/+5
* m_active_object_messages is used like a queue. Use std::queue instead of std:...Loic Blot2015-04-212-5/+6
* Noise: Add noise unittestskwolekr2015-04-212-16/+273
* Fix sign-compare compiler warnings in mg_ore.cppShadowNinja2015-04-201-4/+4
* Fix mod store ratingShadowNinja2015-04-201-12/+4
* Ore: Add biomes parameterkwolekr2015-04-203-23/+65
* Fix build on OS X (Thanks neoascetic)kwolekr2015-04-201-1/+2
* Add 'persistence' alias for Lua noiseparams and validate more vector parameterskwolekr2015-04-194-14/+74
* Noise: Correct noise objects created with invalid dimensionskwolekr2015-04-191-0/+7
* Porting: Refactor initalizePaths()kwolekr2015-04-193-184/+294
* Disable connection timeout for singleplayer and server tabsest312015-04-191-1/+2
* Biome API: Add biome-specific river waterparamat2015-04-193-19/+23
* fix infinite spawnersobneq2015-04-181-1/+2
* Schematics: Fix core.schematic_create()kwolekr2015-04-171-0/+1
* 10s timeout when connecting to serverSmallJoker2015-04-171-2/+13
* Fix build since: "Remove referenced schematics from Decorations on clear"est312015-04-171-1/+2
* Switch to check_v3s16 in l_mapgen.cpp and l_vmanip.cpp for type safetykwolekr2015-04-172-18/+18
* Schematics: Remove referenced schematics from Decorations on clearkwolekr2015-04-176-38/+67
* Refactor around translatePasswordest312015-04-178-22/+24