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* Added installing build-essential to build instructions and modified the main....Perttu Ahola2011-04-111-0/+2
* fixed warnings reported by cppcheckPerttu Ahola2011-04-1110-9/+19
* Fixed error reported by cppcheck:Perttu Ahola2011-04-111-3/+6
* fixed problem with vc++ build crashing at startupPerttu Ahola2011-04-111-3/+0
* hopefully fixed a bit morePerttu Ahola2011-04-111-1/+2
* improved old map supportPerttu Ahola2011-04-111-4/+21
* added ignoring of map_meta.txt to better support old mapsPerttu Ahola2011-04-111-6/+6
* fixed the object update interval thingyPerttu Ahola2011-04-103-7/+8
* changed server to do object management at longer intervals (0.5s)Perttu Ahola2011-04-102-186/+192
* Made environment to not consider disconnected players when dealing with Activ...Perttu Ahola2011-04-101-0/+15
* better support for old mapsPerttu Ahola2011-04-106-50/+145
* missing include for server buildPerttu Ahola2011-04-101-0/+1
* added missing filePerttu Ahola2011-04-101-0/+167
* Map generation is now properly threaded and doesn't block block placement and...Perttu Ahola2011-04-104-115/+152
* a commit before starting to reorganize the map loading/generation logicPerttu Ahola2011-04-105-540/+355
* new-style rats are now generated in the mapPerttu Ahola2011-04-104-6/+98
* fixed a bitPerttu Ahola2011-04-101-0/+7
* implemented rats in new system to verify that it worksPerttu Ahola2011-04-1014-85/+974
* items now fall by gravity... also some other random updatingPerttu Ahola2011-04-109-46/+147
* new object systemPerttu Ahola2011-04-1015-160/+535
* set GUIInventoryMenu to be scaled according to the height of the window (not ...Perttu Ahola2011-04-091-3/+3
* Some progress on transitioning from MapBlockObject to ActiveObject.Perttu Ahola2011-04-0813-40/+522
* stone shovel now needs cobble, not stone.Perttu Ahola2011-04-062-1/+4
* cleaning notes and stuffPerttu Ahola2011-04-062-70/+32
* Server: Only send node removal/addition to client if client's player is near ...Perttu Ahola2011-04-062-7/+86
* Made mesh update on node removal asynchronous on client, to reduce frametime ...Perttu Ahola2011-04-061-1/+2
* Made mesh update on node addition asynchronous on client, to reduce frametime...Perttu Ahola2011-04-062-3/+13
* fixed the bug of disabled removal of empty chestsPerttu Ahola2011-04-062-3/+9
* Furnace is now usable. Added more tools.Perttu Ahola2011-04-059-99/+419
* forgot the furnace menu files!Perttu Ahola2011-04-052-0/+102
* A more robust format for node metadataPerttu Ahola2011-04-053-11/+59
* initial workings of the furnacePerttu Ahola2011-04-059-165/+423
* changed node metadata format to better accomodate future needs and problemsPerttu Ahola2011-04-0512-46/+192
* Fixed chest contents not immediately updating to all playersPerttu Ahola2011-04-042-2/+15
* Modified windows build parameters a bit to make it buildPerttu Ahola2011-04-041-1/+2
* removed reference to script directory in cmake installPerttu Ahola2011-04-041-2/+0
* Chests work now!Perttu Ahola2011-04-0411-147/+519
* initial chest metadataPerttu Ahola2011-04-047-52/+122
* now the server buildsPerttu Ahola2011-04-042-2/+11
* still a missing filePerttu Ahola2011-04-041-0/+66
* forgot some filesPerttu Ahola2011-04-042-0/+305
* fully implemented the sign with the new frameworkPerttu Ahola2011-04-048-8/+158
* Node metadata frameworkPerttu Ahola2011-04-047-8/+70
* Made a proper queued thread to client for handling some block mesh updates. A...Perttu Ahola2011-04-047-382/+714
* Modified block mesh generation to have clearer input and output. Instead of b...Perttu Ahola2011-04-039-83/+240
* commit before some more radical changesPerttu Ahola2011-04-0312-63/+222
* copied draft of updateNodeMeshes from backupPerttu Ahola2011-04-032-24/+42
* Removed lua stuffPerttu Ahola2011-04-0368-18549/+6
* Revert mapgen to best working version (2)Perttu Ahola2011-04-036-2802/+316
* tuned water texture and removed two debug prints from serverPerttu Ahola2011-04-021-3/+3